Commit Graph

31 Commits (master)

Author SHA1 Message Date
Auke Kok a97ac0a49c Update README url. 2020-09-29 00:05:57 -07:00
Auke Kok fa83d442e6 Add screenshot.png 2016-03-27 22:23:37 -07:00
Auke Kok 1db07f3fe4 Add mod.conf 2016-01-04 14:58:48 -08:00
Auke Kok f638203328 Add description.txt 2016-01-04 14:53:12 -08:00
Auke Kok 4fc113e9e6 Think I really misread that to begin with. 2015-11-10 21:51:33 -08:00
Auke Kok 8feefb1858 lua API change: use get_nodedef_field for drawtype. 2015-11-10 21:29:42 -08:00
Auke Kok 0ae4e61c7b Arm this call for older versions. Default waterlevel for those will be at 0 2015-05-02 11:28:52 -07:00
Auke Kok d36199ae39 Slight tweaks. 2015-04-13 20:59:56 -07:00
Auke Kok 254fcdbc28 Harden all these functions against "ignore" nodes. 2015-04-06 13:45:47 -07:00
Auke Kok f22127a892 Add support for Protection mods.
Should jsut work fine, untested, though.
2015-02-24 23:02:49 -08:00
Auke Kok 2fee75166f Fix topmost block detection.
Without this we'll be eroding blocks under canopies and roofs, even
in caves. This code really assures that we're looking at the world-
topmost non-air block.
2015-02-24 00:14:37 -08:00
Auke Kok 19f3c53f05 Don't spam server logs.
Just set_node and play_sound at each location.
2015-02-01 23:53:25 -08:00
Auke Kok b3c1b16023 Stop upward sand creep in deserts.
This is an extreme measure to stop upward sand creep in non-deserts.
If there isn't some sand already at the same elevation as the eroding
dirt, don't erode it to sand. This prevents beaches slowly crawling up
entire hills.

This is needed since there is no biome information yet in Minetest.
2015-02-01 22:59:05 -08:00
Auke Kok 6f3d6d3f1e Fix water edge issues at sea level and below.
This removes flowing_water issues around the edges of beaches, and
puts stationary water blocks there instead under the right
circumstances.
2015-02-01 21:55:47 -08:00
Auke Kok f89cefb3c2 cleanfile 2015-01-25 22:26:04 -08:00
Auke Kok abdb71452f Convert material props to table. Add some non-default nodes as well. 2015-01-25 22:19:46 -08:00
Auke Kok 8ef590bad2 Update zip name 2015-01-15 23:53:19 -08:00
Auke Kok 055e22baef Adding gitignore for zip file releases 2015-01-15 23:49:29 -08:00
Auke Kok 68879ef563 Quick makefile for easy releasing. 2015-01-15 23:48:16 -08:00
Auke Kok 82517169c8 Add readme (mostly correct) from the bukkit plugin, with changes. 2015-01-15 23:26:30 -08:00
Auke Kok 4816880c7f Add Copyright info.
Since this is a 1:1 port from Sedimentology, I'm sticking the
same license to it.
2015-01-15 23:19:06 -08:00
Auke Kok 4246678ff3 Protect blocks command behind server privs. Add help. 2015-01-15 23:13:19 -08:00
Auke Kok 7eea34cb3e Display operation params with stats 2015-01-15 23:05:10 -08:00
Auke Kok 919e555e1a Only stop sand forming above water... 2015-01-15 22:47:51 -08:00
Auke Kok 53cfc8f327 Discard attempts outside circle radius, instead of square 2015-01-15 22:39:19 -08:00
Auke Kok 0ab05bc335 Unneeded debug code snipplets. 2015-01-15 22:34:20 -08:00
Auke Kok 3a4850068f Sand creation fixes
- don't make sand unless we should make desert_sand
- don't make sand unless there's already some form of sand around
2015-01-15 22:27:34 -08:00
Auke Kok ed78d442b3 Allow changing of blocks. 2015-01-15 00:18:56 -08:00
Auke Kok 7efd6eac9f Nasty bug to find! Now the main features are functional. 2015-01-14 23:49:50 -08:00
Auke Kok 8d5d1ccbd3 Working commit.
Still does not properly displace everything just yet...
2015-01-14 23:33:14 -08:00
Auke Kok 132989c80b Initial checkin.
This mostly already works - It's at the stage where I'm debugging
the tricky bits and most of the error and edge case handling, and
some of the lua tricks.
2015-01-14 22:39:10 -08:00