organizing stuff.

master
Perttu Ahola 2010-12-21 18:08:24 +02:00
parent 3b0bff2f74
commit 3f5bad938a
23 changed files with 805 additions and 374 deletions

View File

@ -368,7 +368,7 @@ void Client::step(float dtime)
try
{
block = m_env.getMap().getBlockNoCreate(p);
block->stepObjects(dtime, false);
block->stepObjects(dtime, false, m_env.getDayNightRatio());
}
catch(InvalidPositionException &e)
{
@ -946,7 +946,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
NOTE: Be sure this is done in the main thread.
*/
block->updateObjects(is, m_server_ser_ver,
m_device->getSceneManager());
m_device->getSceneManager(), m_env.getDayNightRatio());
}
/*dstream<<"Final delete queue size: "<<abs_to_delete.size()

View File

@ -17,11 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
Debug stuff
*/
#ifndef DEBUG_HEADER
#define DEBUG_HEADER
@ -31,11 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream>
#include "common_irrlicht.h"
#include "threads.h"
#include "gettime.h"
/*
Debug output
*/
#define DTIME (getTimestamp()+": ")
#define DEBUGSTREAM_COUNT 2
extern FILE *g_debugstreams[DEBUGSTREAM_COUNT];

View File

@ -41,7 +41,7 @@ void set_default_settings()
// Server stuff
g_settings.setDefault("creative_mode", "false");
g_settings.setDefault("heightmap_blocksize", "32");
g_settings.setDefault("height_randmax", "constant 50.0");
g_settings.setDefault("height_randmax", "constant 45.0");
g_settings.setDefault("height_randfactor", "constant 0.6");
g_settings.setDefault("height_base", "linear 0 0 0");
g_settings.setDefault("plants_amount", "1.0");

55
src/gettime.h Normal file
View File

@ -0,0 +1,55 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GETTIME_HEADER
#define GETTIME_HEADER
#include "common_irrlicht.h"
/*
Get a millisecond counter value.
Precision depends on implementation.
Overflows at any value above 10000000.
Implementation of this is done in:
Normal build: main.cpp
Server build: servermain.cpp
*/
extern u32 getTimeMs();
/*
Timestamp stuff
*/
#include <time.h>
#include <string>
inline std::string getTimestamp()
{
time_t t = time(NULL);
// This is not really thread-safe but it won't break anything
// except its own output, so just go with it.
struct tm *tm = localtime(&t);
char cs[20];
strftime(cs, 20, "%H:%M:%S", tm);
return cs;
}
#endif

View File

@ -76,7 +76,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
/*
MapBlockObjectItem
*/
#ifndef SERVER
video::ITexture * MapBlockObjectItem::getImage()
{
if(m_inventorystring.substr(0,3) == "Rat")
@ -89,6 +89,7 @@ video::ITexture * MapBlockObjectItem::getImage()
return NULL;
}
#endif
std::string MapBlockObjectItem::getText()
{
if(m_inventorystring.substr(0,3) == "Rat")

View File

@ -46,8 +46,10 @@ public:
virtual void serialize(std::ostream &os) = 0;
// Shall make an exact clone of the item
virtual InventoryItem* clone() = 0;
#ifndef SERVER
// Shall return an image to show in the GUI (or NULL)
virtual video::ITexture * getImage() { return NULL; }
#endif
// Shall return a text to show in the GUI
virtual std::string getText() { return ""; }
@ -175,7 +177,9 @@ public:
return new MapBlockObjectItem(m_inventorystring);
}
#ifndef SERVER
video::ITexture * getImage();
#endif
std::string getText();
/*

