minetest/src/scriptapi.cpp

1703 lines
44 KiB
C++

/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "scriptapi.h"
#include <iostream>
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
#include "log.h"
#include "server.h"
#include "porting.h"
#include "filesys.h"
#include "serverobject.h"
#include "script.h"
//#include "luna.h"
#include "luaentity_common.h"
#include "content_sao.h" // For LuaEntitySAO
#include "tooldef.h"
#include "nodedef.h"
#include "craftdef.h"
/*
TODO:
- Node definition
- Random node triggers (like grass growth)
- Deterministic node triggers (like falling sand)
- Object visual client-side stuff
- Blink effect
- Spritesheets and animation
- LuaNodeMetadata
blockdef.metadata_type =
""
"sign"
"furnace"
"chest"
"locked_chest"
"lua"
- Stores an inventory and stuff in a Settings object
meta.inventory_add_list("main")
blockdef.on_inventory_modified
meta.set("owner", playername)
meta.get("owner")
- Item definition (actually, only CraftItem)
- (not scripting) Putting items in node metadata (virtual)
*/
static void stackDump(lua_State *L, std::ostream &o)
{
int i;
int top = lua_gettop(L);
for (i = 1; i <= top; i++) { /* repeat for each level */
int t = lua_type(L, i);
switch (t) {
case LUA_TSTRING: /* strings */
o<<"\""<<lua_tostring(L, i)<<"\"";
break;
case LUA_TBOOLEAN: /* booleans */
o<<(lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER: /* numbers */ {
char buf[10];
snprintf(buf, 10, "%g", lua_tonumber(L, i));
o<<buf;
break; }
default: /* other values */
o<<lua_typename(L, t);
break;
}
o<<" ";
}
o<<std::endl;
}
static void realitycheck(lua_State *L)
{
int top = lua_gettop(L);
if(top >= 30){
dstream<<"Stack is over 30:"<<std::endl;
stackDump(L, dstream);
script_error(L, "Stack is over 30 (reality check)");
}
}
class StackUnroller
{
private:
lua_State *m_lua;
int m_original_top;
public:
StackUnroller(lua_State *L):
m_lua(L),
m_original_top(-1)
{
m_original_top = lua_gettop(m_lua); // store stack height
}
~StackUnroller()
{
lua_settop(m_lua, m_original_top); // restore stack height
}
};
static v3f readFloatPos(lua_State *L, int index)
{
v3f pos;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
pos.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
pos.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "z");
pos.Z = lua_tonumber(L, -1);
lua_pop(L, 1);
pos *= BS; // Scale to internal format
return pos;
}
static void pushpos(lua_State *L, v3s16 p)
{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, p.Z);
lua_setfield(L, -2, "z");
}
static v3s16 readpos(lua_State *L, int index)
{
// Correct rounding at <0
v3f pf = readFloatPos(L, index);
return floatToInt(pf, BS);
}
static void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
{
lua_newtable(L);
lua_pushstring(L, ndef->get(n).name.c_str());
lua_setfield(L, -2, "name");
lua_pushnumber(L, n.getParam1());
lua_setfield(L, -2, "param1");
lua_pushnumber(L, n.getParam2());
lua_setfield(L, -2, "param2");
}
static MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
{
lua_getfield(L, index, "name");
const char *name = lua_tostring(L, -1);
lua_pop(L, 1);
u8 param1;
lua_getfield(L, index, "param1");
if(lua_isnil(L, -1))
param1 = 0;
else
param1 = lua_tonumber(L, -1);
lua_pop(L, 1);
u8 param2;
lua_getfield(L, index, "param2");
if(lua_isnil(L, -1))
param2 = 0;
else
param2 = lua_tonumber(L, -1);
lua_pop(L, 1);
return MapNode(ndef, name, param1, param2);
}
static video::SColor readARGB8(lua_State *L, int index)
{
video::SColor color;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "a");
if(lua_isnumber(L, -1))
color.setAlpha(lua_tonumber(L, -1));
lua_pop(L, 1);
lua_getfield(L, index, "r");
color.setRed(lua_tonumber(L, -1));
lua_pop(L, 1);
lua_getfield(L, index, "g");
color.setGreen(lua_tonumber(L, -1));
lua_pop(L, 1);
lua_getfield(L, index, "b");
color.setBlue(lua_tonumber(L, -1));
lua_pop(L, 1);
return color;
}
static bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isstring(L, -1)){
result = lua_tostring(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
