minetest/src/network
Loic Blot 2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
..
CMakeLists.txt Clean up and tweak build system 2015-03-27 15:00:48 -04:00
clientopcodes.cpp Fix non reverted change on TOSERVER_BREATH compat 2017-01-01 23:57:37 +01:00
clientopcodes.h [Patch 2/4] Network rework: packet writing, sending and cleanups 2015-02-16 11:00:55 +01:00
clientpackethandler.cpp [CSM] Client side modding 2017-03-13 23:56:05 +01:00
connection.cpp Use the outgoing split sequence number for every outgoing packet (#4864) 2016-12-29 13:44:47 +01:00
connection.h Tolerate packet reordering in the early init process 2016-05-22 15:56:54 +02:00
networkpacket.cpp Add particle animation, glow 2017-01-18 23:21:01 +01:00
networkpacket.h Add particle animation, glow 2017-01-18 23:21:01 +01:00
networkprotocol.h Plantlike: Fix visual_scale being applied squared 2017-02-10 17:59:31 +00:00
serveropcodes.cpp Breath cheat fix: server side 2017-01-01 23:11:26 +01:00
serveropcodes.h [Patch 2/4] Network rework: packet writing, sending and cleanups 2015-02-16 11:00:55 +01:00
serverpackethandler.cpp [CSM] Client side modding 2017-03-13 23:56:05 +01:00