View File

@ -99,8 +99,6 @@ SUGG: A version number to blocks, which increments when the block is
- This can then be used to make sure the most recent version of
a block has been sent to client
TODO: Stop player if focus of window is taken away (go to pause mode)
TODO: Combine MapBlock's face caches to so big pieces that VBO
gets used
- That is >500 vertices
@ -110,16 +108,6 @@ TODO: Cliffs, arcs
TODO: Menus
TODO: Mobs
- Server:
- One single map container with ids as keys
- Client:
- ?
TODO: - Keep track of the place of the mob in the last few hundreth's
of a second - then, if a player hits it, take the value that is
avg_rtt/2 before the moment the packet is received.
TODO: - Scripting
TODO: Moving players more smoothly. Calculate moving animation
in a way that doesn't make the player jump to the right place
immediately when the server sends a new position
@ -158,8 +146,6 @@ Block object server side:
- TODO: For incoming blocks, time difference is calculated and
objects are stepped according to it.
TODO: Add config parameters for server's sending and generating distance
TODO: Copy the text of the last picked sign to inventory in creative
mode
@ -172,13 +158,20 @@ TODO: Check what goes wrong with caching map to disk (Kray)
TODO: Remove LazyMeshUpdater. It is not used as supposed.
TODO: Add server unused sector deletion settings to settings
TODO: TOSERVER_LEAVE
TODO: Better handling of objects and mobs
- Update brightness according to day-night blended light of node
in position
- Scripting?
Doing now:
======================================================================
TODO: Get rid of g_irrlicht for server build
TODO: Implement getGlobalTime for server build
- It is needed for controlling the time used for flowing water
======================================================================
@ -226,7 +219,6 @@ Doing now:
#include <iostream>
#include <fstream>
#include <time.h>
#include <jmutexautolock.h>
#include <locale.h>
#include "common_irrlicht.h"
@ -243,6 +235,8 @@ Doing now:
#include "strfnd.h"
#include "porting.h"
#include "guiPauseMenu.h"
#include "irrlichtwrapper.h"
#include "gettime.h"
IrrlichtWrapper *g_irrlicht;
@ -266,7 +260,6 @@ bool g_viewing_range_all = false;
// inhibits glitches (dtime jitter) in the main loop.
//float g_freetime_ratio = FREETIME_RATIO_MAX;
/*
Settings.
These are loaded from the config file.
@ -311,25 +304,19 @@ std::ostream *derr_server_ptr = &dstream;
std::ostream *dout_client_ptr = &dstream;
std::ostream *derr_client_ptr = &dstream;
/*
Timestamp stuff
gettime.h implementation
*/
JMutex g_timestamp_mutex;
//std::string g_timestamp;
std::string getTimestamp()
u32 getTimeMs()
{
if(g_timestamp_mutex.IsInitialized()==false)
return "";
JMutexAutoLock lock(g_timestamp_mutex);
//return g_timestamp;
time_t t = time(NULL);
struct tm *tm = localtime(&t);
char cs[20];
strftime(cs, 20, "%H:%M:%S", tm);
return cs;
/*
Use irrlicht because it is more precise than porting.h's
getTimeMs()
*/
if(g_irrlicht == NULL)
return 0;
return g_irrlicht->getTime();
}
class MyEventReceiver : public IEventReceiver
@ -1066,9 +1053,6 @@ int main(int argc, char *argv[])
sockets_init();
atexit(sockets_cleanup);
// Initialize timestamp mutex
g_timestamp_mutex.Init();
/*
Initialization
*/
@ -1580,7 +1564,7 @@ int main(int argc, char *argv[])
// Info text
std::wstring infotext;
//TimeTaker //timer1("//timer1", g_irrlicht);
//TimeTaker //timer1("//timer1");
// Time of frame without fps limit
float busytime;
@ -1770,20 +1754,20 @@ int main(int argc, char *argv[])
*/
{
//TimeTaker timer("client.step(dtime)", g_irrlicht);
//TimeTaker timer("client.step(dtime)");
client.step(dtime);
//client.step(dtime_avg1);
}
if(server != NULL)
{
//TimeTaker timer("server->step(dtime)", g_irrlicht);
//TimeTaker timer("server->step(dtime)");
server->step(dtime);
}
v3f player_position = client.getPlayerPosition();
//TimeTaker //timer2("//timer2", g_irrlicht);
//TimeTaker //timer2("//timer2");
/*
Mouse and camera control
@ -1837,12 +1821,12 @@ int main(int argc, char *argv[])
}
else{
//client.m_env.getMap().updateCamera(camera_position, camera_direction);
//TimeTaker timer("client.updateCamera", g_irrlicht);
//TimeTaker timer("client.updateCamera");
client.updateCamera(camera_position, camera_direction);
}
//timer2.stop();
//TimeTaker //timer3("//timer3", g_irrlicht);
//TimeTaker //timer3("//timer3");
/*
Calculate what block is the crosshair pointing to
@ -2118,7 +2102,7 @@ int main(int argc, char *argv[])
dig_time_complete = 1.5;
u16 dig_index = (u16)(3.99*dig_time/dig_time_complete);
if(dig_time > 0.2)
if(dig_time > 0.125)
{
//dstream<<"dig_index="<<dig_index<<std::endl;
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
@ -2194,7 +2178,7 @@ int main(int argc, char *argv[])
Update gui stuff (0ms)
*/
//TimeTaker guiupdatetimer("Gui updating", g_irrlicht);
//TimeTaker guiupdatetimer("Gui updating");
{
wchar_t temptext[150];
@ -2304,11 +2288,11 @@ int main(int argc, char *argv[])
Drawing begins
*/
TimeTaker drawtimer("Drawing", g_irrlicht);
TimeTaker drawtimer("Drawing");
{
TimeTaker timer("beginScene", g_irrlicht);
TimeTaker timer("beginScene");
driver->beginScene(true, true, bgcolor);
//driver->beginScene(false, true, bgcolor);
beginscenetime = timer.stop(true);
@ -2319,13 +2303,13 @@ int main(int argc, char *argv[])
//std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
{
TimeTaker timer("smgr", g_irrlicht);
TimeTaker timer("smgr");
smgr->drawAll();
scenetime = timer.stop(true);
}
{
//TimeTaker timer9("auxiliary drawings", g_irrlicht);
//TimeTaker timer9("auxiliary drawings");
// 0ms
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
@ -2336,7 +2320,7 @@ int main(int argc, char *argv[])
video::SColor(255,255,255,255));
//timer9.stop();
//TimeTaker //timer10("//timer10", g_irrlicht);
//TimeTaker //timer10("//timer10");
video::SMaterial m;
m.Thickness = 10;
@ -2359,7 +2343,7 @@ int main(int argc, char *argv[])
}
//timer10.stop();
//TimeTaker //timer11("//timer11", g_irrlicht);
//TimeTaker //timer11("//timer11");
/*
Draw gui
@ -2369,7 +2353,7 @@ int main(int argc, char *argv[])
// End drawing
{
TimeTaker timer("endScene", g_irrlicht);
TimeTaker timer("endScene");
driver->endScene();
endscenetime = timer.stop(true);
}

View File

@ -20,18 +20,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef MAIN_HEADER
#define MAIN_HEADER
#include <string>
extern std::string getTimestamp();
#define DTIME (getTimestamp()+": ")
#include <jmutex.h>
#include "irrlichtwrapper.h"
// Settings
extern Settings g_settings;
#include <fstream>
// A thread safe wrapper to irrlicht
// On a server build, this is always NULL.
extern IrrlichtWrapper *g_irrlicht;
// Debug streams
#include <fstream>
extern std::ostream *dout_con_ptr;
extern std::ostream *derr_con_ptr;
extern std::ostream *dout_client_ptr;
@ -46,14 +47,5 @@ extern std::ostream *derr_server_ptr;
#define dout_server (*dout_server_ptr)
#define derr_server (*derr_server_ptr)
/*#ifndef SERVER
#include "utility.h"
extern TextureCache g_texturecache;
#endif*/
#include "irrlichtwrapper.h"
//extern IrrlichtDevice *g_device;
extern IrrlichtWrapper *g_irrlicht;
#endif

