2efae3ffd7
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions |
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.. | ||
CMakeLists.txt | ||
clientopcodes.cpp | ||
clientopcodes.h | ||
clientpackethandler.cpp | ||
connection.cpp | ||
connection.h | ||
networkpacket.cpp | ||
networkpacket.h | ||
networkprotocol.h | ||
serveropcodes.cpp | ||
serveropcodes.h | ||
serverpackethandler.cpp |