Commit Graph

12728 Commits (master)

Author SHA1 Message Date
Cjkjvfnby 299cc915d3 remove powerOutPut = 0 2013-10-08 02:18:22 +04:00
Cjkjvfnby f7029c2f2f remove buildPower = 0 2013-10-08 02:18:21 +04:00
Cjkjvfnby 79e9fe3228 remove designable = 0 2013-10-08 02:18:20 +04:00
automerge 0c75c0a0bb Merge branch 'bugfixes' 2013-10-07 08:00:05 +02:00
haonoq 6df26bf157 Fix fireOnMove in weapons.ini, which defaults to 1 and was broken by me in 5bab4fc9 2013-10-06 14:44:38 +04:00
haonoq fe1b67388c Eliminate zero values from sensor.ini (set by default anyway) 2013-10-05 19:12:59 +04:00
Subsentient 85ecd9a393 Add fix for backwards terrain shadows by Berg 2013-10-05 16:54:02 +02:00
per 7cb30a26a2 Remove some unused code 2013-10-05 16:53:39 +02:00
haonoq 5bab4fc9e6 Eliminate zero values from weapons.ini (set by default anyway) 2013-10-05 18:36:14 +04:00
cybersphinx e0841f5bdf Update .gitignore. 2013-10-05 15:25:37 +02:00
cybersphinx 2e3d054a8b Brazilian translation update by Tucalipe.
Closes #4081.
2013-10-05 15:23:35 +02:00
cybersphinx 5986ef0f32 Turkish translation update by Ayhan Görgülü.
Closes #4080.
2013-10-05 15:21:46 +02:00
per 03175f3760 Add compatibility define for OpenGL timer query extension and older versions of GLEW. 2013-10-05 14:36:33 +02:00
per 87fb6c336a Do not clear accumulation buffers each frame (we do not use them). 2013-10-05 14:12:21 +02:00
per 36c835ad0e Misc display3d cleanups 2013-10-05 13:38:14 +02:00
per 5ef1eff3ea Add back alpha test for non-pre-multiplied mode PIE models for now.
This closes ticket:4071
2013-10-05 13:38:14 +02:00
per 5f32c3eafe Performance measurement hotkey added. Press ctrl+k in debug mode to grab a sample.
On level exit, it writes a .csv file with your samples. Also, for each sample it
writes a screenshot with a custom filename, so you can match up the sample with a
picture of what you sampled. For analysing where we have graphics performance problems.
2013-10-05 13:38:14 +02:00
per 6f1666fde0 Terrain code should not use its own GL error function when we have a better one elsewhere. 2013-10-05 13:38:14 +02:00
Per Inge Mathisen 737b8a6398 Merge pull request #40 from Cjkjvfnby/ini-rename-baseWidth
Ini rename basewidth and basebreadth to width and breadth for consistency
2013-10-04 11:01:18 -07:00
Cjkjvfnby 41c8a2ca2f rename baseBreadth in structures.ini to breadth 2013-10-04 01:19:01 +04:00
Cjkjvfnby 8b76e23450 rename baseWidth in structures.ini to width 2013-10-04 01:19:00 +04:00
Per Inge Mathisen 0f77233064 Merge pull request #39 from Cjkjvfnby/ini-rename-tiledraw
rename tiledraw in features.ini to tileDraw
2013-10-03 14:04:28 -07:00
Cjkjvfnby e128b11245 rename tiledraw in features.ini to tileDraw 2013-10-04 01:01:35 +04:00
Per Inge Mathisen 7745485fbd Merge pull request #38 from Cjkjvfnby/rename-to-hitpoints
Rename to hitpoints
2013-10-02 13:38:40 -07:00
Cjkjvfnby b2049dc269 fix ini parsers 2013-10-03 00:18:45 +04:00
Cjkjvfnby 384a3368eb rename bodyPoints to hitpoints 2013-10-03 00:15:21 +04:00
Cjkjvfnby 20b54a39bf rename body to hitpoints ecm. ini files 2013-10-03 00:12:39 +04:00
Cjkjvfnby d75c862e7e rename body to hitpoints in weaporns.ini files 2013-10-03 00:12:02 +04:00
Per Inge Mathisen f7e8d283ec Merge pull request #37 from Cjkjvfnby/ini-cleanup
remove unused key "power" from ecm
2013-10-02 11:41:27 -07:00
Cjkjvfnby 915cb93c39 remove unused key "power" from ecm 2013-10-02 22:25:29 +04:00
Per Inge Mathisen 2b70a2b069 Merge pull request #36 from Cjkjvfnby/stats-fix-lightWorld
fix lightWorld
2013-10-01 14:07:14 -07:00
Cjkjvfnby de03b6d662 fix lightWorld 2013-10-02 00:42:05 +04:00
per cdef38de34 Change propulsion speed modifiers to 3.1 values, accidentially changed to campaign values
during ini file	conversion process. Patch by crab_. Closes ticket:4070
2013-09-30 20:44:51 +02:00
per 3ccbc6ee91 Fix missing class hints for droids bodies. Closes ticket:4077 reported by crab_ 2013-09-30 20:22:08 +02:00
per b57d0688d0 Do not use unnecessary memory on atmosphere effects when no atmosphere effects are in use.
Based on patch by wolftrak in ticket:4079, closes ticket:4079
2013-09-28 21:19:15 +02:00
automerge feb2ae5af8 Merge branch 'bugfixes' 2013-09-27 08:00:03 +02:00
cybersphinx a5973b75f8 Portuguese translation update by HolyDragoon.
Closes #4050.
2013-09-26 16:22:40 +02:00
cybersphinx a8fb3c93d4 Hungarian translation update by mtomi78.
Closes #3909.
2013-09-26 16:21:15 +02:00
cybersphinx 86cbe5ec70 Italian translation update by Alpha93.
Closes #4074.
2013-09-26 16:20:16 +02:00
cybersphinx dd85dadf3f French translation update by cpasmoi/machintruc.
Closes pull request 35.
2013-09-26 16:17:51 +02:00
automerge 7ca11b808f Merge branch 'bugfixes' 2013-09-26 15:47:34 +02:00
haonoq ca3ea2024f qtscript: fix description of getStructureLimit() 2013-09-21 22:35:18 +04:00
cybersphinx 4f16a617d5 Merge branch 'bugfixes'
* bugfixes:
  Simplify build process by getting rid of bison/flex dependencies.

