Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code

master
Perttu Ahola 2011-11-16 14:08:31 +02:00
parent c0f6395cf0
commit df8346ef4d
14 changed files with 447 additions and 377 deletions

View File

@ -900,16 +900,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
block = new MapBlock(&m_env.getMap(), p, this); block = new MapBlock(&m_env.getMap(), p, this);
block->deSerialize(istr, ser_version); block->deSerialize(istr, ser_version);
sector->insertBlock(block); sector->insertBlock(block);
//DEBUG
/*NodeMod mod;
mod.type = NODEMOD_CHANGECONTENT;
mod.param = CONTENT_MESE;
block->setTempMod(v3s16(8,10,8), mod);
block->setTempMod(v3s16(8,9,8), mod);
block->setTempMod(v3s16(8,8,8), mod);
block->setTempMod(v3s16(8,7,8), mod);
block->setTempMod(v3s16(8,6,8), mod);*/
} }
#if 0 #if 0

View File

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_mapnode.h" #include "content_mapnode.h"
#include "player.h" #include "player.h"
#include "mapnode.h" // For content_t #include "mapnode.h" // For content_t
#include "gamedef.h"
/* /*
items: actually *items[9] items: actually *items[9]
@ -29,20 +30,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/ */
InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef) InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
{ {
INodeDefManager *ndef = gamedef->ndef();
// Wood // Wood
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE); specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_TREE"));
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new MaterialItem(gamedef, CONTENT_WOOD, 4); return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_WOOD"), 4);
} }
} }
// Stick // Stick
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new CraftItem(gamedef, "Stick", 4); return new CraftItem(gamedef, "Stick", 4);
@ -60,24 +63,24 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
specs[8] = ItemSpec(ITEM_CRAFT, "Stick"); specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new MaterialItem(gamedef, CONTENT_FENCE, 2); return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_FENCE"), 2);
} }
} }
// Sign // Sign
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
//return new MapBlockObjectItem(gamedef, "Sign"); //return new MapBlockObjectItem(gamedef, "Sign");
return new MaterialItem(gamedef, CONTENT_SIGN_WALL, 1); return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_SIGN_WALL"), 1);
} }
} }
@ -88,16 +91,16 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
specs[3] = ItemSpec(ITEM_CRAFT, "Stick"); specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new MaterialItem(gamedef, CONTENT_TORCH, 4); return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 4);
} }
} }
// Wooden pick // Wooden pick
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
@ -109,9 +112,9 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
// Stone pick // Stone pick
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
@ -137,9 +140,9 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
// Mese pick // Mese pick
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE); specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE); specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE); specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
@ -151,7 +154,7 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
// Wooden shovel // Wooden shovel
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
@ -163,7 +166,7 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
// Stone shovel // Stone shovel
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
@ -187,9 +190,9 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
// Wooden axe // Wooden axe
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
@ -201,9 +204,9 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
// Stone axe // Stone axe
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
@ -229,8 +232,8 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
// Wooden sword // Wooden sword
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
@ -241,8 +244,8 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
// Stone sword // Stone sword
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
@ -276,59 +279,59 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot"); specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new MaterialItem(gamedef, CONTENT_RAIL, 15); return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_RAIL"), 15);
} }
} }
// Chest // Chest
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new MaterialItem(gamedef, CONTENT_CHEST, 1); return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_CHEST"), 1);
} }
} }
// Locking Chest // Locking Chest
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot"); specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new MaterialItem(gamedef, CONTENT_LOCKABLE_CHEST, 1); return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_LOCKABLE_CHEST"), 1);
} }
} }
// Furnace // Furnace
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new MaterialItem(gamedef, CONTENT_FURNACE, 1); return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_FURNACE"), 1);
} }
} }
@ -346,20 +349,20 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot"); specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new MaterialItem(gamedef, CONTENT_STEEL, 1); return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_STEEL"), 1);
} }
} }
// Sandstone // Sandstone
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND); specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND); specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND); specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND); specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new MaterialItem(gamedef, CONTENT_SANDSTONE, 1); return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_SANDSTONE"), 1);
} }
} }
@ -372,7 +375,7 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new MaterialItem(gamedef, CONTENT_CLAY, 1); return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_CLAY"), 1);
} }
} }
@ -385,16 +388,16 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick"); specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new MaterialItem(gamedef, CONTENT_BRICK, 1); return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_BRICK"), 1);
} }
} }
// Paper // Paper
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS); specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS); specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS); specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new CraftItem(gamedef, "paper", 1); return new CraftItem(gamedef, "paper", 1);
@ -416,18 +419,18 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
// Book shelf // Book shelf
{ {
ItemSpec specs[9]; ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_CRAFT, "book"); specs[3] = ItemSpec(ITEM_CRAFT, "book");
specs[4] = ItemSpec(ITEM_CRAFT, "book"); specs[4] = ItemSpec(ITEM_CRAFT, "book");
specs[5] = ItemSpec(ITEM_CRAFT, "book"); specs[5] = ItemSpec(ITEM_CRAFT, "book");
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new MaterialItem(gamedef, CONTENT_BOOKSHELF, 1); return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_BOOKSHELF"), 1);
} }
} }
@ -443,7 +446,7 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
specs[8] = ItemSpec(ITEM_CRAFT, "Stick"); specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs)) if(checkItemCombination(items, specs))
{ {
return new MaterialItem(gamedef, CONTENT_LADDER, 1); return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_LADDER"), 1);
} }
} }
@ -466,6 +469,8 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
void craft_set_creative_inventory(Player *player, IGameDef *gamedef) void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
{ {
INodeDefManager *ndef = gamedef->ndef();
player->resetInventory(); player->resetInventory();
// Give some good tools // Give some good tools
@ -496,29 +501,29 @@ void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
// CONTENT_IGNORE-terminated list // CONTENT_IGNORE-terminated list
content_t material_items[] = { content_t material_items[] = {
CONTENT_TORCH, LEGN(ndef, "CONTENT_TORCH"),
CONTENT_COBBLE, LEGN(ndef, "CONTENT_COBBLE"),
CONTENT_MUD, LEGN(ndef, "CONTENT_MUD"),
CONTENT_STONE, LEGN(ndef, "CONTENT_STONE"),
CONTENT_SAND, LEGN(ndef, "CONTENT_SAND"),
CONTENT_SANDSTONE, LEGN(ndef, "CONTENT_SANDSTONE"),
CONTENT_CLAY, LEGN(ndef, "CONTENT_CLAY"),
CONTENT_BRICK, LEGN(ndef, "CONTENT_BRICK"),
CONTENT_TREE, LEGN(ndef, "CONTENT_TREE"),
CONTENT_LEAVES, LEGN(ndef, "CONTENT_LEAVES"),
CONTENT_CACTUS, LEGN(ndef, "CONTENT_CACTUS"),
CONTENT_PAPYRUS, LEGN(ndef, "CONTENT_PAPYRUS"),
CONTENT_BOOKSHELF, LEGN(ndef, "CONTENT_BOOKSHELF"),
CONTENT_GLASS, LEGN(ndef, "CONTENT_GLASS"),
CONTENT_FENCE, LEGN(ndef, "CONTENT_FENCE"),
CONTENT_RAIL, LEGN(ndef, "CONTENT_RAIL"),
CONTENT_MESE, LEGN(ndef, "CONTENT_MESE"),
CONTENT_WATERSOURCE, LEGN(ndef, "CONTENT_WATERSOURCE"),
CONTENT_CLOUD, LEGN(ndef, "CONTENT_CLOUD"),
CONTENT_CHEST, LEGN(ndef, "CONTENT_CHEST"),
CONTENT_FURNACE, LEGN(ndef, "CONTENT_FURNACE"),
CONTENT_SIGN_WALL, LEGN(ndef, "CONTENT_SIGN_WALL"),
CONTENT_LAVASOURCE, LEGN(ndef, "CONTENT_LAVASOURCE"),
CONTENT_IGNORE CONTENT_IGNORE
}; };
@ -535,18 +540,18 @@ void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
} }
#if 0 #if 0
assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE); assert(USEFUL_LEGN(ndef, "CONTENT_COUNT") <= PLAYER_INVENTORY_SIZE);
// add torch first // add torch first
InventoryItem *item = new MaterialItem(gamedef, CONTENT_TORCH, 1); InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 1);
player->inventory.addItem("main", item); player->inventory.addItem("main", item);
// Then others // Then others
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++) for(u16 i=0; i<USEFUL_LEGN(ndef, "CONTENT_COUNT"); i++)
{ {
// Skip some materials // Skip some materials
if(i == CONTENT_WATER || i == CONTENT_TORCH if(i == LEGN(ndef, "CONTENT_WATER") || i == LEGN(ndef, "CONTENT_TORCH")
|| i == CONTENT_COALSTONE) || i == LEGN(ndef, "CONTENT_COALSTONE"))
continue; continue;
InventoryItem *item = new MaterialItem(gamedef, i, 1); InventoryItem *item = new MaterialItem(gamedef, i, 1);
@ -564,13 +569,15 @@ void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
void craft_give_initial_stuff(Player *player, IGameDef *gamedef) void craft_give_initial_stuff(Player *player, IGameDef *gamedef)
{ {
INodeDefManager *ndef = gamedef->ndef();
{ {
InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0); InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
void* r = player->inventory.addItem("main", item); void* r = player->inventory.addItem("main", item);
assert(r == NULL); assert(r == NULL);
} }
{ {
InventoryItem *item = new MaterialItem(gamedef, CONTENT_TORCH, 99); InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 99);
void* r = player->inventory.addItem("main", item); void* r = player->inventory.addItem("main", item);
assert(r == NULL); assert(r == NULL);
} }
@ -585,22 +592,22 @@ void craft_give_initial_stuff(Player *player, IGameDef *gamedef)
assert(r == NULL); assert(r == NULL);
} }
{ {
InventoryItem *item = new MaterialItem(gamedef, CONTENT_COBBLE, 99); InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_COBBLE"), 99);
void* r = player->inventory.addItem("main", item); void* r = player->inventory.addItem("main", item);
assert(r == NULL); assert(r == NULL);
} }
/*{ /*{
InventoryItem *item = new MaterialItem(gamedef, CONTENT_MESE, 6); InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_MESE"), 6);
void* r = player->inventory.addItem("main", item); void* r = player->inventory.addItem("main", item);
assert(r == NULL); assert(r == NULL);
} }
{ {
InventoryItem *item = new MaterialItem(gamedef, CONTENT_COALSTONE, 6); InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_COALSTONE"), 6);
void* r = player->inventory.addItem("main", item); void* r = player->inventory.addItem("main", item);
assert(r == NULL); assert(r == NULL);
} }
{ {
InventoryItem *item = new MaterialItem(gamedef, CONTENT_WOOD, 6); InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_WOOD"), 6);
void* r = player->inventory.addItem("main", item); void* r = player->inventory.addItem("main", item);
assert(r == NULL); assert(r == NULL);
} }
@ -628,7 +635,7 @@ void craft_give_initial_stuff(Player *player, IGameDef *gamedef)
}*/ }*/
/*// Give some other stuff /*// Give some other stuff
{ {
InventoryItem *item = new MaterialItem(gamedef, CONTENT_TREE, 999); InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TREE"), 999);
bool r = player->inventory.addItem("main", item); bool r = player->inventory.addItem("main", item);
assert(r == true); assert(r == true);
}*/ }*/