static bool getintfield(lua_State *L, int table,
const char *fieldname, int &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tonumber(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
static bool getfloatfield(lua_State *L, int table,
const char *fieldname, float &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tonumber(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
static bool getboolfield(lua_State *L, int table,
const char *fieldname, bool &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isboolean(L, -1)){
result = lua_toboolean(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
static std::string getstringfield_default(lua_State *L, int table,
const char *fieldname, const std::string &default_)
{
std::string result = default_;
getstringfield(L, table, fieldname, result);
return result;
}
static int getintfield_default(lua_State *L, int table,
const char *fieldname, int default_)
{
int result = default_;
getintfield(L, table, fieldname, result);
return result;
}
static bool getboolfield_default(lua_State *L, int table,
const char *fieldname, bool default_)
{
bool result = default_;
getboolfield(L, table, fieldname, result);
return result;
}
struct EnumString
{
int num;
const char *str;
};
static bool string_to_enum(const EnumString *spec, int &result,
const std::string &str)
{
const EnumString *esp = spec;
while(esp->str){
if(str == std::string(esp->str)){
result = esp->num;
return true;
}
esp++;
}
return false;
}
/*static bool enum_to_string(const EnumString *spec, std::string &result,
int num)
{
const EnumString *esp = spec;
while(esp){
if(num == esp->num){
result = esp->str;
return true;
}
esp++;
}
return false;
}*/
static int getenumfield(lua_State *L, int table,
const char *fieldname, const EnumString *spec, int default_)
{
int result = default_;
string_to_enum(spec, result,
getstringfield_default(L, table, fieldname, ""));
return result;
}
struct EnumString es_DrawType[] =
{
{NDT_NORMAL, "normal"},
{NDT_AIRLIKE, "airlike"},
{NDT_LIQUID, "liquid"},
{NDT_FLOWINGLIQUID, "flowingliquid"},
{NDT_GLASSLIKE, "glasslike"},
{NDT_ALLFACES, "allfaces"},
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
{NDT_TORCHLIKE, "torchlike"},
{NDT_SIGNLIKE, "signlike"},
{NDT_PLANTLIKE, "plantlike"},
{NDT_FENCELIKE, "fencelike"},
{NDT_RAILLIKE, "raillike"},
{0, NULL},
};
struct EnumString es_ContentParamType[] =
{
{CPT_NONE, "none"},
{CPT_LIGHT, "light"},
{CPT_MINERAL, "mineral"},
{CPT_FACEDIR_SIMPLE, "facedir_simple"},
};
/*
Global functions
*/
// Register new object prototype
// register_entity(name, prototype)
static int l_register_entity(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
infostream<<"register_entity: "<<name<<std::endl;
luaL_checktype(L, 2, LUA_TTABLE);
// Get minetest.registered_entities
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_entities");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_entities = lua_gettop(L);
lua_pushvalue(L, 2); // Object = param 2 -> stack top
// registered_entities[name] = object
lua_setfield(L, registered_entities, name);
// Get registered object to top of stack
lua_pushvalue(L, 2);
// Set __index to point to itself
lua_pushvalue(L, -1);
lua_setfield(L, -2, "__index");
// Set metatable.__index = metatable
luaL_getmetatable(L, "minetest.entity");
lua_pushvalue(L, -1); // duplicate metatable
lua_setfield(L, -2, "__index");
// Set object metatable
lua_setmetatable(L, -2);
return 0; /* number of results */
}
// register_tool(name, {lots of stuff})
static int l_register_tool(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
infostream<<"register_tool: "<<name<<std::endl;
luaL_checktype(L, 2, LUA_TTABLE);
int table = 2;
// Get server from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
Server *server = (Server*)lua_touserdata(L, -1);
// And get the writable tool definition manager from the server
IWritableToolDefManager *tooldef =
server->getWritableToolDefManager();
ToolDefinition def;
getstringfield(L, table, "image", def.imagename);
getfloatfield(L, table, "basetime", def.properties.basetime);
