Add '/clearobjects quick'

master
Kahrl 2016-02-08 22:20:04 +01:00 committed by paramat
parent 47464c9344
commit b1428ab4bb
6 changed files with 124 additions and 51 deletions

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@ -848,14 +848,24 @@ core.register_chatcommand("kick", {
})
core.register_chatcommand("clearobjects", {
params = "[full|quick]",
description = "clear all objects in world",
privs = {server=true},
func = function(name, param)
options = {}
if param == "" or param == "full" then
options.mode = "full"
elseif param == "quick" then
options.mode = "quick"
else
return false, "Invalid usage, see /help clearobjects."
end
core.log("action", name .. " clears all objects.")
core.chat_send_all("Clearing all objects. This may take long."
.. " You may experience a timeout. (by "
.. name .. ")")
core.clear_objects()
core.clear_objects(options)
core.log("action", "Object clearing done.")
core.chat_send_all("*** Cleared all objects.")
end,

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@ -2046,8 +2046,12 @@ and `minetest.auth_reload` call the authetification handler.
* `minetest.generate_decorations(vm, pos1, pos2)`
* Generate all registered decorations within the VoxelManip `vm` and in the area from `pos1` to `pos2`.
* `pos1` and `pos2` are optional and default to mapchunk minp and maxp.
* `minetest.clear_objects()`
* clear all objects in the environments
* `minetest.clear_objects([options])`
* Clear all objects in the environment
* Takes an optional table as an argument with the field `mode`.
* mode = `"full"`: Load and go through every mapblock, clearing objects (default).
* mode = `"quick"`: Clear objects immediately in loaded mapblocks;
clear objects in unloaded mapblocks only when the mapblocks are next activated.
* `minetest.emerge_area(pos1, pos2, [callback], [param])`
* Queue all blocks in the area from `pos1` to `pos2`, inclusive, to be asynchronously
* fetched from memory, loaded from disk, or if inexistent, generates them.