View File

@ -25,6 +25,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h" #include "nodedef.h"
#include "utility.h" #include "utility.h"
#include "nameidmapping.h" #include "nameidmapping.h"
#include <map>
/*
Legacy node definitions
*/
#define WATER_ALPHA 160 #define WATER_ALPHA 160
@ -91,6 +96,54 @@ void setGlassLikeMaterialProperties(MaterialProperties &mprop, float toughness)
mprop.cuttability = -1.0; mprop.cuttability = -1.0;
} }
/*
Legacy node content type IDs
Ranges:
0x000...0x07f (0...127): param2 is fully usable
126 and 127 are reserved (CONTENT_AIR and CONTENT_IGNORE).
0x800...0xfff (2048...4095): higher 4 bytes of param2 are not usable
*/
#define CONTENT_STONE 0
#define CONTENT_WATER 2
#define CONTENT_TORCH 3
#define CONTENT_WATERSOURCE 9
#define CONTENT_SIGN_WALL 14
#define CONTENT_CHEST 15
#define CONTENT_FURNACE 16
#define CONTENT_LOCKABLE_CHEST 17
#define CONTENT_FENCE 21
#define CONTENT_RAIL 30
#define CONTENT_LADDER 31
#define CONTENT_LAVA 32
#define CONTENT_LAVASOURCE 33
#define CONTENT_GRASS 0x800 //1
#define CONTENT_TREE 0x801 //4
#define CONTENT_LEAVES 0x802 //5
#define CONTENT_GRASS_FOOTSTEPS 0x803 //6
#define CONTENT_MESE 0x804 //7
#define CONTENT_MUD 0x805 //8
#define CONTENT_CLOUD 0x806 //10
#define CONTENT_COALSTONE 0x807 //11
#define CONTENT_WOOD 0x808 //12
#define CONTENT_SAND 0x809 //13
#define CONTENT_COBBLE 0x80a //18
#define CONTENT_STEEL 0x80b //19
#define CONTENT_GLASS 0x80c //20
#define CONTENT_MOSSYCOBBLE 0x80d //22
#define CONTENT_GRAVEL 0x80e //23
#define CONTENT_SANDSTONE 0x80f //24
#define CONTENT_CACTUS 0x810 //25
#define CONTENT_BRICK 0x811 //26
#define CONTENT_CLAY 0x812 //27
#define CONTENT_PAPYRUS 0x813 //28
#define CONTENT_BOOKSHELF 0x814 //29
#define CONTENT_JUNGLETREE 0x815
#define CONTENT_JUNGLEGRASS 0x816
#define CONTENT_NC 0x817
#define CONTENT_NC_RB 0x818
#define CONTENT_APPLE 0x819
#define CONTENT_SAPLING 0x820
/* /*
A conversion table for backwards compatibility. A conversion table for backwards compatibility.
Maps <=v19 content types to current ones. Maps <=v19 content types to current ones.
@ -202,7 +255,87 @@ void content_mapnode_get_name_id_mapping(NameIdMapping *nimap)
nimap->set(CONTENT_AIR, "air"); nimap->set(CONTENT_AIR, "air");
} }
// See header for description class NewNameGetter
{
public:
NewNameGetter()
{
old_to_new["CONTENT_STONE"] = "";
old_to_new["CONTENT_WATER"] = "";
old_to_new["CONTENT_TORCH"] = "";
old_to_new["CONTENT_WATERSOURCE"] = "";
old_to_new["CONTENT_SIGN_WALL"] = "";
old_to_new["CONTENT_CHEST"] = "";
old_to_new["CONTENT_FURNACE"] = "";
old_to_new["CONTENT_LOCKABLE_CHEST"] = "";
old_to_new["CONTENT_FENCE"] = "";
old_to_new["CONTENT_RAIL"] = "";
old_to_new["CONTENT_LADDER"] = "";
old_to_new["CONTENT_LAVA"] = "";
old_to_new["CONTENT_LAVASOURCE"] = "";
old_to_new["CONTENT_GRASS"] = "";
old_to_new["CONTENT_TREE"] = "";
old_to_new["CONTENT_LEAVES"] = "";
old_to_new["CONTENT_GRASS_FOOTSTEPS"] = "";
old_to_new["CONTENT_MESE"] = "";
old_to_new["CONTENT_MUD"] = "";
old_to_new["CONTENT_CLOUD"] = "";
old_to_new["CONTENT_COALSTONE"] = "";
old_to_new["CONTENT_WOOD"] = "";
old_to_new["CONTENT_SAND"] = "";
old_to_new["CONTENT_COBBLE"] = "";
old_to_new["CONTENT_STEEL"] = "";
old_to_new["CONTENT_GLASS"] = "";
old_to_new["CONTENT_MOSSYCOBBLE"] = "";
old_to_new["CONTENT_GRAVEL"] = "";
old_to_new["CONTENT_SANDSTONE"] = "";
old_to_new["CONTENT_CACTUS"] = "";
old_to_new["CONTENT_BRICK"] = "";
old_to_new["CONTENT_CLAY"] = "";
old_to_new["CONTENT_PAPYRUS"] = "";
old_to_new["CONTENT_BOOKSHELF"] = "";
old_to_new["CONTENT_JUNGLETREE"] = "";
old_to_new["CONTENT_JUNGLEGRASS"] = "";
old_to_new["CONTENT_NC"] = "";
old_to_new["CONTENT_NC_RB"] = "";
old_to_new["CONTENT_APPLE"] = "";
old_to_new["CONTENT_SAPLING"] = "";
// Just in case
old_to_new["CONTENT_IGNORE"] = "ignore";
old_to_new["CONTENT_AIR"] = "air";
}
std::string get(const std::string &old)
{
std::map<std::string, std::string>::const_iterator i;
i = old_to_new.find(old);
if(i == old_to_new.end())
return "";
return i->second;
}
private:
std::map<std::string, std::string> old_to_new;
};
NewNameGetter newnamegetter;
std::string content_mapnode_get_new_name(const std::string &oldname)
{
return newnamegetter.get(oldname);
}
content_t legacy_get_id(const std::string &oldname, INodeDefManager *ndef)
{
std::string newname = content_mapnode_get_new_name(oldname);
if(newname == "")
return CONTENT_IGNORE;
content_t id;
bool found = ndef->getId(newname, id);
if(!found)
return CONTENT_IGNORE;
return id;
}
// Initialize default (legacy) node definitions
void content_mapnode_init(IWritableNodeDefManager *nodemgr) void content_mapnode_init(IWritableNodeDefManager *nodemgr)
{ {
content_t i; content_t i;

