Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)

master
Kahrl 2011-11-26 00:09:36 +02:00 committed by Perttu Ahola
parent 1f53ca5f4c
commit c1479a2732
9 changed files with 452 additions and 40 deletions

View File

@ -62,6 +62,11 @@
-- print("minetest dump: "..dump(minetest))
WATER_ALPHA = 160
WATER_VISC = 1
LAVA_VISC = 7
LIGHT_MAX = 14
--
-- Tool definition
--
@ -658,6 +663,7 @@ minetest.register_node("dirt_with_grass_footsteps", {
inventory_image = "grass_footsteps.png",
is_ground_content = true,
material = digprop_dirtlike(1.0),
dug_item = 'NodeItem "dirt" 1',
})
minetest.register_node("dirt", {
@ -667,6 +673,432 @@ minetest.register_node("dirt", {
material = digprop_dirtlike(1.0),
})
minetest.register_node("sand", {
tile_images = {"sand.png"},
inventory_image = inventorycube("sand.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
})
minetest.register_node("gravel", {
tile_images = {"gravel.png"},
inventory_image = inventorycube("gravel.png"),
is_ground_content = true,
material = digprop_gravellike(1.0),
})
minetest.register_node("sandstone", {
tile_images = {"sandstone.png"},
inventory_image = inventorycube("sandstone.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0), -- FIXME should this be stonelike?
dug_item = 'NodeItem "sand" 1', -- FIXME is this intentional?
})
minetest.register_node("clay", {
tile_images = {"clay.png"},
inventory_image = inventorycube("clay.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
dug_item = 'CraftItem "lump_of_clay" 4',
})
minetest.register_node("brick", {
tile_images = {"brick.png"},
inventory_image = inventorycube("brick.png"),
is_ground_content = true,
material = digprop_stonelike(1.0),
dug_item = 'CraftItem "clay_brick" 4',
})
minetest.register_node("tree", {
tile_images = {"tree_top.png", "tree_top.png", "tree.png"},
inventory_image = inventorycube("tree_top.png", "tree.png", "tree.png"),
is_ground_content = true,
material = digprop_woodlike(1.0),
cookresult_item = 'CraftItem "lump_of_coal" 1',
furnace_burntime = 30,
})
minetest.register_node("jungletree", {
tile_images = {"jungletree_top.png", "jungletree_top.png", "jungletree.png"},
inventory_image = inventorycube("jungletree_top.png", "jungletree.png", "jungletree.png"),
is_ground_content = true,
material = digprop_woodlike(1.0),
cookresult_item = 'CraftItem "lump_of_coal" 1',
furnace_burntime = 30,
})
minetest.register_node("junglegrass", {
drawtype = "plantlike",
visual_scale = 1.3,
tile_images = {"junglegrass.png"},
inventory_image = "junglegrass.png",
light_propagates = true,
paramtype = "light",
walkable = false,
material = digprop_leaveslike(1.0),
furnace_burntime = 2,
})
minetest.register_node("leaves", {
drawtype = "allfaces_optional",
visual_scale = 1.3,
tile_images = {"leaves.png"},
inventory_image = "leaves.png",
light_propagates = true,
paramtype = "light",
material = digprop_leaveslike(1.0),
extra_dug_item = 'NodeItem "sapling" 1',
extra_dug_item_rarity = 20,
furnace_burntime = 1,
})
minetest.register_node("cactus", {
tile_images = {"cactus_top.png", "cactus_top.png", "cactus_side.png"},
inventory_image = inventorycube("cactus_top.png", "cactus_side.png", "cactus_side.png"),
is_ground_content = true,
material = digprop_woodlike(0.75),
furnace_burntime = 15,
})
minetest.register_node("papyrus", {
drawtype = "plantlike",
tile_images = {"papyrus.png"},
inventory_image = "papyrus.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
walkable = false,
material = digprop_leaveslike(0.5),
furnace_burntime = 1,
})
minetest.register_node("bookshelf", {
tile_images = {"wood.png", "wood.png", "bookshelf.png"},
-- FIXME: inventorycube only cares for the first texture
--inventory_image = inventorycube("wood.png", "bookshelf.png", "bookshelf.png")
inventory_image = inventorycube("bookshelf.png"),
is_ground_content = true,
material = digprop_woodlike(0.75),
furnace_burntime = 30,
})
minetest.register_node("glass", {
drawtype = "glasslike",
tile_images = {"glass.png"},
inventory_image = inventorycube("glass.png"),
light_propagates = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
material = digprop_glasslike(1.0),
})
minetest.register_node("wooden_fence", {
drawtype = "fencelike",
tile_images = {"wood.png"},
inventory_image = "fence.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
furnace_burntime = 15,
material = digprop_woodlike(0.75),
})
minetest.register_node("rail", {
drawtype = "raillike",
tile_images = {"rail.png", "rail_curved.png", "rail_t_junction.png", "rail_crossing.png"},
inventory_image = "rail.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
--fixed = <default>
},
material = digprop_dirtlike(0.75),
})
minetest.register_node("ladder", {
drawtype = "signlike",
tile_images = {"ladder.png"},
inventory_image = "ladder.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
wall_mounted = true,
walkable = false,
climbable = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
furnace_burntime = 5,
material = digprop_woodlike(0.5),
})
minetest.register_node("coalstone", {
tile_images = {"stone.png^mineral_coal.png"},
inventory_image = "stone.png^mineral_coal.png",
is_ground_content = true,
material = digprop_stonelike(1.5),
})
minetest.register_node("wood", {
tile_images = {"wood.png"},
inventory_image = inventorycube("wood.png"),
is_ground_content = true,
furnace_burntime = 7,
material = digprop_woodlike(0.75),
})
minetest.register_node("mese", {
tile_images = {"mese.png"},
inventory_image = inventorycube("mese.png"),
is_ground_content = true,
furnace_burntime = 30,
material = digprop_stonelike(0.5),
})
minetest.register_node("cloud", {
tile_images = {"cloud.png"},
