Enforce limits of settings that could cause buggy behaviour (#12450)

Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
master
SmallJoker 2022-07-09 22:32:08 +02:00 committed by GitHub
parent 7c261118e0
commit 051181fa6e
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28 changed files with 74 additions and 56 deletions

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@ -191,7 +191,7 @@ end
local function queue_download(package, reason) local function queue_download(package, reason)
local max_concurrent_downloads = tonumber(core.settings:get("contentdb_max_concurrent_downloads")) local max_concurrent_downloads = tonumber(core.settings:get("contentdb_max_concurrent_downloads"))
if number_downloading < max_concurrent_downloads then if number_downloading < math.max(max_concurrent_downloads, 1) then
start_install(package, reason) start_install(package, reason)
else else
table.insert(download_queue, { package = package, reason = reason }) table.insert(download_queue, { package = package, reason = reason })

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@ -95,7 +95,7 @@ always_fly_fast (Always fly fast) bool true
# The time in seconds it takes between repeated node placements when holding # The time in seconds it takes between repeated node placements when holding
# the place button. # the place button.
repeat_place_time (Place repetition interval) float 0.25 0.001 repeat_place_time (Place repetition interval) float 0.25 0.25 2
# Automatically jump up single-node obstacles. # Automatically jump up single-node obstacles.
autojump (Automatic jumping) bool false autojump (Automatic jumping) bool false
@ -223,7 +223,7 @@ view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9
# Multiplier for fall bobbing. # Multiplier for fall bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 100.0
[**Camera] [**Camera]
@ -1877,7 +1877,7 @@ server_side_occlusion_culling (Server side occlusion culling) bool true
# Reducing this value increases cave and dungeon density. # Reducing this value increases cave and dungeon density.
# Altering this value is for special usage, leaving it unchanged is # Altering this value is for special usage, leaving it unchanged is
# recommended. # recommended.
chunksize (Chunk size) int 5 1 5 chunksize (Chunk size) int 5 1 10
# Dump the mapgen debug information. # Dump the mapgen debug information.
enable_mapgen_debug_info (Mapgen debug) bool false enable_mapgen_debug_info (Mapgen debug) bool false
@ -1926,7 +1926,7 @@ curl_file_download_timeout (cURL file download timeout) int 300000 100 214748364
screen_dpi (DPI) int 72 1 screen_dpi (DPI) int 72 1
# Adjust the detected display density, used for scaling UI elements. # Adjust the detected display density, used for scaling UI elements.
display_density_factor (Display Density Scaling Factor) float 1 display_density_factor (Display Density Scaling Factor) float 1 0.5 5.0
# Windows systems only: Start Minetest with the command line window in the background. # Windows systems only: Start Minetest with the command line window in the background.
# Contains the same information as the file debug.txt (default name). # Contains the same information as the file debug.txt (default name).

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@ -75,11 +75,11 @@ Camera::Camera(MapDrawControl &draw_control, Client *client, RenderingEngine *re
* (as opposed to the this local caching). This can be addressed in * (as opposed to the this local caching). This can be addressed in
* a later release. * a later release.
*/ */
m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount"); m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount", 0.0f, 100.0f);
m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount"); m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount", 0.0f, 7.9f);
// 45 degrees is the lowest FOV that doesn't cause the server to treat this // 45 degrees is the lowest FOV that doesn't cause the server to treat this
// as a zoom FOV and load world beyond the set server limits. // as a zoom FOV and load world beyond the set server limits.
m_cache_fov = std::fmax(g_settings->getFloat("fov"), 45.0f); m_cache_fov = g_settings->getFloat("fov", 45.0f, 160.0f);
m_arm_inertia = g_settings->getBool("arm_inertia"); m_arm_inertia = g_settings->getBool("arm_inertia");
m_nametags.clear(); m_nametags.clear();
m_show_nametag_backgrounds = g_settings->getBool("show_nametag_backgrounds"); m_show_nametag_backgrounds = g_settings->getBool("show_nametag_backgrounds");