View File

@ -21,20 +21,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define CONTENT_MAPNODE_HEADER #define CONTENT_MAPNODE_HEADER
#include "mapnode.h" #include "mapnode.h"
class IWritableNodeDefManager;
/* /*
Initialize default node definitions Legacy node definitions
This accesses tsrc; if it is non-NULL, textures are set
for the nodes.
Client first calls this with tsrc=NULL to run some
unit tests and stuff, then it runs this again with tsrc
defined to get the textures.
Server only calls this once with tsrc=NULL.
*/ */
class IWritableNodeDefManager;
// Initialize default (legacy) node definitions
void content_mapnode_init(IWritableNodeDefManager *nodemgr); void content_mapnode_init(IWritableNodeDefManager *nodemgr);
// Backwards compatibility for non-extended content types in v19 // Backwards compatibility for non-extended content types in v19
@ -42,67 +36,15 @@ extern content_t trans_table_19[21][2];
MapNode mapnode_translate_from_internal(MapNode n_from, u8 version); MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
MapNode mapnode_translate_to_internal(MapNode n_from, u8 version); MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
// Get legacy node name mapping // Get legacy node name mapping for loading old blocks
class NameIdMapping; class NameIdMapping;
void content_mapnode_get_name_id_mapping(NameIdMapping *nimap); void content_mapnode_get_name_id_mapping(NameIdMapping *nimap);
/* // Convert "CONTENT_STONE"-style names to dynamic ids
Node content type IDs std::string content_mapnode_get_new_name(const std::string &oldname);
Ranges: class INodeDefManager;
*/ content_t legacy_get_id(const std::string &oldname, INodeDefManager *ndef);
#define LEGN(ndef, oldname) legacy_get_id(oldname, ndef)
// 0x000...0x07f (0...127): param2 is fully usable
// 126 and 127 are reserved.
// Use these sparingly, only when the extra space in param2 might be needed.
// Add a space when there is unused space between numbers.
#define CONTENT_STONE 0
#define CONTENT_WATER 2
#define CONTENT_TORCH 3
#define CONTENT_WATERSOURCE 9
#define CONTENT_SIGN_WALL 14
#define CONTENT_CHEST 15
#define CONTENT_FURNACE 16
#define CONTENT_LOCKABLE_CHEST 17
#define CONTENT_FENCE 21
#define CONTENT_RAIL 30
#define CONTENT_LADDER 31
#define CONTENT_LAVA 32
#define CONTENT_LAVASOURCE 33
// 0x800...0xfff (2048...4095): higher 4 bytes of param2 are not usable
#define CONTENT_GRASS 0x800 //1
#define CONTENT_TREE 0x801 //4
#define CONTENT_LEAVES 0x802 //5
#define CONTENT_GRASS_FOOTSTEPS 0x803 //6
#define CONTENT_MESE 0x804 //7
#define CONTENT_MUD 0x805 //8
// Pretty much useless, clouds won't be drawn this way
#define CONTENT_CLOUD 0x806 //10
#define CONTENT_COALSTONE 0x807 //11
#define CONTENT_WOOD 0x808 //12
#define CONTENT_SAND 0x809 //13
#define CONTENT_COBBLE 0x80a //18
#define CONTENT_STEEL 0x80b //19
#define CONTENT_GLASS 0x80c //20
#define CONTENT_MOSSYCOBBLE 0x80d //22
#define CONTENT_GRAVEL 0x80e //23
#define CONTENT_SANDSTONE 0x80f //24
#define CONTENT_CACTUS 0x810 //25
#define CONTENT_BRICK 0x811 //26
#define CONTENT_CLAY 0x812 //27
#define CONTENT_PAPYRUS 0x813 //28
#define CONTENT_BOOKSHELF 0x814 //29
#define CONTENT_JUNGLETREE 0x815
#define CONTENT_JUNGLEGRASS 0x816
#define CONTENT_NC 0x817
#define CONTENT_NC_RB 0x818
#define CONTENT_APPLE 0x819
#define CONTENT_SAPLING 0x820
#endif #endif

View File

@ -19,10 +19,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_nodemeta.h" #include "content_nodemeta.h"
#include "inventory.h" #include "inventory.h"
#include "content_mapnode.h"
#include "log.h" #include "log.h"
#include "utility.h" #include "utility.h"
#define NODEMETA_SIGN 14
#define NODEMETA_CHEST 15
#define NODEMETA_LOCKABLE_CHEST 17
#define NODEMETA_FURNACE 16
/* /*
SignNodeMetadata SignNodeMetadata
*/ */
@ -38,7 +42,7 @@ SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
} }
u16 SignNodeMetadata::typeId() const u16 SignNodeMetadata::typeId() const
{ {
return CONTENT_SIGN_WALL; return NODEMETA_SIGN;
} }
NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef) NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
{ {
@ -79,7 +83,7 @@ ChestNodeMetadata::~ChestNodeMetadata()
} }
u16 ChestNodeMetadata::typeId() const u16 ChestNodeMetadata::typeId() const
{ {
return CONTENT_CHEST; return NODEMETA_CHEST;
} }
NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef) NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
{ {
@ -142,7 +146,7 @@ LockingChestNodeMetadata::~LockingChestNodeMetadata()
} }
u16 LockingChestNodeMetadata::typeId() const u16 LockingChestNodeMetadata::typeId() const
{ {
return CONTENT_LOCKABLE_CHEST; return NODEMETA_LOCKABLE_CHEST;
} }
NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef) NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
{ {
@ -215,7 +219,7 @@ FurnaceNodeMetadata::~FurnaceNodeMetadata()
} }
u16 FurnaceNodeMetadata::typeId() const u16 FurnaceNodeMetadata::typeId() const
{ {
return CONTENT_FURNACE; return NODEMETA_FURNACE;
} }
NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef) NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
{ {

View File

@ -637,7 +637,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
#if 1 #if 1
// Test something: // Test something:
// Convert all mud under proper day lighting to grass // Convert all mud under proper day lighting to grass
if(n.getContent() == CONTENT_MUD) if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MUD"))
{ {
if(dtime_s > 300) if(dtime_s > 300)
{ {
@ -645,7 +645,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
if(m_gamedef->ndef()->get(n_top).air_equivalent && if(m_gamedef->ndef()->get(n_top).air_equivalent &&
n_top.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) >= 13) n_top.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) >= 13)
{ {
n.setContent(CONTENT_GRASS); n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS"));
m_map->addNodeWithEvent(p, n); m_map->addNodeWithEvent(p, n);
} }
} }
@ -803,9 +803,9 @@ void ServerEnvironment::step(float dtime)
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
try{ try{
MapNode n = m_map->getNode(bottompos); MapNode n = m_map->getNode(bottompos);
if(n.getContent() == CONTENT_GRASS) if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS"))
{ {
n.setContent(CONTENT_GRASS_FOOTSTEPS); n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS_FOOTSTEPS"));
m_map->setNode(bottompos, n); m_map->setNode(bottompos, n);
} }
} }
@ -1008,7 +1008,7 @@ void ServerEnvironment::step(float dtime)
Test something: Test something:
Convert mud under proper lighting to grass Convert mud under proper lighting to grass
*/ */
if(n.getContent() == CONTENT_MUD) if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MUD"))
{ {
if(myrand()%20 == 0) if(myrand()%20 == 0)
{ {
@ -1017,7 +1017,7 @@ void ServerEnvironment::step(float dtime)
n_top.getLightBlend(getDayNightRatio(), n_top.getLightBlend(getDayNightRatio(),
m_gamedef->ndef()) >= 13) m_gamedef->ndef()) >= 13)
{ {
n.setContent(CONTENT_GRASS); n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS"));
m_map->addNodeWithEvent(p, n); m_map->addNodeWithEvent(p, n);
} }
} }
@ -1025,14 +1025,14 @@ void ServerEnvironment::step(float dtime)
/* /*
Convert grass into mud if under something else than air Convert grass into mud if under something else than air
*/ */
if(n.getContent() == CONTENT_GRASS) if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS"))
{ {
//if(myrand()%20 == 0) //if(myrand()%20 == 0)
{ {
MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
if(m_gamedef->ndef()->get(n_top).air_equivalent == false) if(m_gamedef->ndef()->get(n_top).air_equivalent == false)
{ {
n.setContent(CONTENT_MUD); n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_MUD"));
m_map->addNodeWithEvent(p, n); m_map->addNodeWithEvent(p, n);
} }
} }
@ -1040,8 +1040,8 @@ void ServerEnvironment::step(float dtime)
/* /*
Rats spawn around regular trees Rats spawn around regular trees
*/ */
if(n.getContent() == CONTENT_TREE || if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_TREE") ||
n.getContent() == CONTENT_JUNGLETREE) n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_JUNGLETREE"))
{ {
if(myrand()%200 == 0 && active_object_count_wider == 0) if(myrand()%200 == 0 && active_object_count_wider == 0)
{ {
@ -1049,7 +1049,7 @@ void ServerEnvironment::step(float dtime)
0, myrand_range(-2, 2)); 0, myrand_range(-2, 2));
MapNode n1 = m_map->getNodeNoEx(p1); MapNode n1 = m_map->getNodeNoEx(p1);
MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0)); MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0));
if(n1b.getContent() == CONTENT_GRASS && if(n1b.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS") &&
n1.getContent() == CONTENT_AIR) n1.getContent() == CONTENT_AIR)
{ {
v3f pos = intToFloat(p1, BS); v3f pos = intToFloat(p1, BS);
@ -1061,8 +1061,8 @@ void ServerEnvironment::step(float dtime)
/* /*
Fun things spawn in caves and dungeons Fun things spawn in caves and dungeons
*/ */
if(n.getContent() == CONTENT_STONE || if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_STONE") ||
n.getContent() == CONTENT_MOSSYCOBBLE) n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MOSSYCOBBLE"))
{ {
if(myrand()%200 == 0 && active_object_count_wider == 0) if(myrand()%200 == 0 && active_object_count_wider == 0)
{ {
@ -1106,7 +1106,7 @@ void ServerEnvironment::step(float dtime)
/* /*
Make trees from saplings! Make trees from saplings!
*/ */
if(n.getContent() == CONTENT_SAPLING) if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_SAPLING"))
{ {
if(myrand()%50 == 0) if(myrand()%50 == 0)
{ {
@ -1119,7 +1119,8 @@ void ServerEnvironment::step(float dtime)
v3s16 tree_blockp = getNodeBlockPos(tree_p); v3s16 tree_blockp = getNodeBlockPos(tree_p);
vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1)); vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
bool is_apple_tree = myrand()%4 == 0; bool is_apple_tree = myrand()%4 == 0;
mapgen::make_tree(vmanip, tree_p, is_apple_tree); mapgen::make_tree(vmanip, tree_p, is_apple_tree,
m_gamedef->ndef());
vmanip.blitBackAll(&modified_blocks); vmanip.blitBackAll(&modified_blocks);
// update lighting // update lighting
@ -2126,9 +2127,9 @@ void ClientEnvironment::step(float dtime)
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
try{ try{
MapNode n = m_map->getNode(bottompos); MapNode n = m_map->getNode(bottompos);
if(n.getContent() == CONTENT_GRASS) if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS"))
{ {
n.setContent(CONTENT_GRASS_FOOTSTEPS); n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS_FOOTSTEPS"));
m_map->setNode(bottompos, n); m_map->setNode(bottompos, n);
// Update mesh on client // Update mesh on client
if(m_map->mapType() == MAPTYPE_CLIENT) if(m_map->mapType() == MAPTYPE_CLIENT)