inventory_image = inventorycube("cloud.png"),
is_ground_content = true,
})
minetest.register_node("water_flowing", {
drawtype = "flowingliquid",
tile_images = {"water.png"},
alpha = WATER_ALPHA,
inventory_image = inventorycube("water.png"),
paramtype = "light",
light_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "flowing",
liquid_alternative_flowing = "water_flowing",
liquid_alternative_source = "water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
special_materials = {
{image="water.png", backface_culling=false},
{image="water.png", backface_culling=true},
},
})
minetest.register_node("water_source", {
drawtype = "liquid",
tile_images = {"water.png"},
alpha = WATER_ALPHA,
inventory_image = inventorycube("water.png"),
paramtype = "light",
light_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "source",
liquid_alternative_flowing = "water_flowing",
liquid_alternative_source = "water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
special_materials = {
-- New-style water source material (mostly unused)
{image="water.png", backface_culling=false},
},
})
minetest.register_node("lava_flowing", {
drawtype = "flowingliquid",
tile_images = {"lava.png"},
inventory_image = inventorycube("lava.png"),
paramtype = "light",
light_propagates = false,
light_source = LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "flowing",
liquid_alternative_flowing = "lava_flowing",
liquid_alternative_source = "lava_source",
liquid_viscosity = LAVA_VISC,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
special_materials = {
{image="lava.png", backface_culling=false},
{image="lava.png", backface_culling=true},
},
})
minetest.register_node("lava_source", {
drawtype = "liquid",
tile_images = {"lava.png"},
inventory_image = inventorycube("lava.png"),
paramtype = "light",
light_propagates = false,
light_source = LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "source",
liquid_alternative_flowing = "lava_flowing",
liquid_alternative_source = "lava_source",
liquid_viscosity = LAVA_VISC,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
special_materials = {
-- New-style lava source material (mostly unused)
{image="lava.png", backface_culling=false},
},
furnace_burntime = 60,
})
minetest.register_node("torch", {
drawtype = "torchlike",
tile_images = {"torch_on_floor.png", "torch_on_ceiling.png", "torch.png"},
inventory_image = "torch_on_floor.png",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
wall_mounted = true,
light_source = LIGHT_MAX-1,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
material = digprop_constanttime(0.0),
furnace_burntime = 4,
})
minetest.register_node("sign_wall", {
drawtype = "signlike",
tile_images = {"sign_wall.png"},
inventory_image = "sign_wall.png",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
wall_mounted = true,
metadata_name = "sign",
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
material = digprop_constanttime(0.5),
furnace_burntime = 10,
})
minetest.register_node("chest", {
tile_images = {"chest_top.png", "chest_top.png", "chest_side.png",
"chest_side.png", "chest_side.png", "chest_front.png"},
inventory_image = "chest_top.png",
--inventory_image = inventorycube("chest_top.png", "chest_side.png", "chest_front.png"),
paramtype = "facedir_simple",
metadata_name = "chest",
material = digprop_woodlike(1.0),
furnace_burntime = 30,
})
minetest.register_node("locked_chest", {
tile_images = {"chest_top.png", "chest_top.png", "chest_side.png",
"chest_side.png", "chest_side.png", "chest_lock.png"},
inventory_image = "chest_lock.png",
paramtype = "facedir_simple",
metadata_name = "locked_chest",
material = digprop_woodlike(1.0),
furnace_burntime = 30,
})
minetest.register_node("furnace", {
tile_images = {"furnace_side.png", "furnace_side.png", "furnace_side.png",
"furnace_side.png", "furnace_side.png", "furnace_front.png"},
inventory_image = "furnace_front.png",
paramtype = "facedir_simple",
metadata_name = "furnace",
material = digprop_stonelike(3.0),
})
minetest.register_node("cobble", {
tile_images = {"cobble.png"},
inventory_image = inventorycube("cobble.png"),
is_ground_content = true,
cookresult_item = 'NodeItem "stone" 1',
material = digprop_stonelike(0.9),
})
minetest.register_node("mossycobble", {
tile_images = {"mossycobble.png"},
inventory_image = inventorycube("mossycobble.png"),
is_ground_content = true,
material = digprop_stonelike(0.8),
})
minetest.register_node("steelblock", {
tile_images = {"steel_block.png"},
inventory_image = inventorycube("steel_block.png"),
is_ground_content = true,
material = digprop_stonelike(5.0),
})
minetest.register_node("nyancat", {
tile_images = {"nc_side.png", "nc_side.png", "nc_side.png",
"nc_side.png", "nc_back.png", "nc_front.png"},
inventory_image = "nc_front.png",
paramtype = "facedir_simple",
material = digprop_stonelike(3.0),
furnace_burntime = 1,
})
minetest.register_node("nyancat_rainbow", {
tile_images = {"nc_rb.png"},
inventory_image = "nc_rb.png",
material = digprop_stonelike(3.0),
furnace_burntime = 1,
})
minetest.register_node("sapling", {
drawtype = "plantlike",
visual_scale = 1.0,
tile_images = {"sapling.png"},
inventory_image = "sapling.png",
paramtype = "light",
light_propagates = true,
walkable = false,
material = digprop_constanttime(0.0),
furnace_burntime = 10,
})
minetest.register_node("apple", {
drawtype = "plantlike",
visual_scale = 1.0,
tile_images = {"apple.png"},
inventory_image = "apple.png",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
dug_item = 'CraftItem "apple" 1',
material = digprop_constanttime(0.0),
furnace_burntime = 3,
})
-- New nodes
minetest.register_node("somenode", {

