Offset cuboid origin after scaling the cuboid. (#12558)

This avoids the problem of offset nodes with visual_scale > 1.
master
x2048 2022-07-19 10:48:00 +02:00 committed by GitHub
parent d400a98ef0
commit b270a46e53
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 2 additions and 5 deletions

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@ -377,10 +377,6 @@ void MapblockMeshGenerator::drawAutoLightedCuboid(aabb3f box, const f32 *txc,
f32 dx2 = box.MaxEdge.X;
f32 dy2 = box.MaxEdge.Y;
f32 dz2 = box.MaxEdge.Z;
box.MinEdge += origin;
box.MaxEdge += origin;
if (scale) {
if (!txc) { // generate texture coords before scaling
generateCuboidTextureCoords(box, texture_coord_buf);
@ -389,11 +385,12 @@ void MapblockMeshGenerator::drawAutoLightedCuboid(aabb3f box, const f32 *txc,
box.MinEdge *= f->visual_scale;
box.MaxEdge *= f->visual_scale;
}
box.MinEdge += origin;
box.MaxEdge += origin;
if (!txc) {
generateCuboidTextureCoords(box, texture_coord_buf);
txc = texture_coord_buf;
}
if (!tiles) {
tiles = &tile;
tile_count = 1;