Sounds: Various little improvements (#12486)

Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum.
master
SmallJoker 2022-07-09 22:32:24 +02:00 committed by GitHub
parent 051181fa6e
commit e51f474613
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 112 additions and 108 deletions

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@ -51,10 +51,8 @@ public:
// playSound functions return -1 on failure, otherwise a handle to the
// sound. If name=="", call should be ignored without error.
virtual int playSound(const std::string &name, bool loop, float volume,
float fade = 0.0f, float pitch = 1.0f) = 0;
virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
float pitch = 1.0f) = 0;
virtual int playSound(const SimpleSoundSpec &spec) = 0;
virtual int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos) = 0;
virtual void stopSound(int sound) = 0;
virtual bool soundExists(int sound) = 0;
virtual void updateSoundPosition(int sound, v3f pos) = 0;
@ -62,15 +60,6 @@ public:
virtual float getSoundGain(int id) = 0;
virtual void step(float dtime) = 0;
virtual void fadeSound(int sound, float step, float gain) = 0;
int playSound(const SimpleSoundSpec &spec)
{
return playSound(spec.name, spec.loop, spec.gain, spec.fade, spec.pitch);
}
int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos)
{
return playSoundAt(spec.name, spec.loop, spec.gain, pos, spec.pitch);
}
};
class DummySoundManager : public ISoundManager
@ -88,16 +77,9 @@ public:
{
}
void setListenerGain(float gain) {}
int playSound(const std::string &name, bool loop, float volume, float fade,
float pitch)
{
return 0;
}
int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
float pitch)
{
return 0;
}
int playSound(const SimpleSoundSpec &spec) { return -1; }
int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos) { return -1; }
void stopSound(int sound) {}
bool soundExists(int sound) { return false; }
void updateSoundPosition(int sound, v3f pos) {}

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@ -322,7 +322,7 @@ private:
OnDemandSoundFetcher *m_fetcher;
ALCdevice *m_device;
ALCcontext *m_context;
int m_next_id;
u16 m_last_used_id = 0; // only access within getFreeId() !
std::unordered_map<std::string, std::vector<SoundBuffer*>> m_buffers;
std::unordered_map<int, PlayingSound*> m_sounds_playing;
struct FadeState {
@ -342,8 +342,7 @@ public:
OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
m_fetcher(fetcher),
m_device(smg->m_device.get()),
m_context(smg->m_context.get()),
m_next_id(1)
m_context(smg->m_context.get())
{
infostream << "Audio: Initialized: OpenAL " << std::endl;
}
@ -379,6 +378,22 @@ public:
infostream << "Audio: Deinitialized." << std::endl;
}
u16 getFreeId()
{
u16 startid = m_last_used_id;
while (!isFreeId(++m_last_used_id)) {
if (m_last_used_id == startid)
return 0;
}
return m_last_used_id;
}
inline bool isFreeId(int id) const
{
return id > 0 && m_sounds_playing.find(id) == m_sounds_playing.end();
}
void step(float dtime)
{
doFades(dtime);
@ -437,7 +452,7 @@ public:
<< std::endl;
assert(buf);
PlayingSound *sound = new PlayingSound;
assert(sound);
warn_if_error(alGetError(), "before createPlayingSoundAt");
alGenSources(1, &sound->source_id);
alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
@ -463,28 +478,17 @@ public:
{
assert(buf);
PlayingSound *sound = createPlayingSound(buf, loop, volume, pitch);
if(!sound)
if (!sound)
return -1;
int id = m_next_id++;
m_sounds_playing[id] = sound;
return id;
}
int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos,
float pitch)
{
assert(buf);
PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch);
if(!sound)
return -1;
int id = m_next_id++;
m_sounds_playing[id] = sound;
return id;
int handle = getFreeId();
m_sounds_playing[handle] = sound;
return handle;
}
void deleteSound(int id)
{
std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
auto i = m_sounds_playing.find(id);
if(i == m_sounds_playing.end())
return;
PlayingSound *sound = i->second;
@ -580,39 +584,46 @@ public:
alListenerf(AL_GAIN, gain);
}
int playSound(const std::string &name, bool loop, float volume, float fade, float pitch)
int playSound(const SimpleSoundSpec &spec)
{
maintain();
if (name.empty())
if (spec.name.empty())
return 0;
SoundBuffer *buf = getFetchBuffer(name);
SoundBuffer *buf = getFetchBuffer(spec.name);
if(!buf){
infostream << "OpenALSoundManager: \"" << name << "\" not found."
infostream << "OpenALSoundManager: \"" << spec.name << "\" not found."
<< std::endl;
return -1;
}
int handle = -1;
if (fade > 0) {
handle = playSoundRaw(buf, loop, 0.0f, pitch);
fadeSound(handle, fade, volume);
if (spec.fade > 0) {
handle = playSoundRaw(buf, spec.loop, 0.0f, spec.pitch);
fadeSound(handle, spec.fade, spec.gain);
} else {
handle = playSoundRaw(buf, loop, volume, pitch);
handle = playSoundRaw(buf, spec.loop, spec.gain, spec.pitch);
}
return handle;
}
int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)
int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos)
{
maintain();
if (name.empty())
if (spec.name.empty())
return 0;
SoundBuffer *buf = getFetchBuffer(name);
if(!buf){
infostream << "OpenALSoundManager: \"" << name << "\" not found."
SoundBuffer *buf = getFetchBuffer(spec.name);
if (!buf) {
infostream << "OpenALSoundManager: \"" << spec.name << "\" not found."
<< std::endl;
return -1;
}
return playSoundRawAt(buf, loop, volume, pos, pitch);
PlayingSound *sound = createPlayingSoundAt(buf, spec.loop, spec.gain, pos, spec.pitch);
if (!sound)
return -1;
int handle = getFreeId();
m_sounds_playing[handle] = sound;
return handle;
}
void stopSound(int sound)
@ -624,8 +635,9 @@ public:
void fadeSound(int soundid, float step, float gain)
{
// Ignore the command if step isn't valid.
if (step == 0)
if (step == 0 || soundid < 0)
return;
float current_gain = getSoundGain(soundid);
step = gain - current_gain > 0 ? abs(step) : -abs(step);
if (m_sounds_fading.find(soundid) != m_sounds_fading.end()) {