getfloatfield(L, table, "dt_weight", def.properties.dt_weight);
getfloatfield(L, table, "dt_crackiness", def.properties.dt_crackiness);
getfloatfield(L, table, "dt_crumbliness", def.properties.dt_crumbliness);
getfloatfield(L, table, "dt_cuttability", def.properties.dt_cuttability);
getfloatfield(L, table, "basedurability", def.properties.basedurability);
getfloatfield(L, table, "dd_weight", def.properties.dd_weight);
getfloatfield(L, table, "dd_crackiness", def.properties.dd_crackiness);
getfloatfield(L, table, "dd_crumbliness", def.properties.dd_crumbliness);
getfloatfield(L, table, "dd_cuttability", def.properties.dd_cuttability);
tooldef->registerTool(name, def);
return 0; /* number of results */
}
// register_node(name, {lots of stuff})
static int l_register_node(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
infostream<<"register_node: "<<name<<std::endl;
luaL_checktype(L, 2, LUA_TTABLE);
int table0 = 2;
// Get server from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
Server *server = (Server*)lua_touserdata(L, -1);
// And get the writable node definition manager from the server
IWritableNodeDefManager *nodedef =
server->getWritableNodeDefManager();
ContentFeatures f;
f.name = name;
/*
Visual definition
*/
f.drawtype = (NodeDrawType)getenumfield(L, table0, "drawtype", es_DrawType,
f.drawtype);
getfloatfield(L, table0, "visual_scale", f.visual_scale);
lua_getfield(L, table0, "tile_images");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
int i = 0;
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
if(lua_isstring(L, -1))
f.tname_tiles[i] = lua_tostring(L, -1);
else
f.tname_tiles[i] = "";
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
if(i==6){
lua_pop(L, 1);
break;
}
}
}
lua_pop(L, 1);
getstringfield(L, table0, "inventory_image", f.tname_inventory);
lua_getfield(L, table0, "special_materials");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
int i = 0;
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
int smtable = lua_gettop(L);
std::string tname = getstringfield_default(
L, smtable, "image", "");
bool backface_culling = getboolfield_default(
L, smtable, "backface_culling", true);
MaterialSpec mspec(tname, backface_culling);
f.setSpecialMaterial(i, mspec);
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
if(i==6){
lua_pop(L, 1);
break;
}
}
}
lua_pop(L, 1);
f.alpha = getintfield_default(L, table0, "alpha", 255);
/*
Other stuff
*/
lua_getfield(L, table0, "post_effect_color");
if(!lua_isnil(L, -1))
f.post_effect_color = readARGB8(L, -1);
f.param_type = (ContentParamType)getenumfield(L, table0, "paramtype",
es_ContentParamType, f.param_type);
// True for all ground-like things like stone and mud, false for eg. trees
getboolfield(L, table0, "is_ground_content", f.is_ground_content);
getboolfield(L, table0, "light_propagates", f.light_propagates);
getboolfield(L, table0, "sunlight_propagates", f.sunlight_propagates);
// This is used for collision detection.
// Also for general solidness queries.
getboolfield(L, table0, "walkable", f.walkable);
// Player can point to these
getboolfield(L, table0, "pointable", f.pointable);
// Player can dig these
getboolfield(L, table0, "diggable", f.diggable);
// Player can climb these
getboolfield(L, table0, "climbable", f.climbable);
// Player can build on these
getboolfield(L, table0, "buildable_to", f.buildable_to);
// If true, param2 is set to direction when placed. Used for torches.
// NOTE: the direction format is quite inefficient and should be changed
getboolfield(L, table0, "wall_mounted", f.wall_mounted);
// If true, node is equivalent to air. Torches are, air is. Water is not.
// Is used for example to check whether a mud block can have grass on.
getboolfield(L, table0, "air_equivalent", f.air_equivalent);
// Whether this content type often contains mineral.
// Used for texture atlas creation.
// Currently only enabled for CONTENT_STONE.
getboolfield(L, table0, "often_contains_mineral", f.often_contains_mineral);
// Inventory item string as which the node appears in inventory when dug.