View File

@ -2058,7 +2058,7 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
data->no_op = false; data->no_op = false;
data->seed = m_seed; data->seed = m_seed;
data->blockpos = blockpos; data->blockpos = blockpos;
data->nodemgr = m_gamedef->ndef(); data->nodedef = m_gamedef->ndef();
/* /*
Create the whole area of this and the neighboring blocks Create the whole area of this and the neighboring blocks

View File

@ -275,7 +275,6 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
else else
{ {
MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z)); MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z));
//if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
if(m_gamedef->ndef()->get(n).sunlight_propagates == false) if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
{ {
no_sunlight = true; no_sunlight = true;
@ -331,26 +330,6 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
} }
else if(nodemgr->get(n).light_propagates == false) else if(nodemgr->get(n).light_propagates == false)
{ {
/*// DEPRECATED TODO: REMOVE
if(grow_grass)
{
bool upper_is_air = false;
try
{
if(getNodeParent(pos+v3s16(0,1,0)).getContent() == CONTENT_AIR)
upper_is_air = true;
}
catch(InvalidPositionException &e)
{
}
// Turn mud into grass
if(upper_is_air && n.getContent() == CONTENT_MUD
&& current_light == LIGHT_SUN)
{
n.d = CONTENT_GRASS;
}
}*/
// A solid object is on the way. // A solid object is on the way.
stopped_to_solid_object = true; stopped_to_solid_object = true;

