minetest/client/shaders/minimap_shader/opengl_vertex.glsl

16 lines
271 B
GLSL

uniform mat4 mWorld;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
void main(void)
{
varTexCoord = inTexCoord0.st;
gl_Position = mWorldViewProj * inVertexPosition;
#ifdef GL_ES
varColor = inVertexColor.bgra;
#else
varColor = inVertexColor;
#endif
}