minetest/src/unittest/test_lua.cpp

80 lines
1.8 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2021 TurkeyMcMac, Jude Melton-Houghton <jwmhjwmh@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
class TestLua : public TestBase
{
public:
TestLua() { TestManager::registerTestModule(this); }
const char *getName() { return "TestLua"; }
void runTests(IGameDef *gamedef);
void testLuaDestructors();
};
static TestLua g_test_instance;
void TestLua::runTests(IGameDef *gamedef)
{
TEST(testLuaDestructors);
}
////////////////////////////////////////////////////////////////////////////////
namespace
{
class DestructorDetector {
bool *did_destruct;
public:
DestructorDetector(bool *did_destruct) : did_destruct(did_destruct)
{
*did_destruct = false;
}
~DestructorDetector()
{
*did_destruct = true;
}
};
}
void TestLua::testLuaDestructors()
{
bool did_destruct = false;
lua_State *L = luaL_newstate();
lua_cpcall(L, [](lua_State *L) -> int {
DestructorDetector d(reinterpret_cast<bool*>(lua_touserdata(L, 1)));
luaL_error(L, "error");
return 0;
}, &did_destruct);
lua_close(L);
UASSERT(did_destruct);
}