View File

@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen.h" #include "mapgen.h"
#include "voxel.h" #include "voxel.h"
#include "content_mapnode.h"
#include "noise.h" #include "noise.h"
#include "mapblock.h" #include "mapblock.h"
#include "map.h" #include "map.h"
@ -27,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
//#include "serverobject.h" //#include "serverobject.h"
#include "content_sao.h" #include "content_sao.h"
#include "nodedef.h" #include "nodedef.h"
#include "content_mapnode.h" // For content_mapnode_get_new_name
namespace mapgen namespace mapgen
{ {
@ -68,8 +68,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
{ {
MapNode &n = vmanip.m_data[i]; MapNode &n = vmanip.m_data[i];
if(content_walkable(n.d) if(content_walkable(n.d)
&& n.getContent() != CONTENT_TREE && n.getContent() != LEGN(ndef, "CONTENT_TREE")
&& n.getContent() != CONTENT_LEAVES) && n.getContent() != LEGN(ndef, "CONTENT_LEAVES"))
break; break;
vmanip.m_area.add_y(em, i, -1); vmanip.m_area.add_y(em, i, -1);
@ -81,11 +81,12 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
} }
#endif #endif
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree) void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
bool is_apple_tree, INodeDefManager *ndef)
{ {
MapNode treenode(CONTENT_TREE); MapNode treenode(LEGN(ndef, "CONTENT_TREE"));
MapNode leavesnode(CONTENT_LEAVES); MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES"));
MapNode applenode(CONTENT_APPLE); MapNode applenode(LEGN(ndef, "CONTENT_APPLE"));
s16 trunk_h = myrand_range(4, 5); s16 trunk_h = myrand_range(4, 5);
v3s16 p1 = p0; v3s16 p1 = p0;
@ -160,10 +161,11 @@ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree)
} }
} }
static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0) static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
INodeDefManager *ndef)
{ {
MapNode treenode(CONTENT_JUNGLETREE); MapNode treenode(LEGN(ndef, "CONTENT_JUNGLETREE"));
MapNode leavesnode(CONTENT_LEAVES); MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES"));
for(s16 x=-1; x<=1; x++) for(s16 x=-1; x<=1; x++)
for(s16 z=-1; z<=1; z++) for(s16 z=-1; z<=1; z++)
@ -246,9 +248,10 @@ static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0)
} }
} }
void make_papyrus(VoxelManipulator &vmanip, v3s16 p0) void make_papyrus(VoxelManipulator &vmanip, v3s16 p0,
INodeDefManager *ndef)
{ {
MapNode papyrusnode(CONTENT_PAPYRUS); MapNode papyrusnode(LEGN(ndef, "CONTENT_PAPYRUS"));
s16 trunk_h = myrand_range(2, 3); s16 trunk_h = myrand_range(2, 3);
v3s16 p1 = p0; v3s16 p1 = p0;
@ -260,9 +263,10 @@ void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
} }
} }
void make_cactus(VoxelManipulator &vmanip, v3s16 p0) void make_cactus(VoxelManipulator &vmanip, v3s16 p0,
INodeDefManager *ndef)
{ {
MapNode cactusnode(CONTENT_CACTUS); MapNode cactusnode(LEGN(ndef, "CONTENT_CACTUS"));
s16 trunk_h = 3; s16 trunk_h = 3;
v3s16 p1 = p0; v3s16 p1 = p0;
@ -277,7 +281,7 @@ void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
#if 0 #if 0
static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0) static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
{ {
MapNode stonenode(CONTENT_STONE); MapNode stonenode(LEGN(ndef, "CONTENT_STONE"));
s16 size = myrand_range(3, 6); s16 size = myrand_range(3, 6);
@ -358,7 +362,7 @@ static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
#if 0 #if 0
static void make_largestone(VoxelManipulator &vmanip, v3s16 p0) static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
{ {
MapNode stonenode(CONTENT_STONE); MapNode stonenode(LEGN(ndef, "CONTENT_STONE"));
s16 size = myrand_range(8, 16); s16 size = myrand_range(8, 16);
@ -448,7 +452,8 @@ static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
#define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\ #define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\
VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE) VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE)
static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace) static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace,
INodeDefManager *ndef)
{ {
// Make +-X walls // Make +-X walls
for(s16 z=0; z<roomsize.Z; z++) for(s16 z=0; z<roomsize.Z; z++)
@ -461,7 +466,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32 vi = vmanip.m_area.index(p); u32 vi = vmanip.m_area.index(p);
if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
continue; continue;
vmanip.m_data[vi] = MapNode(CONTENT_COBBLE); vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
} }
{ {
v3s16 p = roomplace + v3s16(roomsize.X-1,y,z); v3s16 p = roomplace + v3s16(roomsize.X-1,y,z);
@ -470,7 +475,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32 vi = vmanip.m_area.index(p); u32 vi = vmanip.m_area.index(p);
if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
continue; continue;
vmanip.m_data[vi] = MapNode(CONTENT_COBBLE); vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
} }
} }
@ -485,7 +490,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32 vi = vmanip.m_area.index(p); u32 vi = vmanip.m_area.index(p);
if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
continue; continue;
vmanip.m_data[vi] = MapNode(CONTENT_COBBLE); vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
} }
{ {
v3s16 p = roomplace + v3s16(x,y,roomsize.Z-1); v3s16 p = roomplace + v3s16(x,y,roomsize.Z-1);
@ -494,7 +499,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32 vi = vmanip.m_area.index(p); u32 vi = vmanip.m_area.index(p);
if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
continue; continue;
vmanip.m_data[vi] = MapNode(CONTENT_COBBLE); vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
} }
} }
@ -509,7 +514,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32 vi = vmanip.m_area.index(p); u32 vi = vmanip.m_area.index(p);
if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
continue; continue;
vmanip.m_data[vi] = MapNode(CONTENT_COBBLE); vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
} }
{ {
v3s16 p = roomplace + v3s16(x,roomsize.Y-1,z); v3s16 p = roomplace + v3s16(x,roomsize.Y-1,z);
@ -518,7 +523,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32 vi = vmanip.m_area.index(p); u32 vi = vmanip.m_area.index(p);
if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
continue; continue;
vmanip.m_data[vi] = MapNode(CONTENT_COBBLE); vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
} }
} }
@ -554,17 +559,19 @@ static void make_fill(VoxelManipulator &vmanip, v3s16 place, v3s16 size,
} }
} }
static void make_hole1(VoxelManipulator &vmanip, v3s16 place) static void make_hole1(VoxelManipulator &vmanip, v3s16 place,
INodeDefManager *ndef)
{ {
make_fill(vmanip, place, v3s16(1,2,1), 0, MapNode(CONTENT_AIR), make_fill(vmanip, place, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
VMANIP_FLAG_DUNGEON_INSIDE); VMANIP_FLAG_DUNGEON_INSIDE);
} }
static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir) static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir,
INodeDefManager *ndef)
{ {
make_hole1(vmanip, doorplace); make_hole1(vmanip, doorplace, ndef);
// Place torch (for testing) // Place torch (for testing)
//vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(CONTENT_TORCH); //vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(LEGN(ndef, "CONTENT_TORCH"));
} }
static v3s16 rand_ortho_dir(PseudoRandom &random) static v3s16 rand_ortho_dir(PseudoRandom &random)
@ -615,9 +622,9 @@ static v3s16 random_turn(PseudoRandom &random, v3s16 olddir)
static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace, static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
v3s16 doordir, v3s16 &result_place, v3s16 &result_dir, v3s16 doordir, v3s16 &result_place, v3s16 &result_dir,
PseudoRandom &random) PseudoRandom &random, INodeDefManager *ndef)
{ {
make_hole1(vmanip, doorplace); make_hole1(vmanip, doorplace, ndef);
v3s16 p0 = doorplace; v3s16 p0 = doorplace;
v3s16 dir = doordir; v3s16 dir = doordir;
u32 length; u32 length;
@ -651,7 +658,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
if(make_stairs) if(make_stairs)
{ {
make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,5,3), make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,5,3),
VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(CONTENT_COBBLE), 0); VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0);
make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR), make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
VMANIP_FLAG_DUNGEON_INSIDE); VMANIP_FLAG_DUNGEON_INSIDE);
make_fill(vmanip, p-dir, v3s16(1,2,1), 0, MapNode(CONTENT_AIR), make_fill(vmanip, p-dir, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
@ -660,8 +667,8 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
else else
{ {
make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,4,3), make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,4,3),
VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(CONTENT_COBBLE), 0); VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0);
make_hole1(vmanip, p); make_hole1(vmanip, p, ndef);
/*make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR), /*make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
VMANIP_FLAG_DUNGEON_INSIDE);*/ VMANIP_FLAG_DUNGEON_INSIDE);*/
} }
@ -700,10 +707,12 @@ class RoomWalker
{ {
public: public:
RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random): RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random,
INodeDefManager *ndef):
vmanip(vmanip_), vmanip(vmanip_),
m_pos(pos), m_pos(pos),
m_random(random) m_random(random),
m_ndef(ndef)
{ {
randomizeDir(); randomizeDir();
} }
@ -737,9 +746,9 @@ public:
continue; continue;
} }
if(vmanip.getNodeNoExNoEmerge(p).getContent() if(vmanip.getNodeNoExNoEmerge(p).getContent()
== CONTENT_COBBLE == LEGN(m_ndef, "CONTENT_COBBLE")
&& vmanip.getNodeNoExNoEmerge(p1).getContent() && vmanip.getNodeNoExNoEmerge(p1).getContent()
== CONTENT_COBBLE) == LEGN(m_ndef, "CONTENT_COBBLE"))
{ {
// Found wall, this is a good place! // Found wall, this is a good place!
result_place = p; result_place = p;
@ -753,25 +762,25 @@ public:
*/ */
// Jump one up if the actual space is there // Jump one up if the actual space is there
if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
== CONTENT_COBBLE == LEGN(m_ndef, "CONTENT_COBBLE")
&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
== CONTENT_AIR == LEGN(m_ndef, "CONTENT_AIR")
&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent() && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent()
== CONTENT_AIR) == LEGN(m_ndef, "CONTENT_AIR"))
p += v3s16(0,1,0); p += v3s16(0,1,0);
