minetest/src/script/lua_api/l_particles.cpp

328 lines
9.3 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_particles.h"
#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_particleparams.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "particles.h"
void LuaParticleParams::readTexValue(lua_State* L, ServerParticleTexture& tex)
{
StackUnroller unroll(L);
tex.animated = false;
if (lua_isstring(L, -1)) {
tex.string = lua_tostring(L, -1);
return;
}
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "name");
tex.string = luaL_checkstring(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "animation");
if (! lua_isnil(L, -1)) {
tex.animated = true;
tex.animation = read_animation_definition(L, -1);
}
lua_pop(L, 1);
lua_getfield(L, -1, "blend");
LuaParticleParams::readLuaValue(L, tex.blendmode);
lua_pop(L, 1);
LuaParticleParams::readTweenTable(L, "alpha", tex.alpha);
LuaParticleParams::readTweenTable(L, "scale", tex.scale);
}
// add_particle({...})
int ModApiParticles::l_add_particle(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
// Get parameters
ParticleParameters p;
std::string playername;
if (lua_gettop(L) > 1) // deprecated
{
log_deprecated(L, "Deprecated add_particle call with "
"individual parameters instead of definition");
p.pos = check_v3f(L, 1);
p.vel = check_v3f(L, 2);
p.acc = check_v3f(L, 3);
p.expirationtime = luaL_checknumber(L, 4);
p.size = luaL_checknumber(L, 5);
p.collisiondetection = readParam<bool>(L, 6);
p.texture.string = luaL_checkstring(L, 7);
if (lua_gettop(L) == 8) // only spawn for a single player
playername = luaL_checkstring(L, 8);
}
else if (lua_istable(L, 1))
{
lua_getfield(L, 1, "pos");
if (lua_istable(L, -1))
p.pos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "vel");
if (lua_istable(L, -1)) {
p.vel = check_v3f(L, -1);
log_deprecated(L, "The use of vel is deprecated. "
"Use velocity instead");
}
lua_pop(L, 1);
lua_getfield(L, 1, "velocity");
if (lua_istable(L, -1))
p.vel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "acc");
if (lua_istable(L, -1)) {
p.acc = check_v3f(L, -1);
log_deprecated(L, "The use of acc is deprecated. "
"Use acceleration instead");
}
lua_pop(L, 1);
lua_getfield(L, 1, "acceleration");
if (lua_istable(L, -1))
p.acc = check_v3f(L, -1);
lua_pop(L, 1);
p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
p.expirationtime);
p.size = getfloatfield_default(L, 1, "size", p.size);
p.collisiondetection = getboolfield_default(L, 1,
"collisiondetection", p.collisiondetection);
p.collision_removal = getboolfield_default(L, 1,
"collision_removal", p.collision_removal);
p.object_collision = getboolfield_default(L, 1,
"object_collision", p.object_collision);
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
lua_getfield(L, 1, "animation");
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "texture");
if (!lua_isnil(L, -1)) {
LuaParticleParams::readTexValue(L, p.texture);
}
lua_pop(L, 1);
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());
lua_pop(L, 1);
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
playername = getstringfield_default(L, 1, "playername", "");
lua_getfield(L, 1, "drag");
if (lua_istable(L, -1))
p.drag = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "jitter");
LuaParticleParams::readLuaValue(L, p.jitter);
lua_pop(L, 1);
lua_getfield(L, 1, "bounce");
LuaParticleParams::readLuaValue(L, p.bounce);
lua_pop(L, 1);
}
getServer(L)->spawnParticle(playername, p);
return 1;
}
// add_particlespawner({...})
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
// Get parameters
ParticleSpawnerParameters p;
ServerActiveObject *attached = NULL;
std::string playername;
using namespace ParticleParamTypes;
if (lua_gettop(L) > 1) //deprecated
{
log_deprecated(L, "Deprecated add_particlespawner call with "
"individual parameters instead of definition");
p.amount = luaL_checknumber(L, 1);
p.time = luaL_checknumber(L, 2);
auto minpos = check_v3f(L, 3);
auto maxpos = check_v3f(L, 4);
auto minvel = check_v3f(L, 5);
auto maxvel = check_v3f(L, 6);