View File

@ -152,6 +152,21 @@ MapBlock * Map::getBlockNoCreate(v3s16 p3d)
return block;
}
MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
{
try
{
v2s16 p2d(p3d.X, p3d.Z);
MapSector * sector = getSectorNoGenerate(p2d);
MapBlock *block = sector->getBlockNoCreate(p3d.Y);
return block;
}
catch(InvalidPositionException &e)
{
return NULL;
}
}
f32 Map::getGroundHeight(v2s16 p, bool generate)
{
try{
@ -740,7 +755,7 @@ void Map::updateLighting(enum LightBank bank,
}
{
//TimeTaker timer("unspreadLight", g_irrlicht);
//TimeTaker timer("unspreadLight");
unspreadLight(bank, unlight_from, light_sources, modified_blocks);
}
@ -759,7 +774,7 @@ void Map::updateLighting(enum LightBank bank,
// - Find out why it works
{
//TimeTaker timer("spreadLight", g_irrlicht);
//TimeTaker timer("spreadLight");
spreadLight(bank, light_sources, modified_blocks);
}
@ -813,6 +828,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
*/
v3s16 toppos = p + v3s16(0,1,0);
v3s16 bottompos = p + v3s16(0,-1,0);
bool node_under_sunlight = true;
core::map<v3s16, bool> light_sources;
@ -832,6 +848,26 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
catch(InvalidPositionException &e)
{
}
if(n.d != CONTENT_TORCH)
{
/*
If there is grass below, change it to mud
*/
try{
MapNode bottomnode = getNode(bottompos);
if(bottomnode.d == CONTENT_GRASS
|| bottomnode.d == CONTENT_GRASS_FOOTSTEPS)
{
bottomnode.d = CONTENT_MUD;
setNode(bottompos, bottomnode);
}
}
catch(InvalidPositionException &e)
{
}
}
enum LightBank banks[] =
{
@ -1065,7 +1101,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
#ifndef SERVER
void Map::expireMeshes(bool only_daynight_diffed)
{
TimeTaker timer("expireMeshes()", g_irrlicht);
TimeTaker timer("expireMeshes()");
core::map<v2s16, MapSector*>::Iterator si;
si = m_sectors.getIterator();
@ -1109,6 +1145,7 @@ void Map::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
b->updateMesh(daynight_ratio);
}
catch(InvalidPositionException &e){}
// Leading edge
try{
v3s16 p = blockpos + v3s16(-1,0,0);
MapBlock *b = getBlockNoCreate(p);
@ -1127,6 +1164,25 @@ void Map::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
b->updateMesh(daynight_ratio);
}
catch(InvalidPositionException &e){}
/*// Trailing edge
try{
v3s16 p = blockpos + v3s16(1,0,0);
MapBlock *b = getBlockNoCreate(p);
b->updateMesh(daynight_ratio);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,1,0);
MapBlock *b = getBlockNoCreate(p);
b->updateMesh(daynight_ratio);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,1);
MapBlock *b = getBlockNoCreate(p);
b->updateMesh(daynight_ratio);
}
catch(InvalidPositionException &e){}*/
}
#endif
@ -1140,6 +1196,7 @@ bool Map::dayNightDiffed(v3s16 blockpos)
return true;
}
catch(InvalidPositionException &e){}
// Leading edges
try{
v3s16 p = blockpos + v3s16(-1,0,0);
MapBlock *b = getBlockNoCreate(p);
@ -1161,6 +1218,28 @@ bool Map::dayNightDiffed(v3s16 blockpos)
return true;
}
catch(InvalidPositionException &e){}
// Trailing edges
try{
v3s16 p = blockpos + v3s16(1,0,0);
MapBlock *b = getBlockNoCreate(p);
if(b->dayNightDiffed())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,1,0);
MapBlock *b = getBlockNoCreate(p);
if(b->dayNightDiffed())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,1);
MapBlock *b = getBlockNoCreate(p);
if(b->dayNightDiffed())
return true;
}
catch(InvalidPositionException &e){}
return false;
}
@ -2567,7 +2646,7 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto
*/
if(version >= 9)
{
block->updateObjects(is, version, NULL);
block->updateObjects(is, version, NULL, 0);
}
if(created_new)
@ -2985,21 +3064,56 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
v3s16 ClientMap::setTempMod(v3s16 p, NodeMod mod)
{
v3s16 blockpos = getNodeBlockPos(p);
MapBlock * blockref = getBlockNoCreate(blockpos);
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
blockref->setTempMod(relpos, mod);
return blockpos;
/*
Add it to all blocks touching it
*/
v3s16 dirs[7] = {
v3s16(0,0,0), // this
v3s16(0,0,1), // back
v3s16(0,1,0), // top
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
for(u16 i=0; i<7; i++)
{
v3s16 p2 = p + dirs[i];
// Block position of neighbor (or requested) node
v3s16 blockpos = getNodeBlockPos(p2);
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
if(blockref == NULL)
continue;
// Relative position of requested node
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
blockref->setTempMod(relpos, mod);
}
return getNodeBlockPos(p);
}
v3s16 ClientMap::clearTempMod(v3s16 p)
{
v3s16 blockpos = getNodeBlockPos(p);
MapBlock * blockref = getBlockNoCreate(blockpos);
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
blockref->clearTempMod(relpos);
return blockpos;
v3s16 dirs[7] = {
v3s16(0,0,0), // this
v3s16(0,0,1), // back
v3s16(0,1,0), // top
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
for(u16 i=0; i<7; i++)
{
v3s16 p2 = p + dirs[i];
// Block position of neighbor (or requested) node
v3s16 blockpos = getNodeBlockPos(p2);
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
if(blockref == NULL)
continue;
// Relative position of requested node
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
blockref->clearTempMod(relpos);
}
return getNodeBlockPos(p);
}
void ClientMap::PrintInfo(std::ostream &out)
@ -3027,7 +3141,7 @@ MapVoxelManipulator::~MapVoxelManipulator()
#if 1
void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
{
TimeTaker timer1("emerge", g_irrlicht, &emerge_time);
TimeTaker timer1("emerge", &emerge_time);
// Units of these are MapBlocks
v3s16 p_min = getNodeBlockPos(a.MinEdge);
@ -3051,7 +3165,7 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
bool block_data_inexistent = false;
try
{
TimeTaker timer1("emerge load", g_irrlicht, &emerge_load_time);
TimeTaker timer1("emerge load", &emerge_load_time);
/*dstream<<"Loading block (caller_id="<<caller_id<<")"
<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
@ -3092,7 +3206,7 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
#if 0
void MapVoxelManipulator::emerge(VoxelArea a)
{
TimeTaker timer1("emerge", g_irrlicht, &emerge_time);
TimeTaker timer1("emerge", &emerge_time);
v3s16 size = a.getExtent();
@ -3111,7 +3225,7 @@ void MapVoxelManipulator::emerge(VoxelArea a)
continue;
try
{
TimeTaker timer1("emerge load", g_irrlicht, &emerge_load_time);
TimeTaker timer1("emerge load", &emerge_load_time);
MapNode n = m_map->getNode(a.MinEdge + p);
m_data[i] = n;
m_flags[i] = 0;
@ -3136,7 +3250,7 @@ void MapVoxelManipulator::blitBack
if(m_area.getExtent() == v3s16(0,0,0))
return;
//TimeTaker timer1("blitBack", g_irrlicht);
//TimeTaker timer1("blitBack");
/*
Initialize block cache

