Various code cleanup & little performance improvement on HTTP download (#5772)

* Disable or remove unused enum members/functions
* Tiny code style fixes
* Make some functions const
* Replace ClientMediaDownloader std::unordered_map with std::map
master
Loïc Blot 2017-05-20 08:15:56 +02:00 committed by GitHub
parent 35267406aa
commit ce9802266e
15 changed files with 18 additions and 85 deletions

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@ -28,9 +28,9 @@ enum ActiveObjectType {
ACTIVEOBJECT_TYPE_TEST = 1,
// Deprecated stuff
ACTIVEOBJECT_TYPE_ITEM = 2,
ACTIVEOBJECT_TYPE_RAT = 3,
ACTIVEOBJECT_TYPE_OERKKI1 = 4,
ACTIVEOBJECT_TYPE_FIREFLY = 5,
// ACTIVEOBJECT_TYPE_RAT = 3,
// ACTIVEOBJECT_TYPE_OERKKI1 = 4,
// ACTIVEOBJECT_TYPE_FIREFLY = 5,
ACTIVEOBJECT_TYPE_MOBV2 = 6,
// End deprecated stuff
ACTIVEOBJECT_TYPE_LUAENTITY = 7,

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@ -64,22 +64,6 @@ public:
Client *client);
~Camera();
// Get player scene node.
// This node is positioned at the player's torso (without any view bobbing),
// as given by Player::m_position. Yaw is applied but not pitch.
inline scene::ISceneNode* getPlayerNode() const
{
return m_playernode;
}
// Get head scene node.
// It has the eye transformation and pitch applied,
// but no view bobbing.
inline scene::ISceneNode* getHeadNode() const
{
return m_headnode;
}
// Get camera scene node.
// It has the eye transformation, pitch and view bobbing applied.
inline scene::ICameraSceneNode* getCameraNode() const
@ -160,13 +144,13 @@ public:
else
m_camera_mode = CAMERA_MODE_FIRST;
}
// Set the current camera mode
inline void setCameraMode(CameraMode mode)
{
m_camera_mode = mode;
}
//read the current camera mode
inline CameraMode getCameraMode()
{

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@ -77,11 +77,6 @@ u32 ChatBuffer::getLineCount() const
return m_unformatted.size();
}
u32 ChatBuffer::getScrollback() const
{
return m_scrollback;
}
const ChatLine& ChatBuffer::getLine(u32 index) const
{
assert(index < getLineCount()); // pre-condition

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@ -86,8 +86,6 @@ public:
// Get number of lines currently in buffer.
u32 getLineCount() const;
// Get scrollback size, maximum number of lines in buffer.
u32 getScrollback() const;
// Get reference to i-th chat line.
const ChatLine& getLine(u32 index) const;
@ -162,8 +160,7 @@ public:
std::wstring getLine() const { return m_line; }
// Get section of line that is currently selected
std::wstring getSelection() const
{ return m_line.substr(m_cursor, m_cursor_len); }
std::wstring getSelection() const { return m_line.substr(m_cursor, m_cursor_len); }
// Clear the current line
void clear();

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@ -1723,7 +1723,7 @@ float Client::getRTT()
float Client::getCurRate()
{
return ( m_con.getLocalStat(con::CUR_INC_RATE) +
return (m_con.getLocalStat(con::CUR_INC_RATE) +
m_con.getLocalStat(con::CUR_DL_RATE));
}

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@ -467,8 +467,7 @@ public:
Minimap* getMinimap() { return m_minimap; }
void setCamera(Camera* camera) { m_camera = camera; }
Camera* getCamera ()
{ return m_camera; }
Camera* getCamera () { return m_camera; }
bool shouldShowMinimap() const;

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@ -590,7 +590,7 @@ void RemoteClient::notifyEvent(ClientStateEvent event)
}
}
u32 RemoteClient::uptime()
u32 RemoteClient::uptime() const
{
return porting::getTime(PRECISION_SECONDS) - m_connection_time;
}

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@ -345,7 +345,7 @@ public:
{ serialization_version = m_pending_serialization_version; }
/* get uptime */
u32 uptime();
u32 uptime() const;
/* set version information */
void setVersionInfo(u8 major, u8 minor, u8 patch, const std::string &full)
@ -360,7 +360,6 @@ public:
u8 getMajor() const { return m_version_major; }
u8 getMinor() const { return m_version_minor; }
u8 getPatch() const { return m_version_patch; }
std::string getVersion() const { return m_full_version; }
private:
// Version is stored in here after INIT before INIT2
u8 m_pending_serialization_version;

