Imported from trollstream "ContentDB"
commit
82c8c4d324
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#################
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## Eclipse
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#################
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*.pydevproject
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.project
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.metadata
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bin/
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tmp/
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*.tmp
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*.bak
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*.swp
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*~.nib
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local.properties
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.classpath
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.settings/
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.loadpath
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# External tool builders
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.externalToolBuilders/
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# Locally stored "Eclipse launch configurations"
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*.launch
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# CDT-specific
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.cproject
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# PDT-specific
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.buildpath
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#################
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## Visual Studio
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#################
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.sln.docstates
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# Build results
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[Dd]ebug/
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[Rr]elease/
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*_i.c
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*_p.c
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.vspscc
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.builds
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*.dotCover
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## TODO: If you have NuGet Package Restore enabled, uncomment this
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#packages/
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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# Visual Studio profiler
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*.psess
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*.vsp
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# ReSharper is a .NET coding add-in
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_ReSharper*
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# Installshield output folder
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[Ee]xpress
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish
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# Others
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[Bb]in
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[Oo]bj
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sql
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TestResults
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*.Cache
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ClientBin
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stylecop.*
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~$*
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*.dbmdl
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Generated_Code #added for RIA/Silverlight projects
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# Backup & report files from converting an old project file to a newer
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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############
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## Windows
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############
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# Windows image file caches
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Thumbs.db
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# Folder config file
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Desktop.ini
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#############
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## Python
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#############
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*.py[co]
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# Packages
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*.egg
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*.egg-info
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dist
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build
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eggs
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parts
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bin
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var
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sdist
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develop-eggs
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.installed.cfg
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# Installer logs
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pip-log.txt
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# Unit test / coverage reports
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.coverage
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.tox
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#Translations
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*.mo
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#Mr Developer
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.mr.developer.cfg
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# Mac crap
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.DS_Store
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@ -0,0 +1,26 @@
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Copyright (c) 2012, Teodor Spæren
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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@ -0,0 +1,16 @@
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ABOUT
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======
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This once was redsand, but now only includes a tell/reply mechanism by @ character
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@player text
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@player:text
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sends private message to player
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@player1,player2 text
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@player1,player2:text
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sends private message to players
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@ text
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like redsand's reply command, but with one important difference: sends message to the last player(s) that YOU spoke to privately.
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Since this was redsand, see license in license.txt
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@ -0,0 +1,40 @@
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--comments have not been removed
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--[[ All code around the messaging system should be kept here. ]]--
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atchat_lastrecv = {}
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--now: new stuff: register_on_chat_message
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minetest.register_on_chat_message(function(name, message)
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local players, msg=string.match(message, "^@([^%s:]*)[%s:](.*)")
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if players and msg then
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if msg == "" then
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minetest.chat_send_player(name, "You have to say something!")
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else
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if players=="" then--reply
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-- We need to get the target
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players = atchat_lastrecv[name]
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end
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if players and players ~= "" then
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local sent_to_any
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for target in string.gmatch(","..players..",", ",([^,]+),") do
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-- Checking if the target exists
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if not minetest.get_player_by_name(target) then
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minetest.chat_send_player(name, ""..target.." is not online!")
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else
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-- Sending the message
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minetest.chat_send_player(target, string.format("(%s) %s", name, msg))
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sent_to_any = true
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end
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end
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if sent_to_any then
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-- Register the chat in the target persons lastspoke tabler
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atchat_lastrecv[name] = players
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-- echo back to sender
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minetest.chat_send_player(name, string.format("(@%s) %s", players, msg))
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end
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else
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minetest.chat_send_player(name, "Nobody you've spoken to yet!")
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end
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end
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return true
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end
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end)
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Loading…
Reference in New Issue