Serialisation: documentation fixes, clarifying renames and whitespace fixes

1. Do two renames:
	* SER_FMT_CLIENT_VER_LOWEST -> SER_FMT_VER_LOWEST_WRITE
	* SER_FMT_VER_LOWEST -> SER_FMT_VER_LOWEST_READ
Now the two define values are consistently named with the _WRITE defines
SER_FMT_VER_{HIGHEST,LOWEST}_WRITE, and to better point out what the two
serialisation versions actually are for.

2. wrap some lines in doc/worldformat.txt, and point out that the node
timers are serialized at a later point, as this can cause confusion about
what now happens (if one doesn't strictly read the if block's conditions).

3. some whitespace fixes in NodeTimerList::serialize, and one new comment.
master
est31 2015-09-14 06:02:41 +02:00
parent 915807f8db
commit 283bf97a1c
6 changed files with 23 additions and 20 deletions

View File

@ -45,7 +45,8 @@ Contains authentication data, player per line.
Legacy format (until 0.4.12) of password hash is <name><password> SHA1'd,
in the base64 encoding.
Format (since 0.4.13) of password hash is #1#<salt>#<verifier>, with the parts inside <> encoded in the base64 encoding.
Format (since 0.4.13) of password hash is #1#<salt>#<verifier>, with the
parts inside <> encoded in the base64 encoding.
<verifier> is an RFC 5054 compatible SRP-2048-SHA1 verifier
of the given salt, password, and the player's name lowercased.
@ -54,7 +55,7 @@ Example lines:
celeron55::interact,shout
- Player "Foo", password "bar", privilege "shout", with a legacy password hash:
foo:iEPX+SQWIR3p67lj/0zigSWTKHg:shout
- Player "Foo", password "bar", privilege "shout", with an up to date pw hash (yes it is THAT long):
- Player "Foo", password "bar", privilege "shout", with a 0.4.13 pw hash:
foo:#1#hPpy4O3IAn1hsNK00A6wNw#Kpu6rj7McsrPCt4euTb5RA5ltF7wdcWGoYMcRngwDi11cZhPuuR9i5Bo7o6A877TgcEwoc//HNrj9EjR/CGjdyTFmNhiermZOADvd8eu32FYK1kf7RMC0rXWxCenYuOQCG4WF9mMGiyTPxC63VAjAMuc1nCZzmy6D9zt0SIKxOmteI75pAEAIee2hx4OkSXRIiU4Zrxo1Xf7QFxkMY4x77vgaPcvfmuzom0y/fU1EdSnZeopGPvzMpFx80ODFx1P34R52nmVl0W8h4GNo0k8ZiWtRCdrJxs8xIg7z5P1h3Th/BJ0lwexpdK8sQZWng8xaO5ElthNuhO8UQx1l6FgEA:shout
- Player "bar", no password, no privileges:
bar::
@ -316,6 +317,8 @@ if map format version == 24: (NOTE: Not released as stable)
u16 timer position (z*16*16 + y*16 + x)
s32 timeout*1000
s32 elapsed*1000
if map format version >= 25:
-- Nothing right here, node timers are serialized later
u8 static object version:
- Always 0

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@ -564,7 +564,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
throw SerializationError("ERROR: Not writing dummy block.");
}
FATAL_ERROR_IF(version < SER_FMT_CLIENT_VER_LOWEST, "Serialize version error");
FATAL_ERROR_IF(version < SER_FMT_VER_LOWEST_WRITE, "Serialisation version error");
// First byte
u8 flags = 0;

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@ -504,7 +504,7 @@ public:
// These don't write or read version by itself
// Set disk to true for on-disk format, false for over-the-network format
// Precondition: version >= SER_FMT_CLIENT_VER_LOWEST
// Precondition: version >= SER_FMT_VER_LOWEST_WRITE
void serialize(std::ostream &os, u8 version, bool disk);
// If disk == true: In addition to doing other things, will add
// unknown blocks from id-name mapping to wndef

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@ -103,7 +103,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
// Use the highest version supported by both
u8 depl_serial_v = std::min(client_max, our_max);
// If it's lower than the lowest supported, give up.
if (depl_serial_v < SER_FMT_VER_LOWEST)
if (depl_serial_v < SER_FMT_VER_LOWEST_READ)
depl_serial_v = SER_FMT_VER_INVALID;
if (depl_serial_v == SER_FMT_VER_INVALID) {
@ -347,7 +347,7 @@ void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
// Use the highest version supported by both
int deployed = std::min(client_max, our_max);
// If it's lower than the lowest supported, give up.
if (deployed < SER_FMT_VER_LOWEST)
if (deployed < SER_FMT_VER_LOWEST_READ)
deployed = SER_FMT_VER_INVALID;
if (deployed == SER_FMT_VER_INVALID) {

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@ -45,9 +45,9 @@ void NodeTimer::deSerialize(std::istream &is)
void NodeTimerList::serialize(std::ostream &os, u8 map_format_version) const
{
if(map_format_version == 24){
if (map_format_version == 24) {
// Version 0 is a placeholder for "nothing to see here; go away."
if(m_data.empty()){
if (m_data.empty()) {
writeU8(os, 0); // version
return;
}
@ -55,18 +55,18 @@ void NodeTimerList::serialize(std::ostream &os, u8 map_format_version) const
writeU16(os, m_data.size());
}
if(map_format_version >= 25){
writeU8(os, 2+4+4);
if (map_format_version >= 25) {
writeU8(os, 2 + 4 + 4); // length of the data for a single timer
writeU16(os, m_data.size());
}
for(std::map<v3s16, NodeTimer>::const_iterator
for (std::map<v3s16, NodeTimer>::const_iterator
i = m_data.begin();
i != m_data.end(); ++i){
i != m_data.end(); ++i) {
v3s16 p = i->first;
NodeTimer t = i->second;
u16 p16 = p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X;
u16 p16 = p.Z * MAP_BLOCKSIZE * MAP_BLOCKSIZE + p.Y * MAP_BLOCKSIZE + p.X;
writeU16(os, p16);
t.serialize(os);
}

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@ -70,14 +70,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// Saved on disk version
#define SER_FMT_VER_HIGHEST_WRITE 25
// Lowest supported serialization version
#define SER_FMT_VER_LOWEST 0
// Lowest client supported serialization version
#define SER_FMT_VER_LOWEST_READ 0
// Lowest serialization version for writing
// Can't do < 24 anymore; we have 16-bit dynamically allocated node IDs
// in memory; conversion just won't work in this direction.
#define SER_FMT_CLIENT_VER_LOWEST 24
#define SER_FMT_VER_LOWEST_WRITE 24
inline bool ser_ver_supported(s32 v) {
return v >= SER_FMT_VER_LOWEST && v <= SER_FMT_VER_HIGHEST_READ;
return v >= SER_FMT_VER_LOWEST_READ && v <= SER_FMT_VER_HIGHEST_READ;
}
/*