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@ -118,6 +118,7 @@ Client::Client(
m_particle_manager(&m_env), m_particle_manager(&m_env),
m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)), m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
m_address_name(address_name), m_address_name(address_name),
m_allow_login_or_register(allow_login_or_register),
m_server_ser_ver(SER_FMT_VER_INVALID), m_server_ser_ver(SER_FMT_VER_INVALID),
m_last_chat_message_sent(time(NULL)), m_last_chat_message_sent(time(NULL)),
m_password(password), m_password(password),
@ -125,8 +126,7 @@ Client::Client(
m_media_downloader(new ClientMediaDownloader()), m_media_downloader(new ClientMediaDownloader()),
m_state(LC_Created), m_state(LC_Created),
m_game_ui(game_ui), m_game_ui(game_ui),
m_modchannel_mgr(new ModChannelMgr()), m_modchannel_mgr(new ModChannelMgr())
m_allow_login_or_register(allow_login_or_register)
{ {
// Add local player // Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername)); m_env.setLocalPlayer(new LocalPlayer(this, playername));
@ -424,7 +424,7 @@ void Client::step(float dtime)
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) { if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
std::vector<v3s16> deleted_blocks; std::vector<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime, m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings->getFloat("client_unload_unused_data_timeout"), std::max(g_settings->getFloat("client_unload_unused_data_timeout"), 0.0f),
g_settings->getS32("client_mapblock_limit"), g_settings->getS32("client_mapblock_limit"),
&deleted_blocks); &deleted_blocks);
@ -1254,7 +1254,7 @@ void Client::sendChatMessage(const std::wstring &message)
pkt << message; pkt << message;
Send(&pkt); Send(&pkt);
} else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) { } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size < 0) {
m_out_chat_queue.push(message); m_out_chat_queue.push(message);
} else { } else {
infostream << "Could not queue chat message because maximum out chat queue size (" infostream << "Could not queue chat message because maximum out chat queue size ("

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@ -349,7 +349,6 @@ public:
u16 getProtoVersion() u16 getProtoVersion()
{ return m_proto_ver; } { return m_proto_ver; }
ELoginRegister m_allow_login_or_register = ELoginRegister::Any;
bool m_simple_singleplayer_mode; bool m_simple_singleplayer_mode;
float mediaReceiveProgress(); float mediaReceiveProgress();
@ -492,6 +491,7 @@ private:
ParticleManager m_particle_manager; ParticleManager m_particle_manager;
std::unique_ptr<con::Connection> m_con; std::unique_ptr<con::Connection> m_con;
std::string m_address_name; std::string m_address_name;
ELoginRegister m_allow_login_or_register = ELoginRegister::Any;
Camera *m_camera = nullptr; Camera *m_camera = nullptr;
Minimap *m_minimap = nullptr; Minimap *m_minimap = nullptr;
bool m_minimap_disabled_by_server = false; bool m_minimap_disabled_by_server = false;

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@ -366,7 +366,8 @@ void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse)
void Clouds::readSettings() void Clouds::readSettings()
{ {
m_cloud_radius_i = g_settings->getU16("cloud_radius"); // Upper limit was chosen due to posible render bugs
m_cloud_radius_i = rangelim(g_settings->getU16("cloud_radius"), 1, 62);
m_enable_3d = g_settings->getBool("enable_3d_clouds"); m_enable_3d = g_settings->getBool("enable_3d_clouds");
} }

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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h" #include "filesys.h"
#include "gettext.h" #include "gettext.h"
#include "irrlicht_changes/CGUITTFont.h" #include "irrlicht_changes/CGUITTFont.h"
#include "util/numeric.h" // rangelim
/** maximum size distance for getting a "similar" font size */ /** maximum size distance for getting a "similar" font size */
#define MAX_FONT_SIZE_OFFSET 10 #define MAX_FONT_SIZE_OFFSET 10
@ -172,9 +173,9 @@ unsigned int FontEngine::getFontSize(FontMode mode)
/******************************************************************************/ /******************************************************************************/
void FontEngine::readSettings() void FontEngine::readSettings()
{ {
m_default_size[FM_Standard] = g_settings->getU16("font_size"); m_default_size[FM_Standard] = rangelim(g_settings->getU16("font_size"), 5, 72);
m_default_size[_FM_Fallback] = g_settings->getU16("font_size"); m_default_size[_FM_Fallback] = m_default_size[FM_Standard];
m_default_size[FM_Mono] = g_settings->getU16("mono_font_size"); m_default_size[FM_Mono] = rangelim(g_settings->getU16("mono_font_size"), 5, 72);
m_default_bold = g_settings->getBool("font_bold"); m_default_bold = g_settings->getBool("font_bold");
m_default_italic = g_settings->getBool("font_italic"); m_default_italic = g_settings->getBool("font_italic");
@ -217,8 +218,9 @@ gui::IGUIFont *FontEngine::initFont(const FontSpec &spec)
if (spec.italic) if (spec.italic)
setting_suffix.append("_italic"); setting_suffix.append("_italic");
u32 size = std::max<u32>(spec.size * RenderingEngine::getDisplayDensity() * // Font size in pixels for FreeType
g_settings->getFloat("gui_scaling"), 1); u32 size = rangelim(spec.size * RenderingEngine::getDisplayDensity() *
g_settings->getFloat("gui_scaling"), 1U, 500U);
// Constrain the font size to a certain multiple, if necessary // Constrain the font size to a certain multiple, if necessary
u16 divisible_by = g_settings->getU16(setting_prefix + "font_size_divisible_by"); u16 divisible_by = g_settings->getU16(setting_prefix + "font_size_divisible_by");