// Mineral overrides this.
getstringfield(L, table0, "dug_item", f.dug_item);
// Extra dug item and its rarity
getstringfield(L, table0, "extra_dug_item", f.extra_dug_item);
// Usual get interval for extra dug item
getintfield(L, table0, "extra_dug_item_rarity", f.extra_dug_item_rarity);
// Metadata name of node (eg. "furnace")
getstringfield(L, table0, "metadata_name", f.metadata_name);
// Whether the node is non-liquid, source liquid or flowing liquid
// TODO: Enum read
// enum LiquidType liquid_type;
// If the content is liquid, this is the flowing version of the liquid.
// TODO: as name
// content_t liquid_alternative_flowing;
// If the content is liquid, this is the source version of the liquid.
// TODO: as name
// content_t liquid_alternative_source;
// Viscosity for fluid flow, ranging from 1 to 7, with
// 1 giving almost instantaneous propagation and 7 being
// the slowest possible
f.liquid_viscosity = getintfield_default(L, table0,
"liquid_viscosity", f.liquid_viscosity);
// Amount of light the node emits
f.light_source = getintfield_default(L, table0,
"light_source", f.light_source);
f.damage_per_second = getintfield_default(L, table0,
"damage_per_second", f.damage_per_second);
// TODO
//NodeBox selection_box;
// TODO
//MaterialProperties material;
getstringfield(L, table0, "cookresult_item", f.cookresult_item);
getfloatfield(L, table0, "furnace_cooktime", f.furnace_cooktime);
getfloatfield(L, table0, "furnace_burntime", f.furnace_burntime);
/*
Temporary stuff
*/
// TODO: Replace with actual parameter reading
// Temporarily set some sane parameters to allow digging
f.material.diggability = DIGGABLE_NORMAL;
f.material.weight = 0;
f.material.crackiness = 0;
f.material.crumbliness = 0;
f.material.cuttability = 0;
f.dug_item = std::string("NodeItem \"")+name+"\" 1";
/*
Register it
*/
nodedef->set(name, f);
return 0; /* number of results */
}
// register_craft({output=item, recipe={{item00,item10},{item01,item11}})
static int l_register_craft(lua_State *L)
{
infostream<<"register_craft"<<std::endl;
luaL_checktype(L, 1, LUA_TTABLE);
int table0 = 1;
// Get server from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
Server *server = (Server*)lua_touserdata(L, -1);
// And get the writable craft definition manager from the server
IWritableCraftDefManager *craftdef =
server->getWritableCraftDefManager();
std::string output;
int width = 0;
std::vector<std::string> input;
lua_getfield(L, table0, "output");
luaL_checktype(L, -1, LUA_TSTRING);
if(lua_isstring(L, -1))
output = lua_tostring(L, -1);
lua_pop(L, 1);
lua_getfield(L, table0, "recipe");
luaL_checktype(L, -1, LUA_TTABLE);
if(lua_istable(L, -1)){
int table1 = lua_gettop(L);
lua_pushnil(L);
int rowcount = 0;
while(lua_next(L, table1) != 0){
int colcount = 0;
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TTABLE);
if(lua_istable(L, -1)){
int table2 = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table2) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
input.push_back(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
colcount++;
}
}
if(rowcount == 0){
width = colcount;
} else {
if(colcount != width){
script_error(L, "error: %s\n", "Invalid crafting recipe");
}
}
// removes value, keeps key for next iteration
lua_pop(L, 1);
rowcount++;
}
}
lua_pop(L, 1);
CraftDefinition def(output, width, input);
craftdef->registerCraft(def);
return 0; /* number of results */
}
static int register_lua_callback(lua_State *L, const char *tablename)
{
luaL_checktype(L, 1, LUA_TFUNCTION);
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Get minetest.registered_globalsteps
lua_getglobal(L, "minetest");
lua_getfield(L, -1, tablename);
luaL_checktype(L, -1, LUA_TTABLE);
int registered = lua_gettop(L);
// table.insert(registered_globalsteps, func)
lua_pushvalue(L, table_insert);
lua_pushvalue(L, registered);
lua_pushvalue(L, 1); // push function from argument 1
// Call insert
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
return 0; /* number of results */
}
// Register a global step function
// register_globalstep(function)
static int l_register_globalstep(lua_State *L)
{
infostream<<"register_globalstep"<<std::endl;
return register_lua_callback(L, "registered_globalsteps");
}
// register_on_placenode(function)
static int l_register_on_placenode(lua_State *L)
{
infostream<<"register_on_placenode"<<std::endl;
return register_lua_callback(L, "registered_on_placenodes");
}
// register_on_dignode(function)
static int l_register_on_dignode(lua_State *L)
{
infostream<<"register_on_dignode"<<std::endl;
return register_lua_callback(L, "registered_on_dignodes");