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@ -4498,7 +4498,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
if ((s.ftype == f_TabHeader) &&
(s.fid == event.GUIEvent.Caller->getID())) {
if (!s.sound.empty() && m_sound_manager)
m_sound_manager->playSound(s.sound, false, 1.0f);
m_sound_manager->playSound(SimpleSoundSpec(s.sound, false, 1.0f));
s.send = true;
acceptInput();
s.send = false;
@ -4543,7 +4543,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
if (s.ftype == f_Button || s.ftype == f_CheckBox) {
if (!s.sound.empty() && m_sound_manager)
m_sound_manager->playSound(s.sound, false, 1.0f);
m_sound_manager->playSound(SimpleSoundSpec(s.sound, false, 1.0f));
s.send = true;
if (s.is_exit) {
@ -4568,7 +4568,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
}
}
if (!s.sound.empty() && m_sound_manager)
m_sound_manager->playSound(s.sound, false, 1.0f);
m_sound_manager->playSound(SimpleSoundSpec(s.sound, false, 1.0f));
s.send = true;
acceptInput(quit_mode_no);
@ -4586,7 +4586,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
s.fdefault = L"";
} else if (s.ftype == f_Unknown || s.ftype == f_HyperText) {
if (!s.sound.empty() && m_sound_manager)
m_sound_manager->playSound(s.sound, false, 1.0f);
m_sound_manager->playSound(SimpleSoundSpec(s.sound, false, 1.0f));
s.send = true;
acceptInput();
s.send = false;

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@ -820,12 +820,12 @@ void Client::handleCommand_PlaySound(NetworkPacket* pkt)
s32 server_id;
SimpleSoundSpec spec;
u8 type; // 0=local, 1=positional, 2=object
SoundLocation type; // 0=local, 1=positional, 2=object
v3f pos;
u16 object_id;
bool ephemeral = false;
*pkt >> server_id >> spec.name >> spec.gain >> type >> pos >> object_id >> spec.loop;
*pkt >> server_id >> spec.name >> spec.gain >> (u8 &)type >> pos >> object_id >> spec.loop;
try {
*pkt >> spec.fade;
@ -836,22 +836,20 @@ void Client::handleCommand_PlaySound(NetworkPacket* pkt)
// Start playing
int client_id = -1;
switch(type) {
case 0: // local
client_id = m_sound->playSound(spec);
break;
case 1: // positional
client_id = m_sound->playSoundAt(spec, pos);
break;
case 2:
{ // object
case SoundLocation::Local:
client_id = m_sound->playSound(spec);
break;
case SoundLocation::Position:
client_id = m_sound->playSoundAt(spec, pos);
break;
case SoundLocation::Object:
{
ClientActiveObject *cao = m_env.getActiveObject(object_id);
if (cao)
pos = cao->getPosition();
client_id = m_sound->playSoundAt(spec, pos);
break;
}
default:
break;
}
if (client_id != -1) {