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@ -1932,7 +1932,7 @@ void Game::processKeyInput()
} }
} else if (wasKeyDown(KeyType::INC_VOLUME)) { } else if (wasKeyDown(KeyType::INC_VOLUME)) {
if (g_settings->getBool("enable_sound")) { if (g_settings->getBool("enable_sound")) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f); float new_volume = g_settings->getFloat("sound_volume", 0.0f, 0.9f) + 0.1f;
g_settings->setFloat("sound_volume", new_volume); g_settings->setFloat("sound_volume", new_volume);
std::wstring msg = fwgettext("Volume changed to %d%%", myround(new_volume * 100)); std::wstring msg = fwgettext("Volume changed to %d%%", myround(new_volume * 100));
m_game_ui->showStatusText(msg); m_game_ui->showStatusText(msg);
@ -1941,7 +1941,7 @@ void Game::processKeyInput()
} }
} else if (wasKeyDown(KeyType::DEC_VOLUME)) { } else if (wasKeyDown(KeyType::DEC_VOLUME)) {
if (g_settings->getBool("enable_sound")) { if (g_settings->getBool("enable_sound")) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f); float new_volume = g_settings->getFloat("sound_volume", 0.1f, 1.0f) - 0.1f;
g_settings->setFloat("sound_volume", new_volume); g_settings->setFloat("sound_volume", new_volume);
std::wstring msg = fwgettext("Volume changed to %d%%", myround(new_volume * 100)); std::wstring msg = fwgettext("Volume changed to %d%%", myround(new_volume * 100));
m_game_ui->showStatusText(msg); m_game_ui->showStatusText(msg);
@ -4082,10 +4082,10 @@ void FpsControl::reset()
*/ */
void FpsControl::limit(IrrlichtDevice *device, f32 *dtime) void FpsControl::limit(IrrlichtDevice *device, f32 *dtime)
{ {
const u64 frametime_min = 1000000.0f / ( const float fps_limit = (device->isWindowFocused() && !g_menumgr.pausesGame())
device->isWindowFocused() && !g_menumgr.pausesGame()
? g_settings->getFloat("fps_max") ? g_settings->getFloat("fps_max")
: g_settings->getFloat("fps_max_unfocused")); : g_settings->getFloat("fps_max_unfocused");
const u64 frametime_min = 1000000.0f / std::max(fps_limit, 1.0f);
u64 time = porting::getTimeUs(); u64 time = porting::getTimeUs();
@ -4134,9 +4134,9 @@ void Game::readSettings()
m_cache_enable_joysticks = g_settings->getBool("enable_joysticks"); m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
m_cache_enable_particles = g_settings->getBool("enable_particles"); m_cache_enable_particles = g_settings->getBool("enable_particles");
m_cache_enable_fog = g_settings->getBool("enable_fog"); m_cache_enable_fog = g_settings->getBool("enable_fog");
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity"); m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity", 0.001f, 10.0f);
m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity"); m_cache_joystick_frustum_sensitivity = std::max(g_settings->getFloat("joystick_frustum_sensitivity"), 0.001f);
m_repeat_place_time = g_settings->getFloat("repeat_place_time"); m_repeat_place_time = g_settings->getFloat("repeat_place_time", 0.25f, 2.0);
m_cache_enable_noclip = g_settings->getBool("noclip"); m_cache_enable_noclip = g_settings->getBool("noclip");
m_cache_enable_free_move = g_settings->getBool("free_move"); m_cache_enable_free_move = g_settings->getBool("free_move");