// Jump one down if the actual space is there // Jump one down if the actual space is there
if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
== CONTENT_COBBLE == LEGN(m_ndef, "CONTENT_COBBLE")
&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
== CONTENT_AIR == LEGN(m_ndef, "CONTENT_AIR")
&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent() && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent()
== CONTENT_AIR) == LEGN(m_ndef, "CONTENT_AIR"))
p += v3s16(0,-1,0); p += v3s16(0,-1,0);
// Check if walking is now possible // Check if walking is now possible
if(vmanip.getNodeNoExNoEmerge(p).getContent() if(vmanip.getNodeNoExNoEmerge(p).getContent()
!= CONTENT_AIR != LEGN(m_ndef, "CONTENT_AIR")
|| vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
!= CONTENT_AIR) != LEGN(m_ndef, "CONTENT_AIR"))
{ {
// Cannot continue walking here // Cannot continue walking here
randomizeDir(); randomizeDir();
@ -857,9 +866,11 @@ private:
v3s16 m_pos; v3s16 m_pos;
v3s16 m_dir; v3s16 m_dir;
PseudoRandom &m_random; PseudoRandom &m_random;
INodeDefManager *m_ndef;
}; };
static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random) static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random,
INodeDefManager *ndef)
{ {
v3s16 areasize = vmanip.m_area.getExtent(); v3s16 areasize = vmanip.m_area.getExtent();
v3s16 roomsize; v3s16 roomsize;
@ -916,12 +927,12 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
for(u32 i=0; i<room_count; i++) for(u32 i=0; i<room_count; i++)
{ {
// Make a room to the determined place // Make a room to the determined place
make_room1(vmanip, roomsize, roomplace); make_room1(vmanip, roomsize, roomplace, ndef);
v3s16 room_center = roomplace + v3s16(roomsize.X/2,1,roomsize.Z/2); v3s16 room_center = roomplace + v3s16(roomsize.X/2,1,roomsize.Z/2);
// Place torch at room center (for testing) // Place torch at room center (for testing)
//vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(CONTENT_TORCH); //vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(LEGN(ndef, "CONTENT_TORCH"));
// Quit if last room // Quit if last room
if(i == room_count-1) if(i == room_count-1)
@ -946,7 +957,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
} }
// Create walker and find a place for a door // Create walker and find a place for a door
RoomWalker walker(vmanip, walker_start_place, random); RoomWalker walker(vmanip, walker_start_place, random, ndef);
v3s16 doorplace; v3s16 doorplace;
v3s16 doordir; v3s16 doordir;
bool r = walker.findPlaceForDoor(doorplace, doordir); bool r = walker.findPlaceForDoor(doorplace, doordir);
@ -955,7 +966,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
if(random.range(0,1)==0) if(random.range(0,1)==0)
// Make the door // Make the door
make_door1(vmanip, doorplace, doordir); make_door1(vmanip, doorplace, doordir, ndef);
else else
// Don't actually make a door // Don't actually make a door
doorplace -= doordir; doorplace -= doordir;
@ -964,7 +975,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
v3s16 corridor_end; v3s16 corridor_end;
v3s16 corridor_end_dir; v3s16 corridor_end_dir;
make_corridor(vmanip, doorplace, doordir, corridor_end, make_corridor(vmanip, doorplace, doordir, corridor_end,
corridor_end_dir, random); corridor_end_dir, random, ndef);
// Find a place for a random sized room // Find a place for a random sized room
roomsize = v3s16(random.range(4,8),random.range(4,6),random.range(4,8)); roomsize = v3s16(random.range(4,8),random.range(4,6),random.range(4,8));
@ -976,7 +987,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
if(random.range(0,1)==0) if(random.range(0,1)==0)
// Make the door // Make the door
make_door1(vmanip, doorplace, doordir); make_door1(vmanip, doorplace, doordir, ndef);
else else
// Don't actually make a door // Don't actually make a door
roomplace -= doordir; roomplace -= doordir;
@ -984,7 +995,8 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
} }
} }
static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random) static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random,
INodeDefManager *ndef)
{ {
v3s16 dir; v3s16 dir;
u8 facedir_i = 0; u8 facedir_i = 0;
@ -1009,12 +1021,12 @@ static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random)
16+random.range(0,15), 16+random.range(0,15),
16+random.range(0,15), 16+random.range(0,15),
16+random.range(0,15)); 16+random.range(0,15));
vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC, facedir_i); vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC"), facedir_i);
u32 length = random.range(3,15); u32 length = random.range(3,15);
for(u32 j=0; j<length; j++) for(u32 j=0; j<length; j++)
{ {
p -= dir; p -= dir;
vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC_RB); vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC_RB"));
} }
} }
@ -1417,9 +1429,9 @@ void add_random_objects(MapBlock *block)
MapNode n = block->getNodeNoEx(p); MapNode n = block->getNodeNoEx(p);
if(n.getContent() == CONTENT_IGNORE) if(n.getContent() == CONTENT_IGNORE)
continue; continue;
if(data->nodemgr->get(n)->liquid_type != LIQUID_NONE) if(data->nodedef->get(n)->liquid_type != LIQUID_NONE)
continue; continue;
if(data->nodemgr->get(n)->walkable) if(data->nodedef->get(n)->walkable)
{ {
last_node_walkable = true; last_node_walkable = true;
continue; continue;
@ -1479,7 +1491,9 @@ void make_block(BlockMakeData *data)
} }
assert(data->vmanip); assert(data->vmanip);
assert(data->nodemgr); assert(data->nodedef);
INodeDefManager *ndef = data->nodedef;
v3s16 blockpos = data->blockpos; v3s16 blockpos = data->blockpos;
@ -1541,7 +1555,7 @@ void make_block(BlockMakeData *data)
if(vmanip.m_data[i].getContent() == CONTENT_IGNORE) if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
{ {
if(y <= WATER_LEVEL) if(y <= WATER_LEVEL)
vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE); vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_WATERSOURCE"));
else else
vmanip.m_data[i] = MapNode(CONTENT_AIR); vmanip.m_data[i] = MapNode(CONTENT_AIR);
} }
@ -1653,14 +1667,14 @@ void make_block(BlockMakeData *data)
v3s16(x,y,z), data->seed) == false) v3s16(x,y,z), data->seed) == false)
{ {
if(y <= WATER_LEVEL) if(y <= WATER_LEVEL)
vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE); vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_WATERSOURCE"));
else else
vmanip.m_data[i] = MapNode(CONTENT_AIR); vmanip.m_data[i] = MapNode(CONTENT_AIR);
} }
else if(noisebuf_cave.get(x,y,z) > CAVE_NOISE_THRESHOLD) else if(noisebuf_cave.get(x,y,z) > CAVE_NOISE_THRESHOLD)
vmanip.m_data[i] = MapNode(CONTENT_AIR); vmanip.m_data[i] = MapNode(CONTENT_AIR);
else else
vmanip.m_data[i] = MapNode(CONTENT_STONE); vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE"));
} }
data->vmanip->m_area.add_y(em, i, 1); data->vmanip->m_area.add_y(em, i, 1);
@ -1689,9 +1703,9 @@ void make_block(BlockMakeData *data)
{ {
v3s16 p = v3s16(x,y,z) + g_27dirs[i]; v3s16 p = v3s16(x,y,z) + g_27dirs[i];
u32 vi = vmanip.m_area.index(p); u32 vi = vmanip.m_area.index(p);
if(vmanip.m_data[vi].getContent() == CONTENT_STONE) if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
if(mineralrandom.next()%8 == 0) if(mineralrandom.next()%8 == 0)
vmanip.m_data[vi] = MapNode(CONTENT_MESE); vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_MESE"));
} }
} }
@ -1709,22 +1723,22 @@ void make_block(BlockMakeData *data)
s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1); s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1); s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
u8 base_content = CONTENT_STONE; u8 base_content = LEGN(ndef, "CONTENT_STONE");
MapNode new_content(CONTENT_IGNORE); MapNode new_content(CONTENT_IGNORE);
u32 sparseness = 6; u32 sparseness = 6;
if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1) if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1)
{ {
new_content = MapNode(CONTENT_STONE, MINERAL_COAL); new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
} }
else else
{ {
if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0) if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0)
new_content = MapNode(CONTENT_STONE, MINERAL_IRON); new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
/*if(noisebuf_ground_wetness.get(x,y,z) > 0.0) /*if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
vmanip.m_data[i] = MapNode(CONTENT_MUD); vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
else else
vmanip.m_data[i] = MapNode(CONTENT_SAND);*/ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));*/
} }
/*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1) /*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1)
{ {
@ -1767,9 +1781,9 @@ void make_block(BlockMakeData *data)
{ {
v3s16 p = v3s16(x,y,z) + g_27dirs[i]; v3s16 p = v3s16(x,y,z) + g_27dirs[i];
u32 vi = vmanip.m_area.index(p); u32 vi = vmanip.m_area.index(p);
if(vmanip.m_data[vi].getContent() == CONTENT_STONE) if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
if(mineralrandom.next()%8 == 0) if(mineralrandom.next()%8 == 0)
vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_COAL); vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
} }
} }
} }
@ -1793,9 +1807,9 @@ void make_block(BlockMakeData *data)
{ {
v3s16 p = v3s16(x,y,z) + g_27dirs[i]; v3s16 p = v3s16(x,y,z) + g_27dirs[i];
u32 vi = vmanip.m_area.index(p); u32 vi = vmanip.m_area.index(p);
if(vmanip.m_data[vi].getContent() == CONTENT_STONE) if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
if(mineralrandom.next()%8 == 0) if(mineralrandom.next()%8 == 0)
vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_IRON); vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
} }
} }
} }
@ -1816,24 +1830,24 @@ void make_block(BlockMakeData *data)
u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y)); u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y));
for(s16 y=node_max.Y; y>=node_min.Y; y--) for(s16 y=node_max.Y; y>=node_min.Y; y--)
{ {
if(vmanip.m_data[i].getContent() == CONTENT_STONE) if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_STONE"))
{ {
if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3) if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3)
{ {
if(noisebuf_ground_wetness.get(x,y,z) > 0.0) if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
vmanip.m_data[i] = MapNode(CONTENT_MUD); vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
else else
vmanip.m_data[i] = MapNode(CONTENT_SAND); vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));
} }
else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.7) else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.7)
{ {
