godot_voxel/terrain
Marc Gilleron 191c963e2a Merge branch 'master' into storage_refactoring 2022-09-03 17:22:41 +01:00
..
fixed_lod Comments 2022-09-01 01:05:48 +01:00
instancing Add missing argument names from class methods 2022-08-28 02:25:29 +01:00
variable_lod Merge branch 'master' into storage_refactoring 2022-09-03 17:22:41 +01:00
free_mesh_task.h Renamed VoxelServer => VoxelEngine 2022-07-16 23:59:06 +01:00
voxel_data_block_enter_info.cpp Some changes and fixes related modifiers 2022-06-18 23:14:18 +01:00
voxel_data_block_enter_info.h Migrate VoxelTerrain to use the new VoxelData. UNTESTED 2022-08-29 23:34:00 +01:00
voxel_mesh_block.cpp Split Godot utilities in their own files 2022-08-20 18:25:23 +01:00
voxel_mesh_block.h Combine regular and transition meshes together. 2022-06-25 16:47:09 +01:00
voxel_mesh_map.h Renamed VoxelServer => VoxelEngine 2022-07-16 23:59:06 +01:00
voxel_node.cpp Missing enum bindings 2022-08-22 19:04:07 +01:00
voxel_node.h Renamed VoxelServer => VoxelEngine 2022-07-16 23:59:06 +01:00
voxel_viewer.cpp Renamed VoxelServer => VoxelEngine 2022-07-16 23:59:06 +01:00
voxel_viewer.h Added support functions to help setting up basic multiplayer with `VoxelTerrain`. 2022-01-31 21:23:39 +00:00