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@ -68,7 +68,7 @@ void GameUI::init()
u16 chat_font_size = g_settings->getU16("chat_font_size"); u16 chat_font_size = g_settings->getU16("chat_font_size");
if (chat_font_size != 0) { if (chat_font_size != 0) {
m_guitext_chat->setOverrideFont(g_fontengine->getFont( m_guitext_chat->setOverrideFont(g_fontengine->getFont(
chat_font_size, FM_Unspecified)); rangelim(chat_font_size, 5, 72), FM_Unspecified));
} }

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@ -55,7 +55,7 @@ Hud::Hud(Client *client, LocalPlayer *player,
this->player = player; this->player = player;
this->inventory = inventory; this->inventory = inventory;
m_hud_scaling = g_settings->getFloat("hud_scaling"); m_hud_scaling = g_settings->getFloat("hud_scaling", 1.0f, 20.0f);
m_scale_factor = m_hud_scaling * RenderingEngine::getDisplayDensity(); m_scale_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE * m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE *
RenderingEngine::getDisplayDensity() + 0.5f); RenderingEngine::getDisplayDensity() + 0.5f);

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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gettime.h" #include "gettime.h"
#include "porting.h" #include "porting.h"
#include "util/string.h" #include "util/string.h"
#include "util/numeric.h"
bool JoystickButtonCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const bool JoystickButtonCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
{ {
@ -202,9 +203,9 @@ JoystickLayout create_dragonrise_gamecube_layout()
} }
JoystickController::JoystickController() : JoystickController::JoystickController()
doubling_dtime(g_settings->getFloat("repeat_joystick_button_time"))
{ {
doubling_dtime = std::max(g_settings->getFloat("repeat_joystick_button_time"), 0.001f);
for (float &i : m_past_pressed_time) { for (float &i : m_past_pressed_time) {
i = 0; i = 0;
} }
@ -217,19 +218,20 @@ void JoystickController::onJoystickConnect(const std::vector<irr::SJoystickInfo>
s32 id = g_settings->getS32("joystick_id"); s32 id = g_settings->getS32("joystick_id");
std::string layout = g_settings->get("joystick_type"); std::string layout = g_settings->get("joystick_type");
if (id < 0 || (u16)id >= joystick_infos.size()) { if (id < 0 || id >= (s32)joystick_infos.size()) {
// TODO: auto detection // TODO: auto detection
id = 0; id = 0;
} }
if (id >= 0 && (u16)id < joystick_infos.size()) { if (id >= 0 && id < (s32)joystick_infos.size()) {
if (layout.empty() || layout == "auto") if (layout.empty() || layout == "auto")
setLayoutFromControllerName(joystick_infos[id].Name.c_str()); setLayoutFromControllerName(joystick_infos[id].Name.c_str());
else else
setLayoutFromControllerName(layout); setLayoutFromControllerName(layout);
} }
m_joystick_id = id; // Irrlicht restriction.
m_joystick_id = rangelim(id, 0, UINT8_MAX);
} }
void JoystickController::setLayoutFromControllerName(const std::string &name) void JoystickController::setLayoutFromControllerName(const std::string &name)

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@ -27,7 +27,7 @@ RenderingCoreStereo::RenderingCoreStereo(
IrrlichtDevice *_device, Client *_client, Hud *_hud) IrrlichtDevice *_device, Client *_client, Hud *_hud)
: RenderingCore(_device, _client, _hud) : RenderingCore(_device, _client, _hud)
{ {
eye_offset = BS * g_settings->getFloat("3d_paralax_strength"); eye_offset = BS * g_settings->getFloat("3d_paralax_strength", -0.087f, 0.087f);
} }
void RenderingCoreStereo::beforeDraw() void RenderingCoreStereo::beforeDraw()