auto minacc = check_v3f(L, 7);
auto maxacc = check_v3f(L, 8);
auto minexptime = luaL_checknumber(L, 9);
auto maxexptime = luaL_checknumber(L, 10);
auto minsize = luaL_checknumber(L, 11);
auto maxsize = luaL_checknumber(L, 12);
p.pos = v3fRange(minpos, maxpos);
p.vel = v3fRange(minvel, maxvel);
p.acc = v3fRange(minacc, maxacc);
p.exptime = f32Range(minexptime, maxexptime);
p.size = f32Range(minsize, maxsize);
p.collisiondetection = readParam<bool>(L, 13);
p.texture.string = luaL_checkstring(L, 14);
if (lua_gettop(L) == 15) // only spawn for a single player
playername = luaL_checkstring(L, 15);
}
else if (lua_istable(L, 1))
{
p.amount = getintfield_default(L, 1, "amount", p.amount);
p.time = getfloatfield_default(L, 1, "time", p.time);
// set default values
p.exptime = 1;
p.size = 1;
// read spawner parameters from the table
LuaParticleParams::readTweenTable(L, "pos", p.pos);
LuaParticleParams::readTweenTable(L, "vel", p.vel);
LuaParticleParams::readTweenTable(L, "acc", p.acc);
LuaParticleParams::readTweenTable(L, "size", p.size);
LuaParticleParams::readTweenTable(L, "exptime", p.exptime);
LuaParticleParams::readTweenTable(L, "drag", p.drag);
LuaParticleParams::readTweenTable(L, "jitter", p.jitter);
LuaParticleParams::readTweenTable(L, "bounce", p.bounce);
lua_getfield(L, 1, "attract");
if (!lua_isnil(L, -1)) {
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "kind");
LuaParticleParams::readLuaValue(L, p.attractor_kind);
lua_pop(L,1);
lua_getfield(L, -1, "die_on_contact");
if (!lua_isnil(L, -1))
p.attractor_kill = readParam<bool>(L, -1);
lua_pop(L,1);
if (p.attractor_kind != AttractorKind::none) {
LuaParticleParams::readTweenTable(L, "strength", p.attract);
LuaParticleParams::readTweenTable(L, "origin", p.attractor_origin);
p.attractor_attachment = LuaParticleParams::readAttachmentID(L, "origin_attached");
if (p.attractor_kind != AttractorKind::point) {
LuaParticleParams::readTweenTable(L, "direction", p.attractor_direction);
p.attractor_direction_attachment = LuaParticleParams::readAttachmentID(L, "direction_attached");
}
}
} else {
p.attractor_kind = AttractorKind::none;
}
lua_pop(L,1);
LuaParticleParams::readTweenTable(L, "radius", p.radius);
p.collisiondetection = getboolfield_default(L, 1,
"collisiondetection", p.collisiondetection);
p.collision_removal = getboolfield_default(L, 1,
"collision_removal", p.collision_removal);
p.object_collision = getboolfield_default(L, 1,
"object_collision", p.object_collision);
lua_getfield(L, 1, "animation");
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "attached");
if (!lua_isnil(L, -1)) {
ObjectRef *ref = ObjectRef::checkobject(L, -1);
lua_pop(L, 1);
attached = ObjectRef::getobject(ref);
}
lua_getfield(L, 1, "texture");
if (!lua_isnil(L, -1)) {
LuaParticleParams::readTexValue(L, p.texture);
}
lua_pop(L, 1);
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
playername = getstringfield_default(L, 1, "playername", "");
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "texpool");
if (lua_istable(L, -1)) {
size_t tl = lua_objlen(L, -1);
p.texpool.reserve(tl);
for (size_t i = 0; i < tl; ++i) {
lua_pushinteger(L, i+1), lua_gettable(L, -2);
p.texpool.emplace_back();
LuaParticleParams::readTexValue(L, p.texpool.back());
lua_pop(L,1);
}
}
lua_pop(L, 1);
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());
lua_pop(L, 1);
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
}
u32 id = getServer(L)->addParticleSpawner(p, attached, playername);
lua_pushnumber(L, id);
return 1;
}
// delete_particlespawner(id, player)
// player (string) is optional
int ModApiParticles::l_delete_particlespawner(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
// Get parameters
u32 id = luaL_checknumber(L, 1);
std::string playername;
if (lua_gettop(L) == 2) {
playername = luaL_checkstring(L, 2);
}
getServer(L)->deleteParticleSpawner(playername, id);
return 1;
}
void ModApiParticles::Initialize(lua_State *L, int top)
{
API_FCT(add_particle);
API_FCT(add_particlespawner);
API_FCT(delete_particlespawner);
}