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README.md

hex version 0.1.1, mostly by Schnux

A modification for Minetest (https://www.minetest.net ) which provides prisms with a hexagonal base area which behave similar to nodes. See license.txt for license information.

How to install: Decompress the folder where this document is inside, if necessary, rename it to "hex", if necessary (that is how it should already be called), and put it into the "mods" subfolder of your Minetest folder. (If you only want this to be used in a single world, place the folder in worldmods/ in your world directory.)

If you don't have the Minetest game engine (and therefore also not the Minetest folder), you can download the official version on https://www.minetest.net. To run this modification, you also have to have a game to be run inside the engine (probably "Minetest Game") which should be included by default when you download the engine. For further information or help see http://wiki.minetest.com/wiki/Installing_Mods.

See api.txt for API information.

Author(s) of source code: mostly Schnux who also looked at, copied and adjusted some lines from the following mods: carts by PilzAdam, SmallJoker, stujones11 and various Minetest developers and contributors, licensed under the MIT License (see license.txt) stairs by Kahrl, celeron55 (Perttu Ahola) and various Minetest developers and contributors, licensed under the LGPL 2.1 (see license.txt)

Author(s) of media: The models and textures are all by Schnux and licensed under the CC BY-SA 3.0 (see license.txt).

The source code which was written by Schnux is licensed under the LGPL 2.1 (see license.txt).

If you encounter any problem or need help, write a post or a private message to "Schnux" in the forum (https://www.forum.minetest.net) or an e-mail to schnux@gmx.de.

Just to clarify things here, the pseudonyms "Schnux" and "sX" describe the same person.