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@ -1056,7 +1056,7 @@ void read_server_sound_params(lua_State *L, int index,
if(!lua_isnil(L, -1)){
v3f p = read_v3f(L, -1)*BS;
params.pos = p;
params.type = ServerPlayingSound::SSP_POSITIONAL;
params.type = SoundLocation::Position;
}
lua_pop(L, 1);
lua_getfield(L, index, "object");
@ -1065,7 +1065,7 @@ void read_server_sound_params(lua_State *L, int index,
ServerActiveObject *sao = ObjectRef::getobject(ref);
if(sao){
params.object = sao->getId();
params.type = ServerPlayingSound::SSP_OBJECT;
params.type = SoundLocation::Object;
}
}
lua_pop(L, 1);

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@ -268,30 +268,32 @@ int ModApiClient::l_sound_play(lua_State *L)
SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
SoundLocation type = SoundLocation::Local;
float gain = 1.0f;
float pitch = 1.0f;
bool looped = false;
s32 handle;
v3f position;
if (lua_istable(L, 2)) {
getfloatfield(L, 2, "gain", gain);
getfloatfield(L, 2, "pitch", pitch);
getboolfield(L, 2, "loop", looped);
getfloatfield(L, 2, "pitch", spec.pitch);
getboolfield(L, 2, "loop", spec.loop);
lua_getfield(L, 2, "pos");
if (!lua_isnil(L, -1)) {
v3f pos = read_v3f(L, -1) * BS;
position = read_v3f(L, -1) * BS;
type = SoundLocation::Position;
lua_pop(L, 1);
handle = sound->playSoundAt(
spec.name, looped, gain * spec.gain, pos, pitch);
lua_pushinteger(L, handle);
return 1;
}
}
handle = sound->playSound(spec.name, looped, gain * spec.gain, spec.fade, pitch);
lua_pushinteger(L, handle);
spec.gain *= gain;
s32 handle;
if (type == SoundLocation::Local)
handle = sound->playSound(spec);
else
handle = sound->playSoundAt(spec, position);
lua_pushinteger(L, handle);
return 1;
}

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@ -138,21 +138,27 @@ void *ServerThread::run()
v3f ServerPlayingSound::getPos(ServerEnvironment *env, bool *pos_exists) const
{
if(pos_exists) *pos_exists = false;
switch(type){
case SSP_LOCAL:
if (pos_exists)
*pos_exists = false;
switch (type ){
case SoundLocation::Local:
return v3f(0,0,0);
case SSP_POSITIONAL:
if(pos_exists) *pos_exists = true;
case SoundLocation::Position:
if (pos_exists)
*pos_exists = true;
return pos;
case SSP_OBJECT: {
if(object == 0)
return v3f(0,0,0);
ServerActiveObject *sao = env->getActiveObject(object);
if(!sao)
return v3f(0,0,0);
if(pos_exists) *pos_exists = true;
return sao->getBasePosition(); }
case SoundLocation::Object:
{
if (object == 0)
return v3f(0,0,0);
ServerActiveObject *sao = env->getActiveObject(object);
if (!sao)
return v3f(0,0,0);
if (pos_exists)
*pos_exists = true;
return sao->getBasePosition();
}
}
return v3f(0,0,0);
}
@ -2071,9 +2077,9 @@ s32 Server::playSound(ServerPlayingSound &params, bool ephemeral)
{
// Find out initial position of sound
bool pos_exists = false;
v3f pos = params.getPos(m_env, &pos_exists);
const v3f pos = params.getPos(m_env, &pos_exists);
// If position is not found while it should be, cancel sound
if(pos_exists != (params.type != ServerPlayingSound::SSP_LOCAL))
if(pos_exists != (params.type != SoundLocation::Local))
return -1;
// Filter destination clients

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@ -99,11 +99,7 @@ struct MediaInfo
// Combines the pure sound (SimpleSoundSpec) with positional information
struct ServerPlayingSound
{
enum Type {
SSP_LOCAL,
SSP_POSITIONAL,
SSP_OBJECT
} type = SSP_LOCAL;
SoundLocation type = SoundLocation::Local;
float gain = 1.0f; // for amplification of the base sound
float max_hear_distance = 32 * BS;

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@ -59,3 +59,11 @@ struct SimpleSoundSpec
float pitch = 1.0f;
bool loop = false;
};
// The order must not be changed. This is sent over the network.
enum class SoundLocation : u8 {
Local,
Position,
Object
};