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@ -478,7 +478,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.setInventoryTexture("junglegrass.png");
f.light_propagates = true;
f.param_type = CPT_LIGHT;
f.air_equivalent = false; // grass grows underneath
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.walkable = false;
setLeavesLikeMaterialProperties(f.material, 1.0);
@ -568,7 +567,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.param_type = CPT_LIGHT;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.air_equivalent = true; // grass grows underneath
f.selection_box.type = NODEBOX_FIXED;
f.selection_box.fixed = core::aabbox3d<f32>(
-BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
@ -589,7 +587,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.param_type = CPT_LIGHT;
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.air_equivalent = true; // grass grows underneath
f.walkable = false;
f.selection_box.type = NODEBOX_FIXED;
f.furnace_burntime = 5;
@ -607,7 +604,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.is_ground_content = true;
f.dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f.wall_mounted = true;
f.air_equivalent = true;
f.walkable = false;
f.climbable = true;
f.selection_box.type = NODEBOX_WALLMOUNTED;
@ -665,7 +661,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.pointable = false;
f.diggable = false;
f.buildable_to = true;
f.air_equivalent = true;
nodemgr->set(i, f);
i = CONTENT_WATER;
@ -774,7 +769,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.sunlight_propagates = true;
f.walkable = false;
f.wall_mounted = true;
f.air_equivalent = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.light_source = LIGHT_MAX-1;
f.selection_box.type = NODEBOX_WALLMOUNTED;
@ -799,7 +793,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.sunlight_propagates = true;
f.walkable = false;
f.wall_mounted = true;
f.air_equivalent = true;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.metadata_name = "sign";
setConstantMaterialProperties(f.material, 0.5);
@ -920,7 +913,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.param_type = CPT_LIGHT;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.light_propagates = true;
f.air_equivalent = false;
f.walkable = false;
setConstantMaterialProperties(f.material, 0.0);
f.furnace_burntime = 10;
@ -937,7 +929,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.light_propagates = true;
f.sunlight_propagates = true;
f.walkable = false;
f.air_equivalent = true;
f.dug_item = std::string("CraftItem apple 1");
setConstantMaterialProperties(f.material, 0.0);
f.furnace_burntime = 3;

