DevTest: Add nodes and items for testing overlays (#12304)

master
Wuzzy 2022-05-27 19:39:36 +00:00 committed by GitHub
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commit fe299e24d6
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@ -0,0 +1,55 @@
local S = minetest.get_translator("testitems")
--
-- Texture overlays for items
--
-- For the global overlay color test
local GLOBAL_COLOR_ARG = "orange"
-- Punch handler to set random color with "color" argument in item metadata
local overlay_on_use = function(itemstack, user, pointed_thing)
local meta = itemstack:get_meta()
local color = math.random(0x0, 0xFFFFFF)
local colorstr = string.format("#%06x", color)
meta:set_string("color", colorstr)
minetest.log("action", "[testitems] Color of "..itemstack:get_name().." changed to "..colorstr)
return itemstack
end
-- Place handler to clear item metadata color
local overlay_on_place = function(itemstack, user, pointed_thing)
local meta = itemstack:get_meta()
meta:set_string("color", "")
return itemstack
end
minetest.register_craftitem("testitems:overlay_meta", {
description = S("Texture Overlay Test Item, Meta Color") .. "\n" ..
S("Image must be a square with rainbow cross (inventory and wield)") .. "\n" ..
S("Item meta color must only change square color") .. "\n" ..
S("Punch: Set random color") .. "\n" ..
S("Place: Clear color"),
-- Base texture: A grayscale square (can be colorized)
inventory_image = "testitems_overlay_base.png",
wield_image = "testitems_overlay_base.png",
-- Overlay: A rainbow cross (NOT to be colorized!)
inventory_overlay = "testitems_overlay_overlay.png",
wield_overlay = "testitems_overlay_overlay.png",
on_use = overlay_on_use,
on_place = overlay_on_place,
on_secondary_use = overlay_on_place,
})
minetest.register_craftitem("testitems:overlay_global", {
description = S("Texture Overlay Test Item, Global Color") .. "\n" ..
S("Image must be an orange square with rainbow cross (inventory and wield)"),
-- Base texture: A grayscale square (to be colorized)
inventory_image = "testitems_overlay_base.png",
wield_image = "testitems_overlay_base.png",
-- Overlay: A rainbow cross (NOT to be colorized!)
inventory_overlay = "testitems_overlay_overlay.png",
wield_overlay = "testitems_overlay_overlay.png",
color = GLOBAL_COLOR_ARG,
})

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name = testitems
description = Test mod to test misc. items that are neither tools nor nodes

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@ -8,3 +8,4 @@ dofile(path.."/properties.lua")
dofile(path.."/liquids.lua")
dofile(path.."/light.lua")
dofile(path.."/textures.lua")
dofile(path.."/overlays.lua")

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local S = minetest.get_translator("testnodes")
minetest.register_node("testnodes:overlay", {
description = S("Texture Overlay Test Node") .. "\n" ..
S("Uncolorized"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
groups = { dig_immediate = 2 },
})
minetest.register_node("testnodes:overlay_color_all", {
description = S("Texture Overlay Test Node, Colorized") .. "\n" ..
S("param2 changes color"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
minetest.register_node("testnodes:overlay_color_overlay", {
description = S("Texture Overlay Test Node, Colorized Overlay") .. "\n" ..
S("param2 changes color of overlay"),
tiles = {{name = "testnodes_overlayable.png", color="white"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
minetest.register_node("testnodes:overlay_color_overlayed", {
description = S("Texture Overlay Test Node, Colorized Base") .. "\n" ..
S("param2 changes color of base texture"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png", color="white"}},
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
local global_overlay_color = "#FF2000"
minetest.register_node("testnodes:overlay_global", {
description = S("Texture Overlay Test Node, Global Color") .. "\n" ..
S("Global color = @1", global_overlay_color),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
color = global_overlay_color,
groups = { dig_immediate = 2 },
})
minetest.register_node("testnodes:overlay_global_color_all", {
description = S("Texture Overlay Test Node, Global Color + Colorized") .. "\n" ..
S("Global color = @1", global_overlay_color) .. "\n" ..
S("param2 changes color"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
color = global_overlay_color,
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
minetest.register_node("testnodes:overlay_global_color_overlay", {
description = S("Texture Overlay Test Node, Global Color + Colorized Overlay") .. "\n" ..
S("Global color = @1", global_overlay_color) .. "\n" ..
S("param2 changes color of overlay"),
tiles = {{name = "testnodes_overlayable.png", color=global_overlay_color}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
color = global_overlay_color,
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
minetest.register_node("testnodes:overlay_global_color_overlayed", {
description = S("Texture Overlay Test Node, Global Color + Colorized Base") .. "\n" ..
S("Global color = @1", global_overlay_color) .. "\n" ..
S("param2 changes color of base texture"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png", color=global_overlay_color}},
color = global_overlay_color,
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})

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