castle_masonry/stone_wall.lua

172 lines
4.7 KiB
Lua

-- Used for localization, choose either built-in or intllib.
local MP, S, NS = nil
if (minetest.get_modpath("intllib") == nil) then
S = minetest.get_translator("castle_masonry")
else
-- internationalization boilerplate
MP = minetest.get_modpath(minetest.get_current_modname())
S, NS = dofile(MP.."/intllib.lua")
end
minetest.register_alias("castle:stonewall", "castle_masonry:stonewall")
minetest.register_alias("castle:dungeon_stone", "castle_masonry:dungeon_stone")
minetest.register_alias("castle:rubble", "castle_masonry:rubble")
minetest.register_alias("castle:stonewall_corner", "castle_masonry:stonewall_corner")
minetest.register_node("castle_masonry:stonewall", {
description = S("Castle Wall"),
drawtype = "normal",
tiles = {"castle_stonewall.png"},
paramtype = "light",
drop = "castle_masonry:stonewall",
groups = {cracky=3},
sunlight_propagates = false,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("castle_masonry:rubble", {
description = S("Castle Rubble"),
drawtype = "normal",
tiles = {"castle_rubble.png"},
paramtype = "light",
groups = {crumbly=3,falling_node=1},
sounds = default.node_sound_gravel_defaults(),
})
minetest.register_craft({
output = "castle_masonry:stonewall",
recipe = {
{"default:cobble"},
{"default:desert_stone"},
}
})
minetest.register_craft({
output = "castle_masonry:rubble",
recipe = {
{"castle_masonry:stonewall"},
}
})
minetest.register_craft({
output = "castle_masonry:rubble 2",
recipe = {
{"default:gravel"},
{"default:desert_stone"},
}
})
minetest.register_node("castle_masonry:stonewall_corner", {
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
description = S("Castle Corner"),
tiles = {"castle_corner_stonewall_tb.png^[transformR90",
"castle_corner_stonewall_tb.png^[transformR180",
"castle_corner_stonewall1.png",
"castle_stonewall.png",
"castle_stonewall.png",
"castle_corner_stonewall2.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "castle_masonry:stonewall_corner",
recipe = {
{"", "castle_masonry:stonewall"},
{"castle_masonry:stonewall", "default:sandstone"},
}
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("castle_masonry", "stonewall", "castle_masonry:stonewall", {
description = S("Stone Wall"),
tiles = {"castle_stonewall.png"},
groups = {cracky=3, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("castle_masonry", "rubble", "castle_masonry:rubble", {
description = S("Rubble"),
tiles = {"castle_rubble.png"},
groups = {cracky=3, not_in_creative_inventory=1},
sounds = default.node_sound_gravel_defaults(),
sunlight_propagates = true,
})
stairsplus:register_alias_all("castle", "stonewall", "castle_masonry", "stonewall")
stairsplus:register_alias_all("castle", "rubble", "castle_masonry", "rubble")
elseif minetest.get_modpath("stairs") then
stairs.register_stair_and_slab("stonewall", "castle_masonry:stonewall",
{cracky=3},
{"castle_stonewall.png"},
S("Castle Stonewall Stair"),
S("Castle Stonewall Slab"),
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("rubble", "castle_masonry:rubble",
{cracky=3},
{"castle_rubble.png"},
S("Castle Rubble Stair"),
S("Castle Rubble Slab"),
default.node_sound_stone_defaults()
)
end
--------------------------------------------------------------------------------------------------------------
minetest.register_node("castle_masonry:dungeon_stone", {
description = S("Dungeon Stone"),
drawtype = "normal",
tiles = {"castle_dungeon_stone.png"},
groups = {cracky=2},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "castle_masonry:dungeon_stone 2",
recipe = {
{"default:stonebrick", "default:obsidian"},
}
})
minetest.register_craft({
output = "castle_masonry:dungeon_stone 2",
recipe = {
{"default:stonebrick"},
{"default:obsidian"},
}
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("castle_masonry", "dungeon_stone", "castle_masonry:dungeon_stone", {
description = S("Dungeon Stone"),
tiles = {"castle_dungeon_stone.png"},
groups = {cracky=2, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_alias_all("castle", "dungeon_stone", "castle_masonry", "dungeon_stone")
elseif minetest.get_modpath("stairs") then
stairs.register_stair_and_slab("dungeon_stone", "castle_masonry:dungeon_stone",
{cracky=2},
{"castle_dungeon_stone.png"},
S("Dungeon Stone Stair"),
S("Dungeon Stone Slab"),
default.node_sound_stone_defaults()
)
end