View File

@ -274,7 +274,8 @@ public:
// Returns InvalidPositionException if not found
MapBlock * getBlockNoCreate(v3s16 p);
//virtual MapBlock * getBlock(v3s16 p, bool generate=true);
// Returns NULL if not found
MapBlock * getBlockNoCreateNoEx(v3s16 p);
// Returns InvalidPositionException if not found
f32 getGroundHeight(v2s16 p, bool generate=false);
@ -386,7 +387,7 @@ public:
#endif
/*
Takes the blocks at the leading edges into account
Takes the blocks at the edges into account
*/
bool dayNightDiffed(v3s16 blockpos);

View File

@ -40,6 +40,8 @@ MapBlock::MapBlock(NodeContainer *parent, v3s16 pos, bool dummy):
data = NULL;
if(dummy == false)
reallocate();
m_spawn_timer = -10000;
#ifndef SERVER
m_mesh_expired = false;
@ -237,8 +239,8 @@ void MapBlock::makeFastFace(TileSpec tile, u8 light, v3f p,
v3f zerovector = v3f(0,0,0);
u8 li = decode_light(light);
//u8 li = 150;
//u8 li = decode_light(light);
u8 li = light;
u8 alpha = 255;
@ -435,14 +437,14 @@ void MapBlock::updateFastFaceRow(
// If node at sp (tile0) is more solid
if(mf == 1)
{
makeFastFace(tile0, light,
makeFastFace(tile0, decode_light(light),
sp, face_dir, scale,
posRelative_f, dest);
}
// If node at sp is less solid (mf == 2)
else
{
makeFastFace(tile1, light,
makeFastFace(tile1, decode_light(light),
sp+face_dir_f, -face_dir, scale,
posRelative_f, dest);
}
@ -992,6 +994,52 @@ void MapBlock::copyTo(VoxelManipulator &dst)
core::array<DistanceSortedObject> &dest)
{
}*/
void MapBlock::stepObjects(float dtime, bool server, u32 daynight_ratio)
{
/*
Step objects
*/
m_objects.step(dtime, server, daynight_ratio);
/*
Spawn some objects at random.
Use dayNightDiffed() to approximate being near ground level
*/
if(m_spawn_timer < -999)
{
m_spawn_timer = 60;
}
if(dayNightDiffed() == true && getObjectCount() == 0)
{
m_spawn_timer -= dtime;
if(m_spawn_timer <= 0.0)
{
m_spawn_timer += rand() % 300;
v2s16 p2d(
(rand()%(MAP_BLOCKSIZE-1))+0,
(rand()%(MAP_BLOCKSIZE-1))+0
);
s16 y = getGroundLevel(p2d);
if(y >= 0)
{
v3s16 p(p2d.X, y+1, p2d.Y);
if(getNode(p).d == CONTENT_AIR
&& getNode(p).getLightBlend(daynight_ratio) <= 11)
{
RatObject *obj = new RatObject(NULL, -1, intToFloat(p));
addObject(obj);
}
}
}
}
setChangedFlag();
}
void MapBlock::updateDayNightDiff()
@ -1041,6 +1089,31 @@ void MapBlock::updateDayNightDiff()
m_day_night_differs = differs;
}
s16 MapBlock::getGroundLevel(v2s16 p2d)
{
if(isDummy())
return -3;
try
{
s16 y = MAP_BLOCKSIZE-1;
for(; y>=0; y--)
{
if(is_ground_content(getNodeRef(p2d.X, y, p2d.Y).d))
{
if(y == MAP_BLOCKSIZE-1)
return -2;
else
return y;
}
}
return -1;
}
catch(InvalidPositionException &e)
{
return -3;
}
}
/*
Serialization
*/