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@ -28,7 +28,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class IWritableNodeDefManager;
// Initialize default (legacy) node definitions
// Initialize legacy node definitions
// Not used used anywhere else than in test.cpp (and SHALL NOT BE)
void content_mapnode_init(IWritableNodeDefManager *nodemgr);
// Backwards compatibility for non-extended content types in v19

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@ -644,7 +644,8 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
if(dtime_s > 300)
{
MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
if(m_gamedef->ndef()->get(n_top).air_equivalent &&
if(m_gamedef->ndef()->get(n_top).light_propagates &&
!m_gamedef->ndef()->get(n_top).isLiquid() &&
n_top.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) >= 13)
{
n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS"));
@ -1018,7 +1019,8 @@ void ServerEnvironment::step(float dtime)
if(myrand()%20 == 0)
{
MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
if(m_gamedef->ndef()->get(n_top).air_equivalent &&
if(m_gamedef->ndef()->get(n_top).light_propagates &&
!m_gamedef->ndef()->get(n_top).isLiquid() &&
n_top.getLightBlend(getDayNightRatio(),
m_gamedef->ndef()) >= 13)
{
@ -1035,7 +1037,8 @@ void ServerEnvironment::step(float dtime)
//if(myrand()%20 == 0)
{
MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
if(m_gamedef->ndef()->get(n_top).air_equivalent == false)
if(m_gamedef->ndef()->get(n_top).light_propagates == false ||
m_gamedef->ndef()->get(n_top).isLiquid())
{
n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_MUD"));
m_map->addNodeWithEvent(p, n);

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@ -2222,8 +2222,7 @@ void make_block(BlockMakeData *data)
{
u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i];
if(data->nodedef->get(*n).is_ground_content
|| n->getContent() == LEGN(ndef, "CONTENT_JUNGLETREE"))
if(data->nodedef->get(*n).is_ground_content)
{
found = true;
break;