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@ -86,8 +86,8 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver)
// Resolution selection // Resolution selection
bool fullscreen = g_settings->getBool("fullscreen"); bool fullscreen = g_settings->getBool("fullscreen");
u16 screen_w = g_settings->getU16("screen_w"); u16 screen_w = std::max<u16>(g_settings->getU16("screen_w"), 1);
u16 screen_h = g_settings->getU16("screen_h"); u16 screen_h = std::max<u16>(g_settings->getU16("screen_h"), 1);
// bpp, fsaa, vsync // bpp, fsaa, vsync
bool vsync = g_settings->getBool("vsync"); bool vsync = g_settings->getBool("vsync");
@ -598,7 +598,7 @@ static float calcDisplayDensity()
float RenderingEngine::getDisplayDensity() float RenderingEngine::getDisplayDensity()
{ {
static float cached_display_density = calcDisplayDensity(); static float cached_display_density = calcDisplayDensity();
return cached_display_density * g_settings->getFloat("display_density_factor"); return std::max(cached_display_density * g_settings->getFloat("display_density_factor"), 0.5f);
} }
#elif defined(_WIN32) #elif defined(_WIN32)
@ -626,14 +626,15 @@ float RenderingEngine::getDisplayDensity()
display_density = calcDisplayDensity(get_video_driver()); display_density = calcDisplayDensity(get_video_driver());
cached = true; cached = true;
} }
return display_density * g_settings->getFloat("display_density_factor"); return std::max(display_density * g_settings->getFloat("display_density_factor"), 0.5f);
} }
#else #else
float RenderingEngine::getDisplayDensity() float RenderingEngine::getDisplayDensity()
{ {
return (g_settings->getFloat("screen_dpi") / 96.0) * g_settings->getFloat("display_density_factor"); return std::max(g_settings->getFloat("screen_dpi") / 96.0f *
g_settings->getFloat("display_density_factor"), 0.5f);
} }
#endif #endif

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@ -1619,7 +1619,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
* textures that don't have the resources to offer high-res alternatives. * textures that don't have the resources to offer high-res alternatives.
*/ */
const bool filter = m_setting_trilinear_filter || m_setting_bilinear_filter; const bool filter = m_setting_trilinear_filter || m_setting_bilinear_filter;
const s32 scaleto = filter ? g_settings->getS32("texture_min_size") : 1; const s32 scaleto = filter ? g_settings->getU16("texture_min_size") : 1;
if (scaleto > 1) { if (scaleto > 1) {
const core::dimension2d<u32> dim = baseimg->getDimension(); const core::dimension2d<u32> dim = baseimg->getDimension();

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@ -173,7 +173,7 @@ EmergeManager::EmergeManager(Server *server, MetricsBackend *mb)
g_settings->getS16NoEx("num_emerge_threads", nthreads); g_settings->getS16NoEx("num_emerge_threads", nthreads);
// If automatic, leave a proc for the main thread and one for // If automatic, leave a proc for the main thread and one for
// some other misc thread // some other misc thread
if (nthreads == 0) if (nthreads <= 0)
nthreads = Thread::getNumberOfProcessors() - 2; nthreads = Thread::getNumberOfProcessors() - 2;
if (nthreads < 1) if (nthreads < 1)
nthreads = 1; nthreads = 1;

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@ -76,9 +76,9 @@ GUIChatConsole::GUIChatConsole(
m_background_color.setBlue(clamp_u8(myround(console_color.Z))); m_background_color.setBlue(clamp_u8(myround(console_color.Z)));
} }
u16 chat_font_size = g_settings->getU16("chat_font_size"); const u16 chat_font_size = g_settings->getU16("chat_font_size");
m_font = g_fontengine->getFont(chat_font_size != 0 ? m_font = g_fontengine->getFont(chat_font_size != 0 ?
chat_font_size : FONT_SIZE_UNSPECIFIED, FM_Mono); rangelim(chat_font_size, 5, 72) : FONT_SIZE_UNSPECIFIED, FM_Mono);
if (!m_font) { if (!m_font) {
errorstream << "GUIChatConsole: Unable to load mono font" << std::endl; errorstream << "GUIChatConsole: Unable to load mono font" << std::endl;

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@ -3212,8 +3212,8 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
offset = v2s32(0,0); offset = v2s32(0,0);
} }
double gui_scaling = g_settings->getFloat("gui_scaling"); const double gui_scaling = g_settings->getFloat("gui_scaling", 0.5f, 42.0f);
double screen_dpi = RenderingEngine::getDisplayDensity() * 96; const double screen_dpi = RenderingEngine::getDisplayDensity() * 96;
double use_imgsize; double use_imgsize;
if (m_lock) { if (m_lock) {