View File

@ -281,6 +281,7 @@ public:
}
#ifndef SERVER
// light = 0...255
static void makeFastFace(TileSpec tile, u8 light, v3f p,
v3s16 dir, v3f scale, v3f posRelative_f,
core::array<FastFace> &dest);
@ -325,9 +326,9 @@ public:
}
// If smgr!=NULL, new objects are added to the scene
void updateObjects(std::istream &is, u8 version,
scene::ISceneManager *smgr)
scene::ISceneManager *smgr, u32 daynight_ratio)
{
m_objects.update(is, version, smgr);
m_objects.update(is, version, smgr, daynight_ratio);
setChangedFlag();
}
@ -358,12 +359,11 @@ public:
{
return m_objects.getLock();
}
void stepObjects(float dtime, bool server)
{
m_objects.step(dtime, server);
setChangedFlag();
}
/*
Moves objects, deletes objects and spawns new objects
*/
void stepObjects(float dtime, bool server, u32 daynight_ratio);
/*void wrapObject(MapBlockObject *object)
{
@ -427,6 +427,20 @@ public:
return m_day_night_differs;
}
/*
Miscellaneous stuff
*/
/*
Tries to measure ground level.
Return value:
-1 = only air
-2 = only ground
-3 = random fail
0...MAP_BLOCKSIZE-1 = ground level
*/
s16 getGroundLevel(v2s16 p2d);
/*
Serialization
*/
@ -454,6 +468,8 @@ private:
MapNode & getNodeRef(s16 x, s16 y, s16 z)
{
if(data == NULL)
throw InvalidPositionException();
if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
@ -491,6 +507,9 @@ private:
bool m_day_night_differs;
MapBlockObjectList m_objects;
// Object spawning stuff
float m_spawn_timer;
#ifndef SERVER
bool m_mesh_expired;

View File

@ -46,6 +46,17 @@ void MapBlockObject::setBlockChanged()
/*
MovingObject
*/
v3f MovingObject::getAbsoluteShowPos()
{
if(m_block == NULL)
return m_pos;
// getPosRelative gets nodepos relative to map origin
v3f blockpos = intToFloat(m_block->getPosRelative());
return blockpos + m_showpos;
}
void MovingObject::move(float dtime, v3f acceleration)
{
DSTACK("%s: typeid=%i, pos=(%f,%f,%f), speed=(%f,%f,%f)"
@ -97,7 +108,7 @@ void MovingObject::move(float dtime, v3f acceleration)
float speedlength = m_speed.getLength();
f32 dtime_max_increment;
if(fabs(speedlength) > 0.001)
dtime_max_increment = 0.1*BS / speedlength;
dtime_max_increment = 0.05*BS / speedlength;
else
dtime_max_increment = 0.5;
@ -151,14 +162,14 @@ void MovingObject::move(float dtime, v3f acceleration)
}
catch(InvalidPositionException &e)
{
// Doing nothing here will block the player from
// Doing nothing here will block the object from
// walking over map borders
}
core::aabbox3d<f32> nodebox = Map::getNodeBox(
v3s16(x,y,z));
// See if the player is touching ground
// See if the object is touching ground
if(
fabs(nodebox.MaxEdge.Y-objectbox.MinEdge.Y) < d
&& nodebox.MaxEdge.X-d > objectbox.MinEdge.X
@ -227,6 +238,60 @@ void MovingObject::move(float dtime, v3f acceleration)
m_pos = position;
}
void MovingObject::simpleMove(float dtime)
{
m_pos_animation_time_counter += dtime;
m_pos_animation_counter += dtime;
v3f movevector = m_pos - m_oldpos;
f32 moveratio;
if(m_pos_animation_time < 0.001)
moveratio = 1.0;
else
moveratio = m_pos_animation_counter / m_pos_animation_time;
if(moveratio > 1.5)
moveratio = 1.5;
m_showpos = m_oldpos + movevector * moveratio;
}
#ifndef SERVER
/*
RatObject
*/
void RatObject::addToScene(scene::ISceneManager *smgr)
{
if(m_node != NULL)
return;
video::IVideoDriver* driver = smgr->getVideoDriver();
scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
buf->getMaterial().setTexture
(0, driver->getTexture("../data/rat.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
m_node = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
updateNodePos();
}
#endif
/*
MapBlockObjectList
*/
@ -265,7 +330,7 @@ void MapBlockObjectList::serialize(std::ostream &os, u8 version)
}
void MapBlockObjectList::update(std::istream &is, u8 version,
scene::ISceneManager *smgr)
scene::ISceneManager *smgr, u32 daynight_ratio)
{
JMutexAutoLock lock(m_mutex);
@ -349,11 +414,14 @@ void MapBlockObjectList::update(std::istream &is, u8 version,
}
else
{
// This is fatal because we cannot know the length
// of the object's data
throw SerializationError
("MapBlockObjectList::update(): Unknown MapBlockObject type");
}
if(smgr != NULL)
//obj->addToScene(smgr, daynight_ratio);
obj->addToScene(smgr);
n->setValue(obj);
@ -362,6 +430,11 @@ void MapBlockObjectList::update(std::istream &is, u8 version,
{
obj = n->getValue();
obj->updatePos(pos);
/*if(daynight_ratio != m_last_update_daynight_ratio)
{
obj->removeFromScene();
obj->addToScene(smgr, daynight_ratio);
}*/
}
// Now there is an object in obj.
@ -369,6 +442,21 @@ void MapBlockObjectList::update(std::istream &is, u8 version,
obj->update(is, version);
/*
Update light on client
*/
if(smgr != NULL)
{
u8 light = LIGHT_MAX;
try{
v3s16 relpos_i = floatToInt(obj->m_pos);
MapNode n = m_block->getNodeParent(relpos_i);
light = n.getLightBlend(daynight_ratio);
}
catch(InvalidPositionException &e) {}
obj->updateLight(light);
}
// Remove from deletion list
if(ids_to_delete.find(id) != NULL)
ids_to_delete.remove(id);
@ -390,6 +478,8 @@ void MapBlockObjectList::update(std::istream &is, u8 version,
delete obj;
m_objects.remove(id);
}
m_last_update_daynight_ratio = daynight_ratio;
}
s16 MapBlockObjectList::getFreeId() throw(ContainerFullException)
@ -492,7 +582,7 @@ MapBlockObject * MapBlockObjectList::get(s16 id)
return n->getValue();
}
void MapBlockObjectList::step(float dtime, bool server)
void MapBlockObjectList::step(float dtime, bool server, u32 daynight_ratio)
{
DSTACK(__FUNCTION_NAME);
@ -514,7 +604,17 @@ void MapBlockObjectList::step(float dtime, bool server)
if(server)
{
bool to_delete = obj->serverStep(dtime);
// Update light
u8 light = LIGHT_MAX;
try{
v3s16 relpos_i = floatToInt(obj->m_pos);
MapNode n = m_block->getNodeParent(relpos_i);
light = n.getLightBlend(daynight_ratio);
}
catch(InvalidPositionException &e) {}
obj->updateLight(light);
bool to_delete = obj->serverStep(dtime, daynight_ratio);
if(to_delete)
ids_to_delete.insert(obj->m_id, true);
@ -669,7 +769,7 @@ void MapBlockObjectList::getObjects(v3f origin, f32 max_d,
{
MapBlockObject *obj = i.getNode()->getValue();
f32 d = (obj->m_pos - origin).getLength();
f32 d = (obj->getRelativeShowPos() - origin).getLength();
if(d > max_d)
continue;