}
// register_on_punchnode(function)
static int l_register_on_punchnode(lua_State *L)
{
infostream<<"register_on_punchnode"<<std::endl;
return register_lua_callback(L, "registered_on_punchnodes");
}
static const struct luaL_Reg minetest_f [] = {
{"register_entity", l_register_entity},
{"register_tool", l_register_tool},
{"register_node", l_register_node},
{"register_craft", l_register_craft},
{"register_globalstep", l_register_globalstep},
{"register_on_placenode", l_register_on_placenode},
{"register_on_dignode", l_register_on_dignode},
{"register_on_punchnode", l_register_on_punchnode},
{NULL, NULL}
};
/*
LuaEntity functions
*/
static const struct luaL_Reg minetest_entity_m [] = {
{NULL, NULL}
};
/*
Getters for stuff in main tables
*/
static void objectref_get(lua_State *L, u16 id)
{
// Get minetest.object_refs[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // object_refs
lua_remove(L, -2); // minetest
}
static void luaentity_get(lua_State *L, u16 id)
{
// Get minetest.luaentities[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // luaentities
lua_remove(L, -2); // minetest
}
/*
Reference objects
*/
#define method(class, name) {#name, class::l_##name}
class EnvRef
{
private:
ServerEnvironment *m_env;
static const char className[];
static const luaL_reg methods[];
static EnvRef *checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(EnvRef**)ud; // unbox pointer
}
// Exported functions
// EnvRef:add_node(pos, node)
// pos = {x=num, y=num, z=num}
static int l_add_node(lua_State *L)
{
infostream<<"EnvRef::l_add_node()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3s16 pos = readpos(L, 2);
// content
MapNode n = readnode(L, 3, env->getGameDef()->ndef());
// Do it
bool succeeded = env->getMap().addNodeWithEvent(pos, n);
lua_pushboolean(L, succeeded);
return 1;
}
// EnvRef:remove_node(pos)
// pos = {x=num, y=num, z=num}
static int l_remove_node(lua_State *L)
{
infostream<<"EnvRef::l_remove_node()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3s16 pos = readpos(L, 2);
// Do it
bool succeeded = env->getMap().removeNodeWithEvent(pos);
lua_pushboolean(L, succeeded);
return 1;
}
// EnvRef:get_node(pos)
// pos = {x=num, y=num, z=num}
static int l_get_node(lua_State *L)
{
infostream<<"EnvRef::l_get_node()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3s16 pos = readpos(L, 2);
// Do it
MapNode n = env->getMap().getNodeNoEx(pos);
// Return node
pushnode(L, n, env->getGameDef()->ndef());
return 1;
}
// EnvRef:add_luaentity(pos, entityname)
// pos = {x=num, y=num, z=num}
static int l_add_luaentity(lua_State *L)
{
infostream<<"EnvRef::l_add_luaentity()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3f pos = readFloatPos(L, 2);
// content
const char *name = lua_tostring(L, 3);
// Do it
ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
env->addActiveObject(obj);
return 0;
}
static int gc_object(lua_State *L) {
EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
delete o;
return 0;
}
public:
EnvRef(ServerEnvironment *env):
m_env(env)
{
infostream<<"EnvRef created"<<std::endl;
}
~EnvRef()
{
infostream<<"EnvRef destructing"<<std::endl;
}
// Creates an EnvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, ServerEnvironment *env)
{
EnvRef *o = new EnvRef(env);
//infostream<<"EnvRef::create: o="<<o<<std::endl;
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
static void set_null(lua_State *L)
{
EnvRef *o = checkobject(L, -1);
o->m_env = NULL;
}
static void Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Cannot be created from Lua
//lua_register(L, className, create_object);
}
};
const char EnvRef::className[] = "EnvRef";
const luaL_reg EnvRef::methods[] = {
method(EnvRef, add_node),
method(EnvRef, remove_node),
method(EnvRef, get_node),
method(EnvRef, add_luaentity),
{0,0}
};
class ObjectRef
{
private:
ServerActiveObject *m_object;
static const char className[];
static const luaL_reg methods[];
static ObjectRef *checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(ObjectRef**)ud; // unbox pointer
}
static ServerActiveObject* getobject(ObjectRef *ref)
{
ServerActiveObject *co = ref->m_object;
return co;
}
static LuaEntitySAO* getluaobject(ObjectRef *ref)
{
ServerActiveObject *obj = getobject(ref);
if(obj == NULL)
return NULL;
if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
return NULL;
return (LuaEntitySAO*)obj;
}
// Exported functions
// garbage collector
static int gc_object(lua_State *L) {
ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
//infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
delete o;
return 0;
}
// remove(self)
