Lua_api.txt: Add documentation of missing field to 'on_punch' (#8008)

master
ClobberXD 2018-12-22 06:02:27 +05:30 committed by Paramat
parent 2a69f874da
commit a318bceb63
1 changed files with 2 additions and 1 deletions

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@ -3268,7 +3268,7 @@ Callbacks:
* Called on every server tick, after movement and collision processing.
`dtime` is usually 0.1 seconds, as per the `dedicated_server_step` setting
in `minetest.conf`.
* `on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)`
* `on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)`
* Called when somebody punches the object.
* Note that you probably want to handle most punches using the automatic
armor group system.
@ -3278,6 +3278,7 @@ Callbacks:
* `tool_capabilities`: capability table of used tool (can be `nil`)
* `dir`: unit vector of direction of punch. Always defined. Points from the
puncher to the punched.
* `damage`: damage that will be done to entity.
* `on_death(self, killer)`
* Called when the object dies.
* `killer`: an `ObjectRef` (can be `nil`)