Raise max mapgen limit constant to align with mapblock size

master
sfan5 2021-12-17 17:21:14 +01:00
parent 74a384de0a
commit a9bccb964f
9 changed files with 77 additions and 15 deletions

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@ -524,7 +524,7 @@ end
-- Teleports player <name> to <p> if possible
local function teleport_to_pos(name, p)
local lm = 31000
local lm = 31007 -- equals MAX_MAP_GENERATION_LIMIT in C++
if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm
or p.z < -lm or p.z > lm then
return false, S("Cannot teleport out of map bounds!")

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@ -1459,7 +1459,7 @@ max_block_generate_distance (Max block generate distance) int 10
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Value is stored per-world.
mapgen_limit (Map generation limit) int 31000 0 31000
mapgen_limit (Map generation limit) int 31007 0 31007
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees

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@ -1767,8 +1767,8 @@
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Value is stored per-world.
# type: int min: 0 max: 31000
# mapgen_limit = 31000
# type: int min: 0 max: 31007
# mapgen_limit = 31007
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees

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@ -64,7 +64,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// I really don't want to make every algorithm to check if it's going near
// the limit or not, so this is lower.
// This is the maximum value the setting map_generation_limit can be
#define MAX_MAP_GENERATION_LIMIT (31000)
#define MAX_MAP_GENERATION_LIMIT (31007)
// Size of node in floating-point units
// The original idea behind this is to disallow plain casts between

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@ -435,7 +435,7 @@ void set_default_settings()
// Mapgen
settings->setDefault("mg_name", "v7");
settings->setDefault("water_level", "1");
settings->setDefault("mapgen_limit", "31000");
settings->setDefault("mapgen_limit", "31007");
settings->setDefault("chunksize", "5");
settings->setDefault("fixed_map_seed", "");
settings->setDefault("max_block_generate_distance", "10");

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@ -1444,11 +1444,7 @@ MapSector *ServerMap::createSector(v2s16 p2d)
/*
Do not create over max mapgen limit
*/
const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
if (p2d.X < -max_limit_bp ||
p2d.X > max_limit_bp ||
p2d.Y < -max_limit_bp ||
p2d.Y > max_limit_bp)
if (blockpos_over_max_limit(v3s16(p2d.X, 0, p2d.Y)))
throw InvalidPositionException("createSector(): pos. over max mapgen limit");
/*
@ -1457,9 +1453,6 @@ MapSector *ServerMap::createSector(v2s16 p2d)
sector = new MapSector(this, p2d, m_gamedef);
// Sector position on map in nodes
//v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
/*
Insert to container
*/

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@ -601,7 +601,7 @@ typedef std::vector<MapBlock*> MapBlockVect;
inline bool objectpos_over_limit(v3f p)
{
const float max_limit_bs = MAX_MAP_GENERATION_LIMIT * BS;
const float max_limit_bs = (MAX_MAP_GENERATION_LIMIT + 0.5f) * BS;
return p.X < -max_limit_bs ||
p.X > max_limit_bs ||
p.Y < -max_limit_bs ||

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@ -11,6 +11,7 @@ set (UNITTEST_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_filepath.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_inventory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_irrptr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_map.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_map_settings_manager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_mapnode.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_modchannels.cpp

68
src/unittest/test_map.cpp Normal file
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@ -0,0 +1,68 @@
/*
Minetest
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include <cstdio>
#include "mapblock.h"
class TestMap : public TestBase
{
public:
TestMap() { TestManager::registerTestModule(this); }
const char *getName() { return "TestMap"; }
void runTests(IGameDef *gamedef);
void testMaxMapgenLimit();
};
static TestMap g_test_instance;
void TestMap::runTests(IGameDef *gamedef)
{
TEST(testMaxMapgenLimit);
}
////////////////////////////////////////////////////////////////////////////////
void TestMap::testMaxMapgenLimit()
{
// limit must end on a mapblock boundary
UASSERTEQ(int, MAX_MAP_GENERATION_LIMIT % MAP_BLOCKSIZE, MAP_BLOCKSIZE - 1);
// objectpos_over_limit should do exactly this except the last node
// actually spans from LIMIT-0.5 to LIMIT+0.5
float limit_times_bs = MAX_MAP_GENERATION_LIMIT * BS;
UASSERT(objectpos_over_limit(v3f(limit_times_bs-BS/2)) == false);
UASSERT(objectpos_over_limit(v3f(limit_times_bs)) == false);
UASSERT(objectpos_over_limit(v3f(limit_times_bs+BS/2)) == false);
UASSERT(objectpos_over_limit(v3f(limit_times_bs+BS)) == true);
UASSERT(objectpos_over_limit(v3f(-limit_times_bs+BS/2)) == false);
UASSERT(objectpos_over_limit(v3f(-limit_times_bs)) == false);
UASSERT(objectpos_over_limit(v3f(-limit_times_bs-BS/2)) == false);
UASSERT(objectpos_over_limit(v3f(-limit_times_bs-BS)) == true);
// blockpos_over_max_limit
s16 limit_block = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
UASSERT(blockpos_over_max_limit(v3s16(limit_block)) == false);
UASSERT(blockpos_over_max_limit(v3s16(limit_block+1)) == true);
UASSERT(blockpos_over_max_limit(v3s16(-limit_block)) == false);
UASSERT(blockpos_over_max_limit(v3s16(-limit_block-1)) == true);
}