static int l_remove(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
infostream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
co->m_removed = true;
return 0;
}
// getpos(self)
// returns: {x=num, y=num, z=num}
static int l_getpos(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
v3f pos = co->getBasePosition() / BS;
lua_newtable(L);
lua_pushnumber(L, pos.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, pos.Y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, pos.Z);
lua_setfield(L, -2, "z");
return 1;
}
// setpos(self, pos)
static int l_setpos(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
//LuaEntitySAO *co = getluaobject(ref);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
// pos
v3f pos = readFloatPos(L, 2);
// Do it
co->setPos(pos);
return 0;
}
// moveto(self, pos, continuous=false)
static int l_moveto(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
//LuaEntitySAO *co = getluaobject(ref);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
// pos
v3f pos = readFloatPos(L, 2);
// continuous
bool continuous = lua_toboolean(L, 3);
// Do it
co->moveTo(pos, continuous);
return 0;
}
// setvelocity(self, velocity)
static int l_setvelocity(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
// pos
v3f pos = readFloatPos(L, 2);
// Do it
co->setVelocity(pos);
return 0;
}
// setacceleration(self, acceleration)
static int l_setacceleration(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
// pos
v3f pos = readFloatPos(L, 2);
// Do it
co->setAcceleration(pos);
return 0;
}
// add_to_inventory(self, itemstring)
// returns: true if item was added, false otherwise
static int l_add_to_inventory(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
luaL_checkstring(L, 2);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
// itemstring
const char *itemstring = lua_tostring(L, 2);
infostream<<"ObjectRef::l_add_to_inventory(): id="<<co->getId()
<<" itemstring=\""<<itemstring<<"\""<<std::endl;
// Do it
std::istringstream is(itemstring, std::ios::binary);
ServerEnvironment *env = co->getEnv();
assert(env);
IGameDef *gamedef = env->getGameDef();
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
infostream<<"item="<<env<<std::endl;
bool fits = co->addToInventory(item);
// Return
lua_pushboolean(L, fits);
return 1;
}
public:
ObjectRef(ServerActiveObject *object):
m_object(object)
{
//infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
}
~ObjectRef()
{
/*if(m_object)
infostream<<"ObjectRef destructing for id="
<<m_object->getId()<<std::endl;
else
infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
}
// Creates an ObjectRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, ServerActiveObject *object)
{
ObjectRef *o = new ObjectRef(object);
//infostream<<"ObjectRef::create: o="<<o<<std::endl;
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
static void set_null(lua_State *L)
{
ObjectRef *o = checkobject(L, -1);
o->m_object = NULL;
}
static void Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Cannot be created from Lua
//lua_register(L, className, create_object);
}
};
const char ObjectRef::className[] = "ObjectRef";
const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, remove),
method(ObjectRef, getpos),
method(ObjectRef, setpos),
method(ObjectRef, moveto),
method(ObjectRef, setvelocity),
method(ObjectRef, setacceleration),
method(ObjectRef, add_to_inventory),
{0,0}
};
// Creates a new anonymous reference if id=0
static void objectref_get_or_create(lua_State *L,
ServerActiveObject *cobj)
{
if(cobj->getId() == 0){
ObjectRef::create(L, cobj);
} else {
objectref_get(L, cobj->getId());
}
}
/*
Main export function
*/
void scriptapi_export(lua_State *L, Server *server)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_export"<<std::endl;
StackUnroller stack_unroller(L);
// Store server as light userdata in registry
lua_pushlightuserdata(L, server);
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
// Register global functions in table minetest
lua_newtable(L);
luaL_register(L, NULL, minetest_f);
lua_setglobal(L, "minetest");
// Get the main minetest table
lua_getglobal(L, "minetest");
// Add tables to minetest
/*lua_newtable(L);
lua_setfield(L, -2, "registered_blocks");*/
lua_newtable(L);
lua_setfield(L, -2, "registered_entities");
lua_newtable(L);
lua_setfield(L, -2, "registered_globalsteps");
lua_newtable(L);
lua_setfield(L, -2, "registered_on_placenodes");
lua_newtable(L);
lua_setfield(L, -2, "registered_on_dignodes");
lua_newtable(L);
lua_setfield(L, -2, "registered_on_punchnodes");
lua_newtable(L);
lua_setfield(L, -2, "object_refs");
lua_newtable(L);