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@ -354,6 +354,7 @@ ServerEnvironment::ServerEnvironment(ServerMap *map,
m_active_block_interval_overload_skip(0),
m_game_time(0),
m_game_time_fraction_counter(0),
m_last_clear_objects_time(0),
m_recommended_send_interval(0.1),
m_max_lag_estimate(0.1)
{
@ -503,6 +504,7 @@ void ServerEnvironment::saveMeta()
Settings args;
args.setU64("game_time", m_game_time);
args.setU64("time_of_day", getTimeOfDay());
args.setU64("last_clear_objects_time", m_last_clear_objects_time);
args.writeLines(ss);
ss<<"EnvArgsEnd\n";
@ -546,6 +548,13 @@ void ServerEnvironment::loadMeta()
// This is not as important
setTimeOfDay(9000);
}
try {
m_last_clear_objects_time = args.getU64("last_clear_objects_time");
} catch (SettingNotFoundException &e) {
// If missing, do as if clearObjects was never called
m_last_clear_objects_time = 0;
}
}
struct ActiveABM
@ -739,13 +748,19 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
// Get time difference
u32 dtime_s = 0;
u32 stamp = block->getTimestamp();
if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
dtime_s = m_game_time - block->getTimestamp();
if (m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
dtime_s = m_game_time - stamp;
dtime_s += additional_dtime;
/*infostream<<"ServerEnvironment::activateBlock(): block timestamp: "
<<stamp<<", game time: "<<m_game_time<<std::endl;*/
// Remove stored static objects if clearObjects was called since block's timestamp
if (stamp == BLOCK_TIMESTAMP_UNDEFINED || stamp < m_last_clear_objects_time) {
block->m_static_objects.m_stored.clear();
// do not set changed flag to avoid unnecessary mapblock writes
}
// Set current time as timestamp
block->setTimestampNoChangedFlag(m_game_time);
@ -858,22 +873,22 @@ void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f po
}
}
void ServerEnvironment::clearAllObjects()
void ServerEnvironment::clearObjects(ClearObjectsMode mode)
{
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Removing all active objects"<<std::endl;
infostream << "ServerEnvironment::clearObjects(): "
<< "Removing all active objects" << std::endl;
std::vector<u16> objects_to_remove;
for(std::map<u16, ServerActiveObject*>::iterator
for (std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
continue;
u16 id = i->first;
// Delete static object if block is loaded
if(obj->m_static_exists){
if (obj->m_static_exists) {
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
if(block){
if (block) {
block->m_static_objects.remove(id);
block->raiseModified(MOD_STATE_WRITE_NEEDED,
MOD_REASON_CLEAR_ALL_OBJECTS);
@ -881,7 +896,7 @@ void ServerEnvironment::clearAllObjects()
}
}
// If known by some client, don't delete immediately
if(obj->m_known_by_count > 0){
if (obj->m_known_by_count > 0) {
obj->m_pending_deactivation = true;
obj->m_removed = true;
continue;
@ -893,39 +908,46 @@ void ServerEnvironment::clearAllObjects()
m_script->removeObjectReference(obj);
// Delete active object
if(obj->environmentDeletes())
if (obj->environmentDeletes())
delete obj;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for(std::vector<u16>::iterator i = objects_to_remove.begin();
for (std::vector<u16>::iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); ++i) {
m_active_objects.erase(*i);
}
// Get list of loaded blocks
std::vector<v3s16> loaded_blocks;
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Listing all loaded blocks"<<std::endl;
infostream << "ServerEnvironment::clearObjects(): "
<< "Listing all loaded blocks" << std::endl;
m_map->listAllLoadedBlocks(loaded_blocks);
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Done listing all loaded blocks: "
<<loaded_blocks.size()<<std::endl;
infostream << "ServerEnvironment::clearObjects(): "
<< "Done listing all loaded blocks: "
<< loaded_blocks.size()<<std::endl;
// Get list of loadable blocks
std::vector<v3s16> loadable_blocks;
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Listing all loadable blocks"<<std::endl;
m_map->listAllLoadableBlocks(loadable_blocks);
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Done listing all loadable blocks: "
<<loadable_blocks.size()
<<", now clearing"<<std::endl;
if (mode == CLEAR_OBJECTS_MODE_FULL) {
infostream << "ServerEnvironment::clearObjects(): "
<< "Listing all loadable blocks" << std::endl;
m_map->listAllLoadableBlocks(loadable_blocks);
infostream << "ServerEnvironment::clearObjects(): "
<< "Done listing all loadable blocks: "
<< loadable_blocks.size() << std::endl;
} else {
loadable_blocks = loaded_blocks;
}
infostream << "ServerEnvironment::clearObjects(): "
<< "Now clearing objects in " << loadable_blocks.size()
<< " blocks" << std::endl;
// Grab a reference on each loaded block to avoid unloading it
for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
i != loaded_blocks.end(); ++i) {
v3s16 p = *i;
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
@ -934,24 +956,27 @@ void ServerEnvironment::clearAllObjects()
}
// Remove objects in all loadable blocks
u32 unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
unload_interval = MYMAX(unload_interval, 1);
u32 unload_interval = U32_MAX;
if (mode == CLEAR_OBJECTS_MODE_FULL) {
unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
unload_interval = MYMAX(unload_interval, 1);
}
u32 report_interval = loadable_blocks.size() / 10;
u32 num_blocks_checked = 0;
u32 num_blocks_cleared = 0;
u32 num_objs_cleared = 0;
for(std::vector<v3s16>::iterator i = loadable_blocks.begin();
for (std::vector<v3s16>::iterator i = loadable_blocks.begin();
i != loadable_blocks.end(); ++i) {
v3s16 p = *i;
MapBlock *block = m_map->emergeBlock(p, false);
if(!block){
errorstream<<"ServerEnvironment::clearAllObjects(): "
<<"Failed to emerge block "<<PP(p)<<std::endl;
if (!block) {
errorstream << "ServerEnvironment::clearObjects(): "
<< "Failed to emerge block " << PP(p) << std::endl;
continue;
}
u32 num_stored = block->m_static_objects.m_stored.size();
u32 num_active = block->m_static_objects.m_active.size();
if(num_stored != 0 || num_active != 0){
if (num_stored != 0 || num_active != 0) {
block->m_static_objects.m_stored.clear();
block->m_static_objects.m_active.clear();
block->raiseModified(MOD_STATE_WRITE_NEEDED,
@ -961,23 +986,23 @@ void ServerEnvironment::clearAllObjects()
}
num_blocks_checked++;
if(report_interval != 0 &&
num_blocks_checked % report_interval == 0){
if (report_interval != 0 &&
num_blocks_checked % report_interval == 0) {
float percent = 100.0 * (float)num_blocks_checked /
loadable_blocks.size();
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Cleared "<<num_objs_cleared<<" objects"
<<" in "<<num_blocks_cleared<<" blocks ("
<<percent<<"%)"<<std::endl;
loadable_blocks.size();
infostream << "ServerEnvironment::clearObjects(): "
<< "Cleared " << num_objs_cleared << " objects"
<< " in " << num_blocks_cleared << " blocks ("
<< percent << "%)" << std::endl;
}
if(num_blocks_checked % unload_interval == 0){
if (num_blocks_checked % unload_interval == 0) {
m_map->unloadUnreferencedBlocks();
}
}
m_map->unloadUnreferencedBlocks();
// Drop references that were added above
for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
i != loaded_blocks.end(); ++i) {
v3s16 p = *i;
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
@ -985,9 +1010,11 @@ void ServerEnvironment::clearAllObjects()
block->refDrop();
}
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Finished: Cleared "<<num_objs_cleared<<" objects"
<<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
m_last_clear_objects_time = m_game_time;
infostream << "ServerEnvironment::clearObjects(): "
<< "Finished: Cleared " << num_objs_cleared << " objects"
<< " in " << num_blocks_cleared << " blocks" << std::endl;
}
void ServerEnvironment::step(float dtime)