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@ -348,7 +348,7 @@ void ClientMediaDownloader::remoteMediaReceived(
std::string name;
{
std::map<unsigned long, std::string>::iterator it =
UNORDERED_MAP<unsigned long, std::string>::iterator it =
m_remote_file_transfers.find(fetch_result.request_id);
assert(it != m_remote_file_transfers.end());
name = it->second;

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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <map>
#include <set>
#include <vector>
#include "util/cpp11_container.h"
class Client;
struct HTTPFetchResult;
@ -137,7 +138,7 @@ private:
s32 m_httpfetch_active;
s32 m_httpfetch_active_limit;
s32 m_outstanding_hash_sets;
std::map<unsigned long, std::string> m_remote_file_transfers;
UNORDERED_MAP<unsigned long, std::string> m_remote_file_transfers;
// All files up to this name have either been received from a
// remote server or failed on all remote servers, so those files

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@ -49,18 +49,13 @@ public:
virtual aabb3f *getSelectionBox() { return NULL; }
virtual bool getCollisionBox(aabb3f *toset) const { return false; }
virtual bool collideWithObjects() const { return false; }
virtual v3f getPosition(){return v3f(0,0,0);}
virtual float getYaw() const {return 0;}
virtual scene::ISceneNode *getSceneNode(){return NULL;}
virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;}
virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;}
virtual WieldMeshSceneNode *getWieldMeshSceneNode(){return NULL;}
virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;}
virtual bool isPlayer() const {return false;}
virtual v3f getPosition(){ return v3f(0,0,0); }
virtual float getYaw() const { return 0; }
virtual scene::ISceneNode *getSceneNode() { return NULL; }
virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
virtual bool isLocalPlayer() const {return false;}
virtual void setAttachments(){}
virtual void setAttachments() {}
virtual bool doShowSelectionBox(){return true;}
virtual void updateCameraOffset(v3s16 camera_offset){};
// Step object in time
virtual void step(float dtime, ClientEnvironment *env){}

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@ -706,26 +706,11 @@ scene::ISceneNode* GenericCAO::getSceneNode()
return NULL;
}
scene::IMeshSceneNode* GenericCAO::getMeshSceneNode()
{
return m_meshnode;
}
scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode()
{
return m_animated_meshnode;
}
WieldMeshSceneNode* GenericCAO::getWieldMeshSceneNode()
{
return m_wield_meshnode;
}
scene::IBillboardSceneNode* GenericCAO::getSpriteSceneNode()
{
return m_spritenode;
}
void GenericCAO::setChildrenVisible(bool toset)
{
for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {

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@ -146,19 +146,8 @@ public:
scene::ISceneNode *getSceneNode();
scene::IMeshSceneNode *getMeshSceneNode();
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
WieldMeshSceneNode *getWieldMeshSceneNode();
scene::IBillboardSceneNode *getSpriteSceneNode();
inline bool isPlayer() const
{
return m_is_player;
}
inline bool isLocalPlayer() const
{
return m_is_local_player;

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@ -881,7 +881,6 @@ public:
void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is);
inline virtual bool getNodeRegistrationStatus() const;
inline virtual void setNodeRegistrationStatus(bool completed);
virtual void pendNodeResolve(NodeResolver *nr);
@ -1805,13 +1804,6 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
}
}
inline bool CNodeDefManager::getNodeRegistrationStatus() const
{
return m_node_registration_complete;
}
inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
{
m_node_registration_complete = completed;

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@ -432,8 +432,6 @@ public:
virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
virtual bool getNodeRegistrationStatus() const=0;
virtual void pendNodeResolve(NodeResolver *nr)=0;
virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
virtual bool nodeboxConnects(const MapNode from, const MapNode to, u8 connect_face)=0;
@ -491,7 +489,6 @@ public:
virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
virtual void deSerialize(std::istream &is)=0;
virtual bool getNodeRegistrationStatus() const=0;
virtual void setNodeRegistrationStatus(bool completed)=0;
virtual void pendNodeResolve(NodeResolver *nr)=0;