minetest/client/shaders/the_darkness_of_light/opengl_fragment.asm

18 lines
408 B
NASM

!!ARBfp1.0
#Input
ATTRIB inTexCoord = fragment.texcoord; # texture coordinates
ATTRIB inColor = fragment.color.primary; # interpolated diffuse color
#Output
OUTPUT outColor = result.color;
TEMP texelColor;
TXP texelColor, inTexCoord, texture, 2D;
MUL texelColor, texelColor, inColor; # multiply with color
SUB outColor, {1.0,1.0,1.0,1.0}, texelColor;
MOV outColor.w, 1.0;
END