lua_setfield(L, -2, "luaentities");
// Create entity prototype
luaL_newmetatable(L, "minetest.entity");
// metatable.__index = metatable
lua_pushvalue(L, -1); // Duplicate metatable
lua_setfield(L, -2, "__index");
// Put functions in metatable
luaL_register(L, NULL, minetest_entity_m);
// Put other stuff in metatable
// Environment C reference
EnvRef::Register(L);
// Object C reference
ObjectRef::Register(L);
}
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_add_environment"<<std::endl;
StackUnroller stack_unroller(L);
// Create EnvRef on stack
EnvRef::create(L, env);
int envref = lua_gettop(L);
// minetest.env = envref
lua_getglobal(L, "minetest");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushvalue(L, envref);
lua_setfield(L, -2, "env");
}
#if 0
// Dump stack top with the dump2 function
static void dump2(lua_State *L, const char *name)
{
// Dump object (debug)
lua_getglobal(L, "dump2");
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, -2); // Get previous stack top as first parameter
lua_pushstring(L, name);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
}
#endif
/*
object_reference
*/
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
StackUnroller stack_unroller(L);
// Create object on stack
ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
int object = lua_gettop(L);
// Get minetest.object_refs table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// object_refs[id] = object
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, objectstable);
}
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.object_refs table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Get object_refs[id]
lua_pushnumber(L, cobj->getId()); // Push id
lua_gettable(L, objectstable);
// Set object reference to NULL
ObjectRef::set_null(L);
lua_pop(L, 1); // pop object
// Set object_refs[id] = nil
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushnil(L);
lua_settable(L, objectstable);
}
/*
environment
*/
void scriptapi_environment_step(lua_State *L, float dtime)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_environment_step"<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.registered_globalsteps
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_globalsteps");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
lua_pushnumber(L, dtime);
if(lua_pcall(L, 1, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}
void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_environment_on_placenode"<<std::endl;
StackUnroller stack_unroller(L);
// Get server from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
Server *server = (Server*)lua_touserdata(L, -1);
// And get the writable node definition manager from the server
IWritableNodeDefManager *ndef =
server->getWritableNodeDefManager();
// Get minetest.registered_on_placenodes
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_placenodes");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
pushpos(L, p);
pushnode(L, newnode, ndef);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}
void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_environment_on_dignode"<<std::endl;
StackUnroller stack_unroller(L);
// Get server from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
Server *server = (Server*)lua_touserdata(L, -1);
// And get the writable node definition manager from the server
IWritableNodeDefManager *ndef =
server->getWritableNodeDefManager();
// Get minetest.registered_on_dignodes
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_dignodes");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
pushpos(L, p);
pushnode(L, oldnode, ndef);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}
void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode oldnode)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_environment_on_punchnode"<<std::endl;
StackUnroller stack_unroller(L);
// Get server from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
Server *server = (Server*)lua_touserdata(L, -1);
// And get the writable node definition manager from the server
IWritableNodeDefManager *ndef =
server->getWritableNodeDefManager();
// Get minetest.registered_on_punchnodes
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_punchnodes");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
pushpos(L, p);
pushnode(L, oldnode, ndef);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}
/*
luaentity
*/
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
const std::string &staticdata)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