View File

@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MAPBLOCKOBJECT_TYPE_SIGN 2
#define MAPBLOCKOBJECT_TYPE_RAT 3
// Used for handling selecting special stuff
//#define MAPBLOCKOBJECT_TYPE_PSEUDO 4
//#define MAPBLOCKOBJECT_TYPE_PSEUDO 1000
class MapBlock;
@ -81,6 +81,11 @@ public:
os.write((char*)buf, 2);
}
// Position where the object is drawn relative to block
virtual v3f getRelativeShowPos()
{
return m_pos;
}
// Get floating point position on map
v3f getAbsolutePos();
@ -134,12 +139,14 @@ public:
// Typical dtimes are 0.2 and 10000.
// A return value of true requests deletion of the object by the caller.
// NOTE: Only server calls this.
virtual bool serverStep(float dtime) { return false; };
virtual bool serverStep(float dtime, u32 daynight_ratio)
{ return false; };
#ifdef SERVER
void clientStep(float dtime) {};
void addToScene(void *smgr) {};
void removeFromScene() {};
void updateLight(u8 light_at_pos) {};
#else
// This should do slight animations only or so
virtual void clientStep(float dtime) {};
@ -148,11 +155,14 @@ public:
// same as the current state
// Shall add and remove relevant scene nodes for rendering the
// object in the game world
virtual void addToScene(scene::ISceneManager *smgr) {};
virtual void addToScene(scene::ISceneManager *smgr) = 0;
// Shall remove stuff from the scene
// Should return silently if there is nothing to remove
// NOTE: This has to be called before calling destructor
virtual void removeFromScene() {};
virtual void removeFromScene() = 0;
// 0 <= light_at_pos <= LIGHT_SUN
virtual void updateLight(u8 light_at_pos) {};
#endif
virtual std::string infoText() { return ""; }
@ -209,7 +219,7 @@ public:
{
assert(0);
}
virtual bool serverStep(float dtime)
virtual bool serverStep(float dtime, u32 daynight_ratio)
{
assert(0);
}
@ -233,7 +243,10 @@ public:
// The constructor of every MapBlockObject should be like this
MovingObject(MapBlock *block, s16 id, v3f pos):
MapBlockObject(block, id, pos),
m_speed(0,0,0)
m_speed(0,0,0),
m_oldpos(pos),
m_pos_animation_time(0),
m_showpos(pos)
{
m_touching_ground = false;
}
@ -273,9 +286,34 @@ public:
m_speed = speed;
}
// Reimplementation shall call this.
virtual void updatePos(v3f pos)
{
m_oldpos = m_showpos;
m_pos = pos;
if(m_pos_animation_time < 0.001 || m_pos_animation_time > 1.0)
m_pos_animation_time = m_pos_animation_time_counter;
else
m_pos_animation_time = m_pos_animation_time * 0.9
+ m_pos_animation_time_counter * 0.1;
m_pos_animation_time_counter = 0;
m_pos_animation_counter = 0;
}
// Position where the object is drawn relative to block
virtual v3f getRelativeShowPos()
{
return m_showpos;
}
// Returns m_showpos relative to whole map
v3f getAbsoluteShowPos();
virtual bool serverStep(float dtime) { return false; };
virtual void clientStep(float dtime) {};
virtual bool serverStep(float dtime, u32 daynight_ratio)
{ return false; };
virtual void clientStep(float dtime)
{};
/*virtual void addToScene(scene::ISceneManager *smgr) = 0;
virtual void removeFromScene() = 0;*/
@ -284,182 +322,21 @@ public:
Special methods
*/
// Moves with collision detection
// Move with collision detection, server side
void move(float dtime, v3f acceleration);
// Move from old position to new position, client side
void simpleMove(float dtime);
protected:
v3f m_speed;
bool m_touching_ground;
};
class RatObject : public MovingObject
{
public:
RatObject(MapBlock *block, s16 id, v3f pos):
MovingObject(block, id, pos),
m_node(NULL)
{
m_collision_box = new core::aabbox3d<f32>
(-BS*0.3,0,-BS*0.3, BS*0.3,BS*0.5,BS*0.3);
m_selection_box = new core::aabbox3d<f32>
(-BS*0.3,0,-BS*0.3, BS*0.3,BS*0.5,BS*0.3);
m_counter1 = 0;
m_counter2 = 0;
}
virtual ~RatObject()
{
delete m_collision_box;
delete m_selection_box;
}
/*
Implementation interface
*/
virtual u16 getTypeId() const
{
return MAPBLOCKOBJECT_TYPE_RAT;
}
virtual void serialize(std::ostream &os, u8 version)
{
MovingObject::serialize(os, version);
u8 buf[2];
// Write yaw * 10
writeS16(buf, m_yaw * 10);
os.write((char*)buf, 2);
}
virtual void update(std::istream &is, u8 version)
{
MovingObject::update(is, version);
u8 buf[2];
// Read yaw * 10
is.read((char*)buf, 2);
s16 yaw_i = readS16(buf);
m_yaw = (f32)yaw_i / 10;
updateNodePos();
}
virtual bool serverStep(float dtime)
{
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
f32 speed = 2*BS;
m_speed.X = speed * dir.X;
m_speed.Z = speed * dir.Z;
if(m_touching_ground && (m_oldpos - m_pos).getLength() < dtime*speed/2)
{
m_counter1 -= dtime;
if(m_counter1 < 0.0)
{
m_counter1 += 1.0;
m_speed.Y = 5.0*BS;
}
}
{
m_counter2 -= dtime;
if(m_counter2 < 0.0)
{
m_counter2 += (float)(rand()%100)/100*3.0;
m_yaw += ((float)(rand()%200)-100)/100*180;
m_yaw = wrapDegrees(m_yaw);
}
}
m_oldpos = m_pos;
//m_yaw += dtime*90;
move(dtime, v3f(0, -9.81*BS, 0));
updateNodePos();
return false;
}
#ifndef SERVER
virtual void clientStep(float dtime)
{
m_pos += m_speed * dtime;
updateNodePos();
}
virtual void addToScene(scene::ISceneManager *smgr)
{
if(m_node != NULL)
return;
video::IVideoDriver* driver = smgr->getVideoDriver();
scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
buf->getMaterial().setTexture
(0, driver->getTexture("../data/rat.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