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@ -84,7 +84,7 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
#endif #endif
core::rect<s32> relative_rect = m_scrollbar->getRelativePosition(); core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
s32 width = (relative_rect.getWidth() / (2.0 / 3.0)) * density * s32 width = (relative_rect.getWidth() / (2.0 / 3.0)) * density *
g_settings->getFloat("gui_scaling"); g_settings->getFloat("gui_scaling", 0.5f, 20.0f);
m_scrollbar->setRelativePosition(core::rect<s32>( m_scrollbar->setRelativePosition(core::rect<s32>(
relative_rect.LowerRightCorner.X-width,relative_rect.UpperLeftCorner.Y, relative_rect.LowerRightCorner.X-width,relative_rect.UpperLeftCorner.Y,
relative_rect.LowerRightCorner.X,relative_rect.LowerRightCorner.Y relative_rect.LowerRightCorner.X,relative_rect.LowerRightCorner.Y

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@ -40,7 +40,7 @@ GUIModalMenu::GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
m_menumgr(menumgr), m_menumgr(menumgr),
m_remap_dbl_click(remap_dbl_click) m_remap_dbl_click(remap_dbl_click)
{ {
m_gui_scale = g_settings->getFloat("gui_scaling"); m_gui_scale = std::max(g_settings->getFloat("gui_scaling"), 0.5f);
#ifdef HAVE_TOUCHSCREENGUI #ifdef HAVE_TOUCHSCREENGUI
float d = RenderingEngine::getDisplayDensity(); float d = RenderingEngine::getDisplayDensity();
m_gui_scale *= 1.1 - 0.3 * d + 0.2 * d * d; m_gui_scale *= 1.1 - 0.3 * d + 0.2 * d * d;

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@ -843,7 +843,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y; s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
// adapt to similar behaviour as pc screen // adapt to similar behaviour as pc screen
double d = g_settings->getFloat("mouse_sensitivity") * 3.0f; const double d = g_settings->getFloat("mouse_sensitivity", 0.001f, 10.0f) * 3.0f;
m_camera_yaw_change -= dx * d; m_camera_yaw_change -= dx * d;
m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180); m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180);

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@ -323,7 +323,7 @@ struct TimeOrderedMapBlock {
/* /*
Updates usage timers Updates usage timers
*/ */
void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks, void Map::timerUpdate(float dtime, float unload_timeout, s32 max_loaded_blocks,
std::vector<v3s16> *unloaded_blocks) std::vector<v3s16> *unloaded_blocks)
{ {
bool save_before_unloading = maySaveBlocks(); bool save_before_unloading = maySaveBlocks();
@ -340,7 +340,7 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
beginSave(); beginSave();
// If there is no practical limit, we spare creation of mapblock_queue // If there is no practical limit, we spare creation of mapblock_queue
if (max_loaded_blocks == U32_MAX) { if (max_loaded_blocks < 0) {
for (auto &sector_it : m_sectors) { for (auto &sector_it : m_sectors) {
MapSector *sector = sector_it.second; MapSector *sector = sector_it.second;
@ -399,7 +399,7 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
block_count_all = mapblock_queue.size(); block_count_all = mapblock_queue.size();
// Delete old blocks, and blocks over the limit from the memory // Delete old blocks, and blocks over the limit from the memory
while (!mapblock_queue.empty() && (mapblock_queue.size() > max_loaded_blocks while (!mapblock_queue.empty() && ((s32)mapblock_queue.size() > max_loaded_blocks
|| mapblock_queue.top().block->getUsageTimer() > unload_timeout)) { || mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
TimeOrderedMapBlock b = mapblock_queue.top(); TimeOrderedMapBlock b = mapblock_queue.top();
mapblock_queue.pop(); mapblock_queue.pop();

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@ -205,7 +205,7 @@ public:
Updates usage timers and unloads unused blocks and sectors. Updates usage timers and unloads unused blocks and sectors.
Saves modified blocks before unloading if possible. Saves modified blocks before unloading if possible.
*/ */
void timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks, void timerUpdate(float dtime, float unload_timeout, s32 max_loaded_blocks,
std::vector<v3s16> *unloaded_blocks=NULL); std::vector<v3s16> *unloaded_blocks=NULL);
/* /*