<<name<<"\""<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.registered_entities[name]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_entities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushstring(L, name);
lua_gettable(L, -2);
// Should be a table, which we will use as a prototype
//luaL_checktype(L, -1, LUA_TTABLE);
if(lua_type(L, -1) != LUA_TTABLE){
errorstream<<"LuaEntity name \""<<name<<"\" not defined"<<std::endl;
return false;
}
int prototype_table = lua_gettop(L);
//dump2(L, "prototype_table");
// Create entity object
lua_newtable(L);
int object = lua_gettop(L);
// Set object metatable
lua_pushvalue(L, prototype_table);
lua_setmetatable(L, -2);
// Add object reference
// This should be userdata with metatable ObjectRef
objectref_get(L, id);
luaL_checktype(L, -1, LUA_TUSERDATA);
if(!luaL_checkudata(L, -1, "ObjectRef"))
luaL_typerror(L, -1, "ObjectRef");
lua_setfield(L, -2, "object");
// minetest.luaentities[id] = object
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, -3);
// Get on_activate function
lua_pushvalue(L, object);
lua_getfield(L, -1, "on_activate");
if(!lua_isnil(L, -1)){
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
lua_pushlstring(L, staticdata.c_str(), staticdata.size());
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function %s:on_activate: %s\n",
name, lua_tostring(L, -1));
}
return true;
}
void scriptapi_luaentity_rm(lua_State *L, u16 id)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
// Get minetest.luaentities table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Set luaentities[id] = nil
lua_pushnumber(L, id); // Push id
lua_pushnil(L);
lua_settable(L, objectstable);
lua_pop(L, 2); // pop luaentities, minetest
}
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
// Get get_staticdata function
lua_pushvalue(L, object);
lua_getfield(L, -1, "get_staticdata");
if(lua_isnil(L, -1))
return "";
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
// Call with 1 arguments, 1 results
if(lua_pcall(L, 1, 1, 0))
script_error(L, "error running function get_staticdata: %s\n",
lua_tostring(L, -1));
size_t len=0;
const char *s = lua_tolstring(L, -1, &len);
return std::string(s, len);
}
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
LuaEntityProperties *prop)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
//int object = lua_gettop(L);
lua_getfield(L, -1, "physical");
if(lua_isboolean(L, -1))
prop->physical = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "weight");
prop->weight = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "collisionbox");
if(lua_istable(L, -1)){
lua_rawgeti(L, -1, 1);
prop->collisionbox.MinEdge.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 2);
prop->collisionbox.MinEdge.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 3);
prop->collisionbox.MinEdge.Z = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 4);
prop->collisionbox.MaxEdge.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 5);
prop->collisionbox.MaxEdge.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 6);
prop->collisionbox.MaxEdge.Z = lua_tonumber(L, -1);
lua_pop(L, 1);
}
lua_pop(L, 1);
lua_getfield(L, -1, "visual");
if(lua_isstring(L, -1))
prop->visual = lua_tostring(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "textures");
if(lua_istable(L, -1)){
prop->textures.clear();
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
if(lua_isstring(L, -1))
prop->textures.push_back(lua_tostring(L, -1));
else
prop->textures.push_back("");
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
}
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get step function
lua_getfield(L, -1, "on_step");
if(lua_isnil(L, -1))
return;
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
lua_pushnumber(L, dtime); // dtime
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
}
// Calls entity:on_punch(ObjectRef puncher)
void scriptapi_luaentity_punch(lua_State *L, u16 id,
ServerActiveObject *puncher)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get function
lua_getfield(L, -1, "on_punch");
if(lua_isnil(L, -1))
return;
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
objectref_get_or_create(L, puncher); // Clicker reference
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
}
// Calls entity:on_rightclick(ObjectRef clicker)
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
ServerActiveObject *clicker)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get function
lua_getfield(L, -1, "on_rightclick");
if(lua_isnil(L, -1))
return;
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
objectref_get_or_create(L, clicker); // Clicker reference
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
}