m_node = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
m_node->setPosition(getAbsolutePos());
}
virtual void removeFromScene()
{
if(m_node != NULL)
{
m_node->remove();
m_node = NULL;
}
}
#endif
virtual std::string getInventoryString()
{
// There must be a space after the name
// Or does there?
return std::string("Rat ");
}
/*
Special methods
*/
void updateNodePos()
{
if(m_node != NULL)
{
m_node->setPosition(getAbsolutePos());
m_node->setRotation(v3f(0, -m_yaw+180, 0));
}
}
protected:
scene::IMeshSceneNode *m_node;
float m_yaw;
float m_counter1;
float m_counter2;
// Client-side moving
v3f m_oldpos;
f32 m_pos_animation_counter;
f32 m_pos_animation_time;
f32 m_pos_animation_time_counter;
v3f m_showpos;
};
class SignObject : public MapBlockObject
@ -524,7 +401,7 @@ public:
updateSceneNode();
}
virtual bool serverStep(float dtime)
virtual bool serverStep(float dtime, u32 daynight_ratio)
{
return false;
}
@ -596,6 +473,28 @@ public:
m_node = NULL;
}
}
virtual void updateLight(u8 light_at_pos)
{
if(m_node == NULL)
return;
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
scene::IMesh *mesh = m_node->getMesh();
u16 mc = mesh->getMeshBufferCount();
for(u16 j=0; j<mc; j++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
u16 vc = buf->getVertexCount();
for(u16 i=0; i<vc; i++)
{
vertices[i].Color = color;
}
}
}
#endif
virtual std::string infoText()
@ -644,6 +543,177 @@ protected:
f32 m_yaw;
};
class RatObject : public MovingObject
{
public:
RatObject(MapBlock *block, s16 id, v3f pos):
MovingObject(block, id, pos),
m_node(NULL)
{
m_collision_box = new core::aabbox3d<f32>
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);
m_selection_box = new core::aabbox3d<f32>
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);
m_counter1 = 0;
m_counter2 = 0;
m_age = 0;
}
virtual ~RatObject()
{
delete m_collision_box;
delete m_selection_box;
}
/*
Implementation interface
*/
virtual u16 getTypeId() const
{
return MAPBLOCKOBJECT_TYPE_RAT;
}
virtual void serialize(std::ostream &os, u8 version)
{
MovingObject::serialize(os, version);
u8 buf[2];
// Write yaw * 10
writeS16(buf, m_yaw * 10);
os.write((char*)buf, 2);
}
virtual void update(std::istream &is, u8 version)
{
MovingObject::update(is, version);
u8 buf[2];
// Read yaw * 10
is.read((char*)buf, 2);
s16 yaw_i = readS16(buf);
m_yaw = (f32)yaw_i / 10;
updateNodePos();
}
virtual bool serverStep(float dtime, u32 daynight_ratio)
{
m_age += dtime;
if(m_age > 60)
// Die
return true;
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
f32 speed = 2*BS;
m_speed.X = speed * dir.X;
m_speed.Z = speed * dir.Z;
if(m_touching_ground && (m_oldpos - m_pos).getLength() < dtime*speed/2)
{
m_counter1 -= dtime;
if(m_counter1 < 0.0)
{
m_counter1 += 1.0;
m_speed.Y = 5.0*BS;
}
}
{
m_counter2 -= dtime;
if(m_counter2 < 0.0)
{
m_counter2 += (float)(rand()%100)/100*3.0;
m_yaw += ((float)(rand()%200)-100)/100*180;
m_yaw = wrapDegrees(m_yaw);
}
}
m_oldpos = m_pos;
//m_yaw += dtime*90;
move(dtime, v3f(0, -9.81*BS, 0));
//updateNodePos();
return false;
}
#ifndef SERVER
virtual void clientStep(float dtime)
{
//m_pos += m_speed * dtime;
MovingObject::simpleMove(dtime);
updateNodePos();
}
virtual void addToScene(scene::ISceneManager *smgr);
virtual void removeFromScene()
{
if(m_node == NULL)
return;
m_node->remove();
m_node = NULL;
}
virtual void updateLight(u8 light_at_pos)
{
if(m_node == NULL)
return;
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
scene::IMesh *mesh = m_node->getMesh();
u16 mc = mesh->getMeshBufferCount();
for(u16 j=0; j<mc; j++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
u16 vc = buf->getVertexCount();
for(u16 i=0; i<vc; i++)
{
vertices[i].Color = color;
}
}
}
#endif
virtual std::string getInventoryString()
{
// There must be a space after the name
// Or does there?
return std::string("Rat ");
}
/*
Special methods
*/
void updateNodePos()
{
if(m_node == NULL)
return;
m_node->setPosition(getAbsoluteShowPos());
m_node->setRotation(v3f(0, -m_yaw+180, 0));
}
protected:
scene::IMeshSceneNode *m_node;
float m_yaw;
float m_counter1;
float m_counter2;
v3f m_oldpos;
float m_age;
};
struct DistanceSortedObject
{
DistanceSortedObject(MapBlockObject *a_obj, f32 a_d)
@ -666,12 +736,16 @@ class MapBlockObjectList
public:
MapBlockObjectList(MapBlock *block);
~MapBlockObjectList();
// Writes the count, id, the type id and the parameters of all objects
void serialize(std::ostream &os, u8 version);
// Reads ids, type_ids and parameters.
// Creates, updates and deletes objects.
// If smgr!=NULL, new objects are added to the scene
void update(std::istream &is, u8 version, scene::ISceneManager *smgr);
void update(std::istream &is, u8 version, scene::ISceneManager *smgr,
u32 daynight_ratio);
// Finds a new unique id
s16 getFreeId() throw(ContainerFullException);
/*
@ -706,7 +780,7 @@ public:
// Steps all objects and if server==true, removes those that
// want to be removed
void step(float dtime, bool server);
void step(float dtime, bool server, u32 daynight_ratio);
// Wraps an object that wants to move onto this block from an another
// Returns true if wrapping was impossible
@ -727,6 +801,8 @@ private:
// Key is id
core::map<s16, MapBlockObject*> m_objects;
MapBlock *m_block;
u32 m_last_update_daynight_ratio;
};