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@ -137,7 +137,6 @@ void ContentFeatures::reset()
climbable = false;
buildable_to = false;
wall_mounted = false;
air_equivalent = false;
often_contains_mineral = false;
dug_item = "";
extra_dug_item = "";
@ -185,7 +184,6 @@ void ContentFeatures::serialize(std::ostream &os)
writeU8(os, climbable);
writeU8(os, buildable_to);
writeU8(os, wall_mounted);
writeU8(os, air_equivalent);
writeU8(os, often_contains_mineral);
os<<serializeString(dug_item);
os<<serializeString(extra_dug_item);
@ -237,7 +235,6 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
climbable = readU8(is);
buildable_to = readU8(is);
wall_mounted = readU8(is);
air_equivalent = readU8(is);
often_contains_mineral = readU8(is);
dug_item = deSerializeString(is);
extra_dug_item = deSerializeString(is);
@ -329,7 +326,6 @@ public:
f.pointable = false;
f.diggable = false;
f.buildable_to = true;
f.air_equivalent = true;
// Insert directly into containers
content_t c = CONTENT_AIR;
m_content_features[c] = f;
@ -348,7 +344,6 @@ public:
f.diggable = false;
// A way to remove accidental CONTENT_IGNOREs
f.buildable_to = true;
f.air_equivalent = true;
// Insert directly into containers
content_t c = CONTENT_IGNORE;
m_content_features[c] = f;

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@ -174,9 +174,6 @@ struct ContentFeatures
// If true, param2 is set to direction when placed. Used for torches.
// NOTE: the direction format is quite inefficient and should be changed
bool wall_mounted;
// If true, node is equivalent to air. Torches are, air is. Water is not.
// Is used for example to check whether a mud block can have grass on.
bool air_equivalent;
// Whether this content type often contains mineral.
// Used for texture atlas creation.
// Currently only enabled for CONTENT_STONE.

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@ -212,27 +212,27 @@ static video::SColor readARGB8(lua_State *L, int index)
return color;
}
static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index)
static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
{
core::aabbox3d<f32> box;
if(lua_istable(L, -1)){
lua_rawgeti(L, -1, 1);
box.MinEdge.X = lua_tonumber(L, -1);
box.MinEdge.X = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 2);
box.MinEdge.Y = lua_tonumber(L, -1);
box.MinEdge.Y = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 3);
box.MinEdge.Z = lua_tonumber(L, -1);
box.MinEdge.Z = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 4);
box.MaxEdge.X = lua_tonumber(L, -1);
box.MaxEdge.X = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 5);
box.MaxEdge.Y = lua_tonumber(L, -1);
box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 6);
box.MaxEdge.Z = lua_tonumber(L, -1);
box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
}
return box;
@ -600,9 +600,6 @@ static int l_register_node(lua_State *L)
// If true, param2 is set to direction when placed. Used for torches.
// NOTE: the direction format is quite inefficient and should be changed
getboolfield(L, table0, "wall_mounted", f.wall_mounted);
// If true, node is equivalent to air. Torches are, air is. Water is not.
// Is used for example to check whether a mud block can have grass on.
getboolfield(L, table0, "air_equivalent", f.air_equivalent);
// Whether this content type often contains mineral.
// Used for texture atlas creation.
// Currently only enabled for CONTENT_STONE.
@ -643,22 +640,22 @@ static int l_register_node(lua_State *L)
lua_getfield(L, -1, "fixed");
if(lua_istable(L, -1))
f.selection_box.fixed = read_aabbox3df32(L, -1);
f.selection_box.fixed = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, -1, "wall_top");
if(lua_istable(L, -1))
f.selection_box.wall_top = read_aabbox3df32(L, -1);
f.selection_box.wall_top = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, -1, "wall_bottom");
if(lua_istable(L, -1))
f.selection_box.wall_bottom = read_aabbox3df32(L, -1);
f.selection_box.wall_bottom = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, -1, "wall_side");
if(lua_istable(L, -1))
f.selection_box.wall_side = read_aabbox3df32(L, -1);
f.selection_box.wall_side = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
}
lua_pop(L, 1);

View File

@ -1021,9 +1021,6 @@ Server::Server(
infostream<<"m_nodedef="<<m_nodedef<<std::endl;
// Initialize default node definitions
content_mapnode_init(m_nodedef);
// Path to builtin.lua
std::string builtinpath = porting::path_data + DIR_DELIM + "builtin.lua";
// Add default global mod path