if(noisebuf_ground_wetness.get(x,y,z) < -0.6) if(noisebuf_ground_wetness.get(x,y,z) < -0.6)
vmanip.m_data[i] = MapNode(CONTENT_GRAVEL); vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRAVEL"));
} }
else if(noisebuf_ground_crumbleness.get(x,y,z) < else if(noisebuf_ground_crumbleness.get(x,y,z) <
-3.0 + MYMIN(0.1 * sqrt((float)MYMAX(0, -y)), 1.5)) -3.0 + MYMIN(0.1 * sqrt((float)MYMAX(0, -y)), 1.5))
{ {
vmanip.m_data[i] = MapNode(CONTENT_LAVASOURCE); vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_LAVASOURCE"));
for(s16 x1=-1; x1<=1; x1++) for(s16 x1=-1; x1<=1; x1++)
for(s16 y1=-1; y1<=1; y1++) for(s16 y1=-1; y1<=1; y1++)
for(s16 z1=-1; z1<=1; z1++) for(s16 z1=-1; z1<=1; z1++)
@ -1880,7 +1894,7 @@ void make_block(BlockMakeData *data)
{ {
if(vmanip.m_data[i].getContent() == CONTENT_AIR) if(vmanip.m_data[i].getContent() == CONTENT_AIR)
vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
else if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE) else if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
data->vmanip->m_area.add_y(em, i, -1); data->vmanip->m_area.add_y(em, i, -1);
} }
@ -1890,7 +1904,7 @@ void make_block(BlockMakeData *data)
PseudoRandom random(blockseed+2); PseudoRandom random(blockseed+2);
// Add it // Add it
make_dungeon1(vmanip, random); make_dungeon1(vmanip, random, ndef);
// Convert some cobble to mossy cobble // Convert some cobble to mossy cobble
for(s16 x=full_node_min.X; x<=full_node_max.X; x++) for(s16 x=full_node_min.X; x<=full_node_max.X; x++)
@ -1911,17 +1925,17 @@ void make_block(BlockMakeData *data)
double d = noise3d_perlin((float)x/2.5, double d = noise3d_perlin((float)x/2.5,
(float)y/2.5,(float)z/2.5, (float)y/2.5,(float)z/2.5,
blockseed, 2, 1.4); blockseed, 2, 1.4);
if(vmanip.m_data[i].getContent() == CONTENT_COBBLE) if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_COBBLE"))
{ {
if(d < wetness/3.0) if(d < wetness/3.0)
{ {
vmanip.m_data[i].setContent(CONTENT_MOSSYCOBBLE); vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MOSSYCOBBLE"));
} }
} }
/*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE) /*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE)
{ {
if(wetness > 1.2) if(wetness > 1.2)
vmanip.m_data[i].setContent(CONTENT_MUD); vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MUD"));
}*/ }*/
data->vmanip->m_area.add_y(em, i, -1); data->vmanip->m_area.add_y(em, i, -1);
} }
@ -1936,7 +1950,7 @@ void make_block(BlockMakeData *data)
PseudoRandom ncrandom(blockseed+9324342); PseudoRandom ncrandom(blockseed+9324342);
if(ncrandom.range(0, 1000) == 0 && blockpos.Y <= -3) if(ncrandom.range(0, 1000) == 0 && blockpos.Y <= -3)
{ {
make_nc(vmanip, ncrandom); make_nc(vmanip, ncrandom, ndef);
} }
} }
@ -1958,7 +1972,7 @@ void make_block(BlockMakeData *data)
{ {
if(water_found == false) if(water_found == false)
{ {
if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE) if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
{ {
v3s16 p = v3s16(p2d.X, y, p2d.Y); v3s16 p = v3s16(p2d.X, y, p2d.Y);
data->transforming_liquid.push_back(p); data->transforming_liquid.push_back(p);
@ -1970,7 +1984,7 @@ void make_block(BlockMakeData *data)
// This can be done because water_found can only // This can be done because water_found can only
// turn to true and end up here after going through // turn to true and end up here after going through
// a single block. // a single block.
if(vmanip.m_data[i+1].getContent() != CONTENT_WATERSOURCE) if(vmanip.m_data[i+1].getContent() != LEGN(ndef, "CONTENT_WATERSOURCE"))
{ {
v3s16 p = v3s16(p2d.X, y+1, p2d.Y); v3s16 p = v3s16(p2d.X, y+1, p2d.Y);
data->transforming_liquid.push_back(p); data->transforming_liquid.push_back(p);
@ -2013,16 +2027,16 @@ void make_block(BlockMakeData *data)
u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y)); u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y));
for(s16 y=start_y; y>=node_min.Y-3; y--) for(s16 y=start_y; y>=node_min.Y-3; y--)
{ {
if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE) if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
water_detected = true; water_detected = true;
if(vmanip.m_data[i].getContent() == CONTENT_AIR) if(vmanip.m_data[i].getContent() == CONTENT_AIR)
air_detected = true; air_detected = true;
if((vmanip.m_data[i].getContent() == CONTENT_STONE if((vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_STONE")
|| vmanip.m_data[i].getContent() == CONTENT_GRASS || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS")
|| vmanip.m_data[i].getContent() == CONTENT_MUD || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD")
|| vmanip.m_data[i].getContent() == CONTENT_SAND || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_SAND")
|| vmanip.m_data[i].getContent() == CONTENT_GRAVEL || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRAVEL")
) && (air_detected || water_detected)) ) && (air_detected || water_detected))
{ {
if(current_depth == 0 && y <= WATER_LEVEL+2 if(current_depth == 0 && y <= WATER_LEVEL+2
@ -2043,23 +2057,23 @@ void make_block(BlockMakeData *data)
((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1)) ((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1))
); );
if (have_clay) if (have_clay)
vmanip.m_data[i] = MapNode(CONTENT_CLAY); vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_CLAY"));
else else
vmanip.m_data[i] = MapNode(CONTENT_SAND); vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));
} }
#if 1 #if 1
else if(current_depth==0 && !water_detected else if(current_depth==0 && !water_detected
&& y >= WATER_LEVEL && air_detected) && y >= WATER_LEVEL && air_detected)
vmanip.m_data[i] = MapNode(CONTENT_GRASS); vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRASS"));
#endif #endif
else else
vmanip.m_data[i] = MapNode(CONTENT_MUD); vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
} }
else else
{ {
if(vmanip.m_data[i].getContent() == CONTENT_MUD if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD")
|| vmanip.m_data[i].getContent() == CONTENT_GRASS) || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS"))
vmanip.m_data[i] = MapNode(CONTENT_STONE); vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE"));
} }
current_depth++; current_depth++;
@ -2113,7 +2127,7 @@ void make_block(BlockMakeData *data)
{ {
u32 i = data->vmanip->m_area.index(p); u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i]; MapNode *n = &data->vmanip->m_data[i];
if(n->getContent() != CONTENT_AIR && n->getContent() != CONTENT_WATERSOURCE && n->getContent() != CONTENT_IGNORE) if(n->getContent() != CONTENT_AIR && n->getContent() != LEGN(ndef, "CONTENT_WATERSOURCE") && n->getContent() != CONTENT_IGNORE)
{ {
found = true; found = true;
break; break;
@ -2127,17 +2141,17 @@ void make_block(BlockMakeData *data)
u32 i = data->vmanip->m_area.index(p); u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i]; MapNode *n = &data->vmanip->m_data[i];
if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS && n->getContent() != CONTENT_SAND) if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS") && n->getContent() != LEGN(ndef, "CONTENT_SAND"))
continue; continue;
// Papyrus grows only on mud and in water // Papyrus grows only on mud and in water
if(n->getContent() == CONTENT_MUD && y <= WATER_LEVEL) if(n->getContent() == LEGN(ndef, "CONTENT_MUD") && y <= WATER_LEVEL)
{ {
p.Y++; p.Y++;
make_papyrus(vmanip, p); make_papyrus(vmanip, p, ndef);
} }
// Trees grow only on mud and grass, on land // Trees grow only on mud and grass, on land
else if((n->getContent() == CONTENT_MUD || n->getContent() == CONTENT_GRASS) && y > WATER_LEVEL + 2) else if((n->getContent() == LEGN(ndef, "CONTENT_MUD") || n->getContent() == LEGN(ndef, "CONTENT_GRASS")) && y > WATER_LEVEL + 2)
{ {
p.Y++; p.Y++;
//if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5) //if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5)
@ -2150,16 +2164,16 @@ void make_block(BlockMakeData *data)
is_apple_tree = noise2d_perlin( is_apple_tree = noise2d_perlin(
0.5+(float)p.X/100, 0.5+(float)p.Z/100, 0.5+(float)p.X/100, 0.5+(float)p.Z/100,
data->seed+342902, 3, 0.45) > 0.2; data->seed+342902, 3, 0.45) > 0.2;
make_tree(vmanip, p, is_apple_tree); make_tree(vmanip, p, is_apple_tree, ndef);
} }
else else
make_jungletree(vmanip, p); make_jungletree(vmanip, p, ndef);
} }
// Cactii grow only on sand, on land // Cactii grow only on sand, on land
else if(n->getContent() == CONTENT_SAND && y > WATER_LEVEL + 2) else if(n->getContent() == LEGN(ndef, "CONTENT_SAND") && y > WATER_LEVEL + 2)
{ {
p.Y++; p.Y++;
make_cactus(vmanip, p); make_cactus(vmanip, p, ndef);
} }
} }
} }
@ -2188,8 +2202,8 @@ void make_block(BlockMakeData *data)
{ {
u32 i = data->vmanip->m_area.index(p); u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i]; MapNode *n = &data->vmanip->m_data[i];
if(data->nodemgr->get(*n).is_ground_content if(data->nodedef->get(*n).is_ground_content
|| n->getContent() == CONTENT_JUNGLETREE) || n->getContent() == LEGN(ndef, "CONTENT_JUNGLETREE"))
{ {
found = true; found = true;
break; break;
@ -2205,10 +2219,10 @@ void make_block(BlockMakeData *data)
continue; continue;
/*p.Y--; /*p.Y--;
if(vmanip.m_area.contains(p)) if(vmanip.m_area.contains(p))
vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_MUD; vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_MUD");
p.Y++;*/ p.Y++;*/
if(vmanip.m_area.contains(p)) if(vmanip.m_area.contains(p))
vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_JUNGLEGRASS; vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_JUNGLEGNRASS");
} }
} }
@ -2236,7 +2250,7 @@ void make_block(BlockMakeData *data)
/*{ /*{
u32 i = data->vmanip->m_area.index(v3s16(p)); u32 i = data->vmanip->m_area.index(v3s16(p));
MapNode *n = &data->vmanip->m_data[i]; MapNode *n = &data->vmanip->m_data[i];
if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS) if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS"))
continue; continue;
}*/ }*/
// Will be placed one higher // Will be placed one higher
@ -2271,7 +2285,7 @@ void make_block(BlockMakeData *data)
/*{ /*{
u32 i = data->vmanip->m_area.index(v3s16(p)); u32 i = data->vmanip->m_area.index(v3s16(p));
MapNode *n = &data->vmanip->m_data[i]; MapNode *n = &data->vmanip->m_data[i];
if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS) if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS"))
continue; continue;
}*/ }*/
// Will be placed one lower // Will be placed one lower
@ -2288,7 +2302,7 @@ BlockMakeData::BlockMakeData():
no_op(false), no_op(false),
vmanip(NULL), vmanip(NULL),
seed(0), seed(0),
nodemgr(NULL) nodedef(NULL)
{} {}
BlockMakeData::~BlockMakeData() BlockMakeData::~BlockMakeData()

