PlayerDatabaseFiles: Fix segfault while saving a player

Corrects a typo introduced in 5e9dd166
master
SmallJoker 2021-01-29 18:02:40 +01:00
parent 9c91cbf50c
commit 9a177f009b
1 changed files with 3 additions and 3 deletions

View File

@ -121,9 +121,9 @@ void PlayerDatabaseFiles::serialize(RemotePlayer *p, std::ostream &os)
args.setS32("version", 1);
args.set("name", p->m_name);
// This should not happen
PlayerSAO *sao = p->getPlayerSAO();
assert(sao);
// This should not happen
sanity_check(sao);
args.setU16("hp", sao->getHP());
args.setV3F("position", sao->getBasePosition());
args.setFloat("pitch", sao->getLookPitch());
@ -189,7 +189,7 @@ void PlayerDatabaseFiles::savePlayer(RemotePlayer *player)
// Open and serialize file
std::ostringstream ss(std::ios_base::binary);
serialize(&testplayer, ss);
serialize(player, ss);
if (!fs::safeWriteToFile(path, ss.str())) {
infostream << "Failed to write " << path << std::endl;
}