minetest/src/unittest/test_servermodmanager.cpp

202 lines
5.9 KiB
C++

/*
Minetest
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include <algorithm>
#include "server/mods.h"
#include "settings.h"
#include "test_config.h"
#include "util/string.h"
class TestServerModManager : public TestBase
{
public:
TestServerModManager() { TestManager::registerTestModule(this); }
const char *getName() { return "TestServerModManager"; }
void runTests(IGameDef *gamedef);
void testCreation();
void testIsConsistent();
void testUnsatisfiedMods();
void testGetMods();
void testGetModsWrongDir();
void testGetModspec();
void testGetModNamesWrongDir();
void testGetModNames();
void testGetModMediaPathsWrongDir();
void testGetModMediaPaths();
};
static TestServerModManager g_test_instance;
void TestServerModManager::runTests(IGameDef *gamedef)
{
const char *saved_env_mt_subgame_path = getenv("MINETEST_SUBGAME_PATH");
const char *saved_env_mt_mod_path = getenv("MINETEST_MOD_PATH");
#ifdef WIN32
{
std::string subgame_path("MINETEST_SUBGAME_PATH=");
subgame_path.append(TEST_SUBGAME_PATH);
_putenv(subgame_path.c_str());
std::string mod_path("MINETEST_MOD_PATH=");
mod_path.append(TEST_MOD_PATH);
_putenv(mod_path.c_str());
}
#else
setenv("MINETEST_SUBGAME_PATH", TEST_SUBGAME_PATH, 1);
setenv("MINETEST_MOD_PATH", TEST_MOD_PATH, 1);
#endif
TEST(testCreation);
TEST(testIsConsistent);
TEST(testGetModsWrongDir);
TEST(testUnsatisfiedMods);
TEST(testGetMods);
TEST(testGetModspec);
TEST(testGetModNamesWrongDir);
TEST(testGetModNames);
TEST(testGetModMediaPathsWrongDir);
TEST(testGetModMediaPaths);
#ifdef WIN32
{
std::string subgame_path("MINETEST_SUBGAME_PATH=");
if (saved_env_mt_subgame_path)
subgame_path.append(saved_env_mt_subgame_path);
_putenv(subgame_path.c_str());
std::string mod_path("MINETEST_MOD_PATH=");
if (saved_env_mt_mod_path)
mod_path.append(saved_env_mt_mod_path);
_putenv(mod_path.c_str());
}
#else
if (saved_env_mt_subgame_path)
setenv("MINETEST_SUBGAME_PATH", saved_env_mt_subgame_path, 1);
else
unsetenv("MINETEST_SUBGAME_PATH");
if (saved_env_mt_mod_path)
setenv("MINETEST_MOD_PATH", saved_env_mt_mod_path, 1);
else
unsetenv("MINETEST_MOD_PATH");
#endif
}
void TestServerModManager::testCreation()
{
std::string path = std::string(TEST_WORLDDIR) + DIR_DELIM + "world.mt";
Settings world_config;
world_config.set("gameid", "devtest");
world_config.set("load_mod_test_mod", "true");
UASSERTEQ(bool, world_config.updateConfigFile(path.c_str()), true);
ServerModManager sm(TEST_WORLDDIR);
}
void TestServerModManager::testGetModsWrongDir()
{
// Test in non worlddir to ensure no mods are found
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
UASSERTEQ(bool, sm.getMods().empty(), true);
}
void TestServerModManager::testUnsatisfiedMods()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
UASSERTEQ(bool, sm.getUnsatisfiedMods().empty(), true);
}
void TestServerModManager::testIsConsistent()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
UASSERTEQ(bool, sm.isConsistent(), true);
}
void TestServerModManager::testGetMods()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
const auto &mods = sm.getMods();
UASSERTEQ(bool, mods.empty(), false);
// Ensure we found basenodes mod (part of devtest)
// and test_mod (for testing MINETEST_MOD_PATH).
bool default_found = false;
bool test_mod_found = false;
for (const auto &m : mods) {
if (m.name == "basenodes")
default_found = true;
if (m.name == "test_mod")
test_mod_found = true;
// Verify if paths are not empty
UASSERTEQ(bool, m.path.empty(), false);
}
UASSERTEQ(bool, default_found, true);
UASSERTEQ(bool, test_mod_found, true);
}
void TestServerModManager::testGetModspec()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
UASSERTEQ(const ModSpec *, sm.getModSpec("wrongmod"), NULL);
UASSERT(sm.getModSpec("basenodes") != NULL);
}
void TestServerModManager::testGetModNamesWrongDir()
{
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
std::vector<std::string> result;
sm.getModNames(result);
UASSERTEQ(bool, result.empty(), true);
}
void TestServerModManager::testGetModNames()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
std::vector<std::string> result;
sm.getModNames(result);
UASSERTEQ(bool, result.empty(), false);
UASSERT(std::find(result.begin(), result.end(), "basenodes") != result.end());
}
void TestServerModManager::testGetModMediaPathsWrongDir()
{
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
std::vector<std::string> result;
sm.getModsMediaPaths(result);
UASSERTEQ(bool, result.empty(), true);
}
void TestServerModManager::testGetModMediaPaths()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
std::vector<std::string> result;
sm.getModsMediaPaths(result);
UASSERTEQ(bool, result.empty(), false);
// Test media overriding:
// unittests depends on basenodes to override default_dirt.png,
// thus the unittests texture path must come first in the returned media paths to take priority
auto it = std::find(result.begin(), result.end(), sm.getModSpec("unittests")->path + DIR_DELIM + "textures");
UASSERT(it != result.end());
UASSERT(std::find(++it, result.end(), sm.getModSpec("basenodes")->path + DIR_DELIM + "textures") != result.end());
}