View File

@ -43,7 +43,8 @@ namespace mapgen
void add_random_objects(MapBlock *block); void add_random_objects(MapBlock *block);
// Add a tree // Add a tree
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree); void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
bool is_apple_tree, INodeDefManager *ndef);
/* /*
These are used by FarMesh These are used by FarMesh
@ -59,7 +60,7 @@ namespace mapgen
u64 seed; u64 seed;
v3s16 blockpos; v3s16 blockpos;
UniqueQueue<v3s16> transforming_liquid; UniqueQueue<v3s16> transforming_liquid;
INodeDefManager *nodemgr; // Destructor deletes INodeDefManager *nodedef; // Destructor deletes
BlockMakeData(); BlockMakeData();
~BlockMakeData(); ~BlockMakeData();

View File

@ -45,7 +45,6 @@ TODO:
- Object visual client-side stuff - Object visual client-side stuff
- Blink effect - Blink effect
- Spritesheets and animation - Spritesheets and animation
- Named node types and dynamic id allocation per MapBlock
- LuaNodeMetadata - LuaNodeMetadata
blockdef.has_metadata = true/false blockdef.has_metadata = true/false
- Stores an inventory and stuff in a Settings object - Stores an inventory and stuff in a Settings object

View File

@ -987,7 +987,7 @@ Server::Server(
m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"), m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"),
m_lua(NULL), m_lua(NULL),
m_toolmgr(createToolDefManager()), m_toolmgr(createToolDefManager()),
m_nodemgr(createNodeDefManager()), m_nodedef(createNodeDefManager()),
m_thread(this), m_thread(this),
m_emergethread(this), m_emergethread(this),
m_time_counter(0), m_time_counter(0),
@ -1013,10 +1013,10 @@ Server::Server(
JMutexAutoLock envlock(m_env_mutex); JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex); JMutexAutoLock conlock(m_con_mutex);
infostream<<"m_nodemgr="<<m_nodemgr<<std::endl; infostream<<"m_nodedef="<<m_nodedef<<std::endl;
// Initialize default node definitions // Initialize default node definitions
content_mapnode_init(m_nodemgr); content_mapnode_init(m_nodedef);
// Add default global mod path // Add default global mod path
m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods"); m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
@ -1146,7 +1146,7 @@ Server::~Server()
delete m_env; delete m_env;
delete m_toolmgr; delete m_toolmgr;
delete m_nodemgr; delete m_nodedef;
// Deinitialize scripting // Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl; infostream<<"Server: Deinitializing scripting"<<std::endl;
@ -2143,7 +2143,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
SendToolDef(m_con, peer_id, m_toolmgr); SendToolDef(m_con, peer_id, m_toolmgr);
// Send node definitions // Send node definitions
SendNodeDef(m_con, peer_id, m_nodemgr); SendNodeDef(m_con, peer_id, m_nodedef);
// Send textures // Send textures
SendTextures(peer_id); SendTextures(peer_id);
@ -2530,14 +2530,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
{ {
MapNode n = m_env->getMap().getNode(p_under); MapNode n = m_env->getMap().getNode(p_under);
// Get mineral // Get mineral
mineral = n.getMineral(m_nodemgr); mineral = n.getMineral(m_nodedef);
// Get material at position // Get material at position
material = n.getContent(); material = n.getContent();
// If not yet cancelled // If not yet cancelled
if(cannot_remove_node == false) if(cannot_remove_node == false)
{ {
// If it's not diggable, do nothing // If it's not diggable, do nothing
if(m_nodemgr->get(material).diggable == false) if(m_nodedef->get(material).diggable == false)
{ {
infostream<<"Server: Not finishing digging: " infostream<<"Server: Not finishing digging: "
<<"Node not diggable" <<"Node not diggable"
@ -2633,7 +2633,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
ToolDiggingProperties tp = ToolDiggingProperties tp =
m_toolmgr->getDiggingProperties(toolname); m_toolmgr->getDiggingProperties(toolname);
DiggingProperties prop = DiggingProperties prop =
getDiggingProperties(material, &tp, m_nodemgr); getDiggingProperties(material, &tp, m_nodedef);
if(prop.diggable == false) if(prop.diggable == false)
{ {
@ -2663,7 +2663,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// If not mineral // If not mineral
if(item == NULL) if(item == NULL)
{ {
const std::string &dug_s = m_nodemgr->get(material).dug_item; const std::string &dug_s = m_nodedef->get(material).dug_item;
if(dug_s != "") if(dug_s != "")
{ {
std::istringstream is(dug_s, std::ios::binary); std::istringstream is(dug_s, std::ios::binary);
@ -2689,8 +2689,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// If not mineral // If not mineral
if(item == NULL) if(item == NULL)
{ {
const std::string &extra_dug_s = m_nodemgr->get(material).extra_dug_item; const std::string &extra_dug_s = m_nodedef->get(material).extra_dug_item;
s32 extra_rarity = m_nodemgr->get(material).extra_dug_item_rarity; s32 extra_rarity = m_nodedef->get(material).extra_dug_item_rarity;
if(extra_dug_s != "" && extra_rarity != 0 if(extra_dug_s != "" && extra_rarity != 0
&& myrand() % extra_rarity == 0) && myrand() % extra_rarity == 0)
{ {
@ -2766,7 +2766,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
<<" because privileges are "<<getPlayerPrivs(player) <<" because privileges are "<<getPlayerPrivs(player)
<<std::endl; <<std::endl;
if(m_nodemgr->get(n2).buildable_to == false if(m_nodedef->get(n2).buildable_to == false
|| no_enough_privs) || no_enough_privs)
{ {
// Client probably has wrong data. // Client probably has wrong data.
@ -2804,11 +2804,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
<<" at "<<PP(p_under)<<std::endl; <<" at "<<PP(p_under)<<std::endl;
// Calculate direction for wall mounted stuff // Calculate direction for wall mounted stuff
if(m_nodemgr->get(n).wall_mounted) if(m_nodedef->get(n).wall_mounted)
n.param2 = packDir(p_under - p_over); n.param2 = packDir(p_under - p_over);
// Calculate the direction for furnaces and chests and stuff // Calculate the direction for furnaces and chests and stuff
if(m_nodemgr->get(n).param_type == CPT_FACEDIR_SIMPLE) if(m_nodedef->get(n).param_type == CPT_FACEDIR_SIMPLE)
{ {
v3f playerpos = player->getPosition(); v3f playerpos = player->getPosition();
v3f blockpos = intToFloat(p_over, BS) - playerpos; v3f blockpos = intToFloat(p_over, BS) - playerpos;
@ -2879,7 +2879,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
Calculate special events Calculate special events
*/ */
/*if(n.d == CONTENT_MESE) /*if(n.d == LEGN(m_nodedef, "CONTENT_MESE"))
{ {
u32 count = 0; u32 count = 0;
for(s16 z=-1; z<=1; z++) for(s16 z=-1; z<=1; z++)
@ -3036,7 +3036,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p); NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(!meta) if(!meta)
return; return;
if(meta->typeId() != CONTENT_SIGN_WALL) if(meta->typeId() != LEGN(m_nodedef, "CONTENT_SIGN_WALL"))
return; return;
SignNodeMetadata *signmeta = (SignNodeMetadata*)meta; SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
signmeta->setText(text); signmeta->setText(text);
@ -3162,7 +3162,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
p.Y = stoi(fn.next(",")); p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(",")); p.Z = stoi(fn.next(","));
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p); NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta && meta->typeId() == CONTENT_LOCKABLE_CHEST) { if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta; LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
if (lcm->getOwner() != player->getName()) if (lcm->getOwner() != player->getName())
return; return;
@ -3180,7 +3180,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
p.Y = stoi(fn.next(",")); p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(",")); p.Z = stoi(fn.next(","));
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p); NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta && meta->typeId() == CONTENT_LOCKABLE_CHEST) { if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta; LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
if (lcm->getOwner() != player->getName()) if (lcm->getOwner() != player->getName())
return; return;
@ -4422,7 +4422,7 @@ IToolDefManager* Server::getToolDefManager()
} }
INodeDefManager* Server::getNodeDefManager() INodeDefManager* Server::getNodeDefManager()
{ {
return m_nodemgr; return m_nodedef;
} }
ITextureSource* Server::getTextureSource() ITextureSource* Server::getTextureSource()
{ {
@ -4430,7 +4430,7 @@ ITextureSource* Server::getTextureSource()
} }
u16 Server::allocateUnknownNodeId(const std::string &name) u16 Server::allocateUnknownNodeId(const std::string &name)
{ {
return m_nodemgr->allocateDummy(name); return m_nodedef->allocateDummy(name);
} }
IWritableToolDefManager* Server::getWritableToolDefManager() IWritableToolDefManager* Server::getWritableToolDefManager()
@ -4439,7 +4439,7 @@ IWritableToolDefManager* Server::getWritableToolDefManager()
} }
IWritableNodeDefManager* Server::getWritableNodeDefManager() IWritableNodeDefManager* Server::getWritableNodeDefManager()
{ {
return m_nodemgr; return m_nodedef;
} }
v3f findSpawnPos(ServerMap &map) v3f findSpawnPos(ServerMap &map)

View File

@ -633,7 +633,7 @@ private:
IWritableToolDefManager *m_toolmgr; IWritableToolDefManager *m_toolmgr;
// Node definition manager // Node definition manager
IWritableNodeDefManager *m_nodemgr; IWritableNodeDefManager *m_nodedef;
/* /*
Threads Threads

View File

@ -229,7 +229,7 @@ struct TestMapNode
// Transparency // Transparency
n.setContent(CONTENT_AIR); n.setContent(CONTENT_AIR);
assert(nodedef->get(n).light_propagates == true); assert(nodedef->get(n).light_propagates == true);
n.setContent(CONTENT_STONE); n.setContent(LEGN(nodedef, "CONTENT_STONE"));
assert(nodedef->get(n).light_propagates == false); assert(nodedef->get(n).light_propagates == false);
} }
}; };