Conflicts:
	src/Makefile.am
	src/scriptvals_parser.cpp
2013-09-21 00:21:20 +02:00
vexed d13bc0de7d Simplify build process by getting rid of bison/flex dependencies.
Fixes both MSVC and autotools (automake 1.12+).

Revert "Abort autogen.sh when automake 1.12+ is found."

This reverts commit 978ed8f1f9.
Should now work with automake 1.11+

fixes ticket:3887
fixes ticket:3538
closes ticket:3950

(cherry picked from commit 372eff6693)

Forgot to push these changes for commit 372eff6693

(cherry picked from commit e397b24d47)

Out of tree builds ?  Who needs them. :P

refs: 372eff6693
(cherry picked from commit 20317c2a6f)
2013-09-21 00:14:02 +02:00
per b13f2fde02 Remove hard-coded UI box colours. Other misc cleanups forward ported from GUI work. 2013-09-14 22:26:42 +02:00
per 086a0d907f Remove unused code related to old AI sliders. 2013-09-14 21:48:56 +02:00
per dbbc0b6758 Alpha test is no longer used. Removing it. 2013-09-14 21:36:55 +02:00
per 1ae50316d5 Remove separate draw calls from iV_ShadowBox, instead reuse iV_Box(). 2013-09-14 21:16:49 +02:00
per f58dd9357e Remove iV_DrawImageScaled, made unnecessary by more modern iV_DrawImage2() 2013-09-14 21:02:55 +02:00
per 9549a685ed Fix assert failure and wrong action type selected when VTOLs finished
attacking something and are sent back to rearm, and there are no
rearm structures in existence.
2013-09-14 20:17:06 +02:00