openspades/Sources/Client/CTFGameMode.h

67 lines
1.6 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "IGameMode.h"
#include <Core/Math.h>
namespace spades {
namespace client {
class World;
class Player;
class CTFGameMode : public IGameMode {
public:
struct Team {
unsigned int score;
bool hasIntel;
unsigned int carrier;
Vector3 flagPos;
Vector3 basePos;
};
int captureLimit;
private:
Team teams[2];
public:
CTFGameMode();
~CTFGameMode();
CTFGameMode(const CTFGameMode &) = delete;
void operator=(const CTFGameMode &) = delete;
Team &GetTeam(int t);
int GetCaptureLimit() { return captureLimit; }
void SetCaptureLimit(int v) { captureLimit = v; }
bool PlayerHasIntel(World &world, Player &player);
/**
* Resets both team score and the holding status of both flags.
*
* This is what the vanila client does upon receiving a winning
* `IntelCapture`.
*/
void ResetTeamScoreAndIntelHoldingStatus();
};
} // namespace client
} // namespace spades