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@ -203,6 +203,18 @@ public:
private:
};
/*
Operation mode for ServerEnvironment::clearObjects()
*/
enum ClearObjectsMode {
// Load and go through every mapblock, clearing objects
CLEAR_OBJECTS_MODE_FULL,
// Clear objects immediately in loaded mapblocks;
// clear objects in unloaded mapblocks only when the mapblocks are next activated.
CLEAR_OBJECTS_MODE_QUICK,
};
/*
The server-side environment.
@ -319,8 +331,8 @@ public:
// Find all active objects inside a radius around a point
void getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius);
// Clear all objects, loading and going through every MapBlock
void clearAllObjects();
// Clear objects, loading and going through every MapBlock
void clearObjects(ClearObjectsMode mode);
// This makes stuff happen
void step(f32 dtime);
@ -410,6 +422,10 @@ private:
u32 m_game_time;
// A helper variable for incrementing the latter
float m_game_time_fraction_counter;
// Time of last clearObjects call (game time).
// When a mapblock older than this is loaded, its objects are cleared.
u32 m_last_clear_objects_time;
// Active block modifiers
std::vector<ABMWithState> m_abms;
// An interval for generally sending object positions and stuff
float m_recommended_send_interval;

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@ -36,6 +36,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "emerge.h"
#include "pathfinder.h"
struct EnumString ModApiEnvMod::es_ClearObjectsMode[] =
{
{CLEAR_OBJECTS_MODE_FULL, "full"},
{CLEAR_OBJECTS_MODE_QUICK, "quick"},
{0, NULL},
};
///////////////////////////////////////////////////////////////////////////////
@ -727,13 +734,20 @@ int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
return 1;
}
// clear_objects()
// clear_objects([options])
// clear all objects in the environment
// where options = {mode = "full" or "quick"}
int ModApiEnvMod::l_clear_objects(lua_State *L)
{
GET_ENV_PTR;
env->clearAllObjects();
ClearObjectsMode mode = CLEAR_OBJECTS_MODE_FULL;
if (lua_istable(L, 1)) {
mode = (ClearObjectsMode)getenumfield(L, 1, "mode",
ModApiEnvMod::es_ClearObjectsMode, mode);
}
env->clearObjects(mode);
return 0;
}

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@ -170,6 +170,8 @@ private:
public:
static void Initialize(lua_State *L, int top);
static struct EnumString es_ClearObjectsMode[];
};
class LuaABM : public ActiveBlockModifier {