Add player direction to on-screen debug text

(PR Modified slightly)
master
Yaman 2015-02-17 01:56:09 +10:00 committed by Craig Robbins
parent f1fd0f7e14
commit 98d80e2012
1 changed files with 23 additions and 0 deletions

View File

@ -3938,6 +3938,28 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
}
inline static const char *yawToDirectionString(int yaw)
{
// NOTE: TODO: This can be done mathematically without the else/else-if
// cascade.
const char *player_direction;
yaw = wrapDegrees_0_360(yaw);
if (yaw >= 45 && yaw < 135)
player_direction = "West [-X]";
else if (yaw >= 135 && yaw < 225)
player_direction = "South [-Z]";
else if (yaw >= 225 && yaw < 315)
player_direction = "East [+X]";
else
player_direction = "North [+Z]";
return player_direction;
}
void Game::updateGui(float *statustext_time, const RunStats &stats,
const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
const CameraOrientation &cam)
@ -3993,6 +4015,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
<< ", " << (player_position.Y / BS)
<< ", " << (player_position.Z / BS)
<< ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
<< " " << yawToDirectionString(cam.camera_yaw)
<< ") (seed = " << ((u64)client->getMapSeed())
<< ")";