Auke Kok
a97ac0a49c
Update README url.
2020-09-29 00:05:57 -07:00
Auke Kok
fa83d442e6
Add screenshot.png
2016-03-27 22:23:37 -07:00
Auke Kok
1db07f3fe4
Add mod.conf
2016-01-04 14:58:48 -08:00
Auke Kok
f638203328
Add description.txt
2016-01-04 14:53:12 -08:00
Auke Kok
4fc113e9e6
Think I really misread that to begin with.
2015-11-10 21:51:33 -08:00
Auke Kok
8feefb1858
lua API change: use get_nodedef_field for drawtype.
2015-11-10 21:29:42 -08:00
Auke Kok
0ae4e61c7b
Arm this call for older versions. Default waterlevel for those will be at 0
2015-05-02 11:28:52 -07:00
Auke Kok
d36199ae39
Slight tweaks.
2015-04-13 20:59:56 -07:00
Auke Kok
254fcdbc28
Harden all these functions against "ignore" nodes.
2015-04-06 13:45:47 -07:00
Auke Kok
f22127a892
Add support for Protection mods.
...
Should jsut work fine, untested, though.
2015-02-24 23:02:49 -08:00
Auke Kok
2fee75166f
Fix topmost block detection.
...
Without this we'll be eroding blocks under canopies and roofs, even
in caves. This code really assures that we're looking at the world-
topmost non-air block.
2015-02-24 00:14:37 -08:00
Auke Kok
19f3c53f05
Don't spam server logs.
...
Just set_node and play_sound at each location.
2015-02-01 23:53:25 -08:00
Auke Kok
b3c1b16023
Stop upward sand creep in deserts.
...
This is an extreme measure to stop upward sand creep in non-deserts.
If there isn't some sand already at the same elevation as the eroding
dirt, don't erode it to sand. This prevents beaches slowly crawling up
entire hills.
This is needed since there is no biome information yet in Minetest.
2015-02-01 22:59:05 -08:00
Auke Kok
6f3d6d3f1e
Fix water edge issues at sea level and below.
...
This removes flowing_water issues around the edges of beaches, and
puts stationary water blocks there instead under the right
circumstances.
2015-02-01 21:55:47 -08:00
Auke Kok
f89cefb3c2
cleanfile
2015-01-25 22:26:04 -08:00
Auke Kok
abdb71452f
Convert material props to table. Add some non-default nodes as well.
2015-01-25 22:19:46 -08:00
Auke Kok
8ef590bad2
Update zip name
2015-01-15 23:53:19 -08:00
Auke Kok
055e22baef
Adding gitignore for zip file releases
2015-01-15 23:49:29 -08:00
Auke Kok
68879ef563
Quick makefile for easy releasing.
2015-01-15 23:48:16 -08:00
Auke Kok
82517169c8
Add readme (mostly correct) from the bukkit plugin, with changes.
2015-01-15 23:26:30 -08:00
Auke Kok
4816880c7f
Add Copyright info.
...
Since this is a 1:1 port from Sedimentology, I'm sticking the
same license to it.
2015-01-15 23:19:06 -08:00
Auke Kok
4246678ff3
Protect blocks command behind server privs. Add help.
2015-01-15 23:13:19 -08:00
Auke Kok
7eea34cb3e
Display operation params with stats
2015-01-15 23:05:10 -08:00
Auke Kok
919e555e1a
Only stop sand forming above water...
2015-01-15 22:47:51 -08:00
Auke Kok
53cfc8f327
Discard attempts outside circle radius, instead of square
2015-01-15 22:39:19 -08:00
Auke Kok
0ab05bc335
Unneeded debug code snipplets.
2015-01-15 22:34:20 -08:00
Auke Kok
3a4850068f
Sand creation fixes
...
- don't make sand unless we should make desert_sand
- don't make sand unless there's already some form of sand around
2015-01-15 22:27:34 -08:00
Auke Kok
ed78d442b3
Allow changing of blocks.
2015-01-15 00:18:56 -08:00
Auke Kok
7efd6eac9f
Nasty bug to find! Now the main features are functional.
2015-01-14 23:49:50 -08:00
Auke Kok
8d5d1ccbd3
Working commit.
...
Still does not properly displace everything just yet...
2015-01-14 23:33:14 -08:00
Auke Kok
132989c80b
Initial checkin.
...
This mostly already works - It's at the stage where I'm debugging
the tricky bits and most of the error and edge case handling, and
some of the lua tricks.
2015-01-14 22:39:10 -08:00