Fix dropped craftitems/tools not using light_source values (#9438)

master
LoneWolfHT 2020-08-29 16:02:21 -07:00 committed by GitHub
parent 5c4b560b68
commit c18dbadcb8
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2 changed files with 8 additions and 7 deletions

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@ -54,7 +54,7 @@ core.register_entity(":__builtin:item", {
local max_count = stack:get_stack_max()
local count = math.min(stack:get_count(), max_count)
local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
local def = core.registered_nodes[itemname]
local def = core.registered_items[itemname]
local glow = def and math.floor(def.light_source / 2 + 0.5)
self.object:set_properties({

View File

@ -7026,6 +7026,13 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
liquids_pointable = false,
light_source = 0,
-- When used for nodes: Defines amount of light emitted by node.
-- Otherwise: Defines texture glow when viewed as a dropped item
-- To set the maximum (14), use the value 'minetest.LIGHT_MAX'.
-- A value outside the range 0 to minetest.LIGHT_MAX causes undefined
-- behavior.
-- See "Tools" section for an example including explanation
tool_capabilities = {
full_punch_interval = 1.0,
@ -7225,12 +7232,6 @@ Used by `minetest.register_node`.
drowning = 0,
-- Player will take this amount of damage if no bubbles are left
light_source = 0,
-- Amount of light emitted by node.
-- To set the maximum (14), use the value 'minetest.LIGHT_MAX'.
-- A value outside the range 0 to minetest.LIGHT_MAX causes undefined
-- behavior.
damage_per_second = 0,
-- If player is inside node, this damage is caused