minetest/src/serverremoteplayer.cpp

266 lines
5.8 KiB
C++

/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "serverremoteplayer.h"
#include "main.h" // For g_settings
#include "settings.h"
#include "log.h"
#include "gamedef.h"
#include "inventory.h"
#include "environment.h"
#include "tool.h"
ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
Player(env->getGameDef()),
ServerActiveObject(env, v3f(0,0,0)),
m_last_good_position(0,0,0),
m_last_good_position_age(0),
m_wield_index(0),
m_inventory_not_sent(false),
m_hp_not_sent(false),
m_is_in_environment(false),
m_time_from_last_punch(0),
m_position_not_sent(false)
{
}
ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
const char *name_):
Player(env->getGameDef()),
ServerActiveObject(env, pos_),
m_last_good_position(0,0,0),
m_last_good_position_age(0),
m_wield_index(0),
m_inventory_not_sent(false),
m_hp_not_sent(false),
m_is_in_environment(false),
m_time_from_last_punch(0),
m_position_not_sent(false)
{
setPosition(pos_);
peer_id = peer_id_;
updateName(name_);
}
ServerRemotePlayer::~ServerRemotePlayer()
{
}
void ServerRemotePlayer::setPosition(const v3f &position)
{
Player::setPosition(position);
ServerActiveObject::setBasePosition(position);
m_position_not_sent = true;
}
Inventory* ServerRemotePlayer::getInventory()
{
return &inventory;
}
const Inventory* ServerRemotePlayer::getInventory() const
{
return &inventory;
}
InventoryLocation ServerRemotePlayer::getInventoryLocation() const
{
InventoryLocation loc;
loc.setPlayer(getName());
return loc;
}
void ServerRemotePlayer::setInventoryModified()
{
m_inventory_not_sent = true;
}
std::string ServerRemotePlayer::getWieldList() const
{
return "main";
}
int ServerRemotePlayer::getWieldIndex() const
{
return m_wield_index;
}
void ServerRemotePlayer::setWieldIndex(int i)
{
m_wield_index = i;
}
/* ServerActiveObject interface */
void ServerRemotePlayer::addedToEnvironment()
{
assert(!m_is_in_environment);
m_is_in_environment = true;
}
void ServerRemotePlayer::removingFromEnvironment()
{
assert(m_is_in_environment);
m_is_in_environment = false;
}
bool ServerRemotePlayer::unlimitedTransferDistance() const
{
return g_settings->getBool("unlimited_player_transfer_distance");
}
void ServerRemotePlayer::step(float dtime, bool send_recommended)
{
m_time_from_last_punch += dtime;
if(send_recommended == false)
return;
if(m_position_not_sent)
{
m_position_not_sent = false;
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, 0);
// pos
writeV3F1000(os, getPosition());
// yaw
writeF1000(os, getYaw());
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
}
std::string ServerRemotePlayer::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
// name
os<<serializeString(getName());
// pos
writeV3F1000(os, getPosition());
// yaw
writeF1000(os, getYaw());
// dead
writeU8(os, getHP() == 0);
return os.str();
}
std::string ServerRemotePlayer::getStaticData()
{
assert(0);
return "";
}
int ServerRemotePlayer::punch(v3f dir,
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
float time_from_last_punch)
{
if(!toolcap)
return 0;
// No effect if PvP disabled
if(g_settings->getBool("enable_pvp") == false){
if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER)
return 0;
}
// "Material" groups of the player
ItemGroupList groups;
groups["choppy"] = 2;
groups["fleshy"] = 3;
HitParams hitparams = getHitParams(groups, toolcap, time_from_last_punch);
actionstream<<"Player "<<getName()<<" punched by "
<<puncher->getDescription()<<", damage "<<hitparams.hp
<<" HP"<<std::endl;
setHP(getHP() - hitparams.hp);
if(hitparams.hp != 0)
{
std::ostringstream os(std::ios::binary);
// command (1 = punched)
writeU8(os, 1);
// damage
writeS16(os, hitparams.hp);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
return hitparams.wear;
}
void ServerRemotePlayer::rightClick(ServerActiveObject *clicker)
{
}
void ServerRemotePlayer::setPos(v3f pos)
{
setPosition(pos);
// Movement caused by this command is always valid
m_last_good_position = pos;
m_last_good_position_age = 0;
}
void ServerRemotePlayer::moveTo(v3f pos, bool continuous)
{
setPosition(pos);
// Movement caused by this command is always valid
m_last_good_position = pos;
m_last_good_position_age = 0;
}
void ServerRemotePlayer::setHP(s16 hp_)
{
s16 oldhp = hp;
// FIXME: don't hardcode maximum HP, make configurable per object
if(hp_ < 0)
hp_ = 0;
else if(hp_ > 20)
hp_ = 20;
hp = hp_;
if(hp != oldhp)
m_hp_not_sent = true;
// On death or reincarnation send an active object message
if((hp == 0) != (oldhp == 0))
{
std::ostringstream os(std::ios::binary);
// command (2 = update death state)
writeU8(os, 2);
// dead?
writeU8(os, hp == 0);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
}
s16 ServerRemotePlayer::getHP()
{
return hp;
}