godot_voxel/terrain/variable_lod
Marc Gilleron 191c963e2a Merge branch 'master' into storage_refactoring 2022-09-03 17:22:41 +01:00
..
lod_octree.h Update include guards 2022-06-26 17:20:21 +01:00
voxel_lod_terrain.cpp Merge branch 'master' into storage_refactoring 2022-09-03 17:22:41 +01:00
voxel_lod_terrain.h Remove old code 2022-08-30 21:31:45 +01:00
voxel_lod_terrain_update_data.h Migrate VoxelTerrain to use the new VoxelData. UNTESTED 2022-08-29 23:34:00 +01:00
voxel_lod_terrain_update_task.cpp Remove old code 2022-08-30 21:31:45 +01:00
voxel_lod_terrain_update_task.h Migrate VoxelTerrain to use the new VoxelData. UNTESTED 2022-08-29 23:34:00 +01:00
voxel_mesh_block_vlt.cpp `shader_uniform` got renamed back to `shader_material` but not everywhere 2022-09-03 16:02:00 +01:00
voxel_mesh_block_vlt.h Undo deferred transition mesh tasks, superseded by combined transitions 2022-06-25 20:44:41 +01:00