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@ -1038,6 +1038,8 @@ void MapgenParams::readParams(const Settings *settings)
settings->getS16NoEx("chunksize", chunksize); settings->getS16NoEx("chunksize", chunksize);
settings->getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen); settings->getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen);
chunksize = rangelim(chunksize, 1, 10);
delete bparams; delete bparams;
bparams = BiomeManager::createBiomeParams(BIOMEGEN_ORIGINAL); bparams = BiomeManager::createBiomeParams(BIOMEGEN_ORIGINAL);
if (bparams) { if (bparams) {

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@ -131,6 +131,7 @@ void MapgenFractalParams::readParams(const Settings *settings)
settings->getNoiseParams("mgfractal_np_cave1", np_cave1); settings->getNoiseParams("mgfractal_np_cave1", np_cave1);
settings->getNoiseParams("mgfractal_np_cave2", np_cave2); settings->getNoiseParams("mgfractal_np_cave2", np_cave2);
settings->getNoiseParams("mgfractal_np_dungeons", np_dungeons); settings->getNoiseParams("mgfractal_np_dungeons", np_dungeons);
iterations = std::max<u16>(iterations, 1);
} }

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@ -279,7 +279,7 @@ void TextureSettings::readSettings()
bool smooth_lighting = g_settings->getBool("smooth_lighting"); bool smooth_lighting = g_settings->getBool("smooth_lighting");
enable_mesh_cache = g_settings->getBool("enable_mesh_cache"); enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
enable_minimap = g_settings->getBool("enable_minimap"); enable_minimap = g_settings->getBool("enable_minimap");
node_texture_size = g_settings->getU16("texture_min_size"); node_texture_size = std::min<u16>(g_settings->getU16("texture_min_size"), 1);
std::string leaves_style_str = g_settings->get("leaves_style"); std::string leaves_style_str = g_settings->get("leaves_style");
std::string world_aligned_mode_str = g_settings->get("world_aligned_mode"); std::string world_aligned_mode_str = g_settings->get("world_aligned_mode");
std::string autoscale_mode_str = g_settings->get("autoscale_mode"); std::string autoscale_mode_str = g_settings->get("autoscale_mode");

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@ -646,8 +646,8 @@ void Server::AsyncRunStep(bool initial_step)
// Run Map's timers and unload unused data // Run Map's timers and unload unused data
ScopeProfiler sp(g_profiler, "Server: map timer and unload"); ScopeProfiler sp(g_profiler, "Server: map timer and unload");
m_env->getMap().timerUpdate(map_timer_and_unload_dtime, m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings->getFloat("server_unload_unused_data_timeout"), std::max(g_settings->getFloat("server_unload_unused_data_timeout"), 0.0f),
U32_MAX); -1);
} }
/* /*

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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_bloated.h" #include "irrlichttypes_bloated.h"
#include "exceptions.h" #include "exceptions.h"
#include "threading/mutex_auto_lock.h" #include "threading/mutex_auto_lock.h"
#include "util/numeric.h" // rangelim
#include "util/strfnd.h" #include "util/strfnd.h"
#include <iostream> #include <iostream>
#include <fstream> #include <fstream>
@ -534,6 +535,13 @@ float Settings::getFloat(const std::string &name) const
} }
float Settings::getFloat(const std::string &name, float min, float max) const
{
float val = stof(get(name));
return rangelim(val, min, max);
}
u64 Settings::getU64(const std::string &name) const u64 Settings::getU64(const std::string &name) const
{ {
std::string s = get(name); std::string s = get(name);

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@ -164,6 +164,7 @@ public:
s32 getS32(const std::string &name) const; s32 getS32(const std::string &name) const;
u64 getU64(const std::string &name) const; u64 getU64(const std::string &name) const;
float getFloat(const std::string &name) const; float getFloat(const std::string &name) const;
float getFloat(const std::string &name, float min, float max) const;
v2f getV2F(const std::string &name) const; v2f getV2F(const std::string &name) const;
v3f getV3F(const std::string &name) const; v3f getV3F(const std::string &name) const;
u32 getFlagStr(const std::string &name, const FlagDesc *flagdesc, u32 getFlagStr(const std::string &name, const FlagDesc *flagdesc,