Simple decorations: Make 'place_offset_y' usable with simple decorations

Necessary for placing the base cube of 'plantlike_rooted' drawtype in the
seabed instead of on it.
Useful for placing decorations sunk into, or buried in, the ground.
master
paramat 2017-10-09 20:13:10 +01:00 committed by paramat
parent 2cf9014160
commit 9a41a3d0f1
4 changed files with 33 additions and 23 deletions

View File

@ -4814,20 +4814,19 @@ Definition tables
y_min = -31000
y_max = 31000
-- ^ Lower and upper limits for decoration.
-- ^ This parameter refers to the `y` position of the decoration base, so
-- the actual maximum height would be `height_max + size.Y`.
-- ^ These parameters refer to the Y co-ordinate of the 'place_on' node.
spawn_by = "default:water",
-- ^ Node (or list of nodes) that the decoration only spawns next to.
-- ^ Checks two horizontal planes of neighbouring nodes (including diagonal neighbours),
-- ^ one plane at Y = surface and one plane at Y = surface = + 1.
-- ^ one plane level with the 'place_on' node and a plane one node above that.
num_spawn_by = 1,
-- ^ Number of spawn_by nodes that must be surrounding the decoration position to occur.
-- ^ If absent or -1, decorations occur next to any nodes.
flags = "liquid_surface, force_placement",
-- ^ Flags for all decoration types.
-- ^ "liquid_surface": Instead of placement on the highest solid surface
-- ^ in a mapchunk column, placement is on the highest liquid surface.
-- ^ Placement is disabled if solid nodes are found above the liquid surface.
-- ^ "liquid_surface": Instead of placement on the highest solid surface in
-- ^ a mapchunk column, placement is on the highest liquid surface. Placement
-- ^ is disabled if solid nodes are found above the liquid surface.
-- ^ "force_placement": Nodes other than "air" and "ignore" are replaced by the decoration.
----- Simple-type parameters
@ -4835,17 +4834,23 @@ Definition tables
-- ^ The node name used as the decoration.
-- ^ If instead a list of strings, a randomly selected node from the list is placed as the decoration.
height = 1,
-- ^ Number of nodes high the decoration is made.
-- ^ If height_max is not 0, this is the lower bound of the randomly selected height.
-- ^ Decoration height in nodes.
-- ^ If height_max is not 0, this is the lower limit of a randomly selected height.
height_max = 0,
-- ^ Number of nodes the decoration can be at maximum.
-- ^ Upper limit of the randomly selected height.
-- ^ If absent, the parameter 'height' is used as a constant.
param2 = 0,
-- ^ Param2 value of placed decoration node.
-- ^ If param2_max is not 0, this is the lower bound of the randomly selected param2.
-- ^ Param2 value of decoration nodes.
-- ^ If param2_max is not 0, this is the lower limit of a randomly selected param2.
param2_max = 0,
-- ^ Upper bound of the randomly selected param2.
-- ^ Upper limit of the randomly selected param2.
-- ^ If absent, the parameter 'param2' is used as a constant.
place_offset_y = 0,
-- ^ Y offset of the decoration base node relative to the standard
-- ^ base node position for simple decorations.
-- ^ Can be positive or negative. Default is 0.
-- ^ Ignored by 'y_min', 'y_max' and 'spawn_by' checks, which always refer
-- ^ to the 'place_on' node.
----- Schematic-type parameters
schematic = "foobar.mts",

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@ -219,6 +219,10 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
if (c_decos.empty())
return 0;
// Check for a negative place_offset_y causing placement below the voxelmanip
if (p.Y + 1 + place_offset_y < vm->m_area.MinEdge.Y)
return 0;
if (!canPlaceDecoration(vm, p))
return 0;
@ -234,9 +238,10 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
const v3s16 &em = vm->m_area.getExtent();
u32 vi = vm->m_area.index(p);
vm->m_area.add_y(em, vi, place_offset_y);
for (int i = 0; i < height; i++) {
vm->m_area.add_y(em, vi, 1);
content_t c = vm->m_data[vi].getContent();
if (c != CONTENT_AIR && c != CONTENT_IGNORE &&
!force_placement)
@ -251,7 +256,8 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
int DecoSimple::getHeight()
{
return (deco_height_max > 0) ? deco_height_max : deco_height;
return ((deco_height_max > 0) ? deco_height_max : deco_height)
+ place_offset_y;
}

View File

@ -69,6 +69,7 @@ public:
NoiseParams np;
std::vector<content_t> c_spawnby;
s16 nspawnby;
s16 place_offset_y = 0;
std::unordered_set<u8> biomes;
};
@ -96,7 +97,6 @@ public:
virtual int getHeight();
Rotation rotation;
s16 place_offset_y = 0;
Schematic *schematic = nullptr;
};

View File

@ -906,12 +906,13 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
return 0;
}
deco->name = getstringfield_default(L, index, "name", "");
deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02);
deco->y_min = getintfield_default(L, index, "y_min", -31000);
deco->y_max = getintfield_default(L, index, "y_max", 31000);
deco->nspawnby = getintfield_default(L, index, "num_spawn_by", -1);
deco->sidelen = getintfield_default(L, index, "sidelen", 8);
deco->name = getstringfield_default(L, index, "name", "");
deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02);
deco->y_min = getintfield_default(L, index, "y_min", -31000);
deco->y_max = getintfield_default(L, index, "y_max", 31000);
deco->nspawnby = getintfield_default(L, index, "num_spawn_by", -1);
deco->place_offset_y = getintfield_default(L, index, "place_offset_y", 0);
deco->sidelen = getintfield_default(L, index, "sidelen", 8);
if (deco->sidelen <= 0) {
errorstream << "register_decoration: sidelen must be "
"greater than 0" << std::endl;
@ -1024,8 +1025,6 @@ bool read_deco_schematic(lua_State *L, SchematicManager *schemmgr, DecoSchematic
deco->rotation = (Rotation)getenumfield(L, index, "rotation",
ModApiMapgen::es_Rotation, ROTATE_0);
deco->place_offset_y = getintfield_default(L, index, "place_offset_y", 0);
StringMap replace_names;
lua_getfield(L, index, "replacements");
if (lua_istable(L, -1))