View File

@ -399,6 +399,7 @@ struct MapNode
}
// 0 <= daylight_factor <= 1000
// 0 <= return value <= LIGHT_SUN
u8 getLightBlend(u32 daylight_factor)
{
u8 l = ((daylight_factor * getLight(LIGHTBANK_DAY)
@ -411,6 +412,17 @@ struct MapNode
l = max;
return l;
}
/*// 0 <= daylight_factor <= 1000
// 0 <= return value <= 255
u8 getLightBlend(u32 daylight_factor)
{
u8 daylight = decode_light(getLight(LIGHTBANK_DAY));
u8 nightlight = decode_light(getLight(LIGHTBANK_NIGHT));
u8 mix = ((daylight_factor * daylight
+ (1000-daylight_factor) * nightlight)
)/1000;
return mix;
}*/
void setLight(enum LightBank bank, u8 a_light)
{

View File

@ -24,11 +24,48 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef PORTING_HEADER
#define PORTING_HEADER
// Included for u64 and such
#include "common_irrlicht.h"
#ifdef _WIN32
#define SWPRINTF_CHARSTRING L"%S"
#else
#define SWPRINTF_CHARSTRING L"%s"
#endif
#ifdef _WIN32
#include <windows.h>
#define sleep_ms(x) Sleep(x)
#else
#include <unistd.h>
#define sleep_ms(x) usleep(x*1000)
#endif
namespace porting
{
/*
Resolution is 10-20ms.
Remember to check for overflows.
Overflow can occur at any value higher than 10000000.
*/
#ifdef _WIN32 // Windows
#include <windows.h>
inline u32 getTimeMs()
{
return GetTickCount();
}
#else // Posix
#include <sys/timeb.h>
inline u32 getTimeMs()
{
struct timeb tb;
ftime(&tb);
return tb.time * 1000 + tb.millitm;
}
#endif
} // namespace porting
#endif

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@ -663,8 +663,6 @@ void RemoteClient::SendObjectData(
- Add blocks to emerge queue if they are not found
SUGGESTION: These could be ignored from the backside of the player
TODO: Keep track of total size of packet and stop when it is too big
*/
Player *player = server->m_env.getPlayer(peer_id);
@ -675,13 +673,11 @@ void RemoteClient::SendObjectData(
v3s16 center_nodepos = floatToInt(playerpos);
v3s16 center = getNodeBlockPos(center_nodepos);
//s16 d_max = ACTIVE_OBJECT_D_BLOCKS;
s16 d_max = g_settings.getS16("active_object_range");
// Number of blocks whose objects were written to bos
u16 blockcount = 0;
//core::map<v3s16, MapBlock*> blocks;
std::ostringstream bos(std::ios_base::binary);
for(s16 d = 0; d <= d_max; d++)
@ -710,18 +706,20 @@ void RemoteClient::SendObjectData(
// Get block
MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
// Skip block if there are no objects
if(block->getObjectCount() == 0)
continue;
// Step block if not in stepped_blocks and add to stepped_blocks
/*
Step block if not in stepped_blocks and add to stepped_blocks.
*/
if(stepped_blocks.find(p) == NULL)
{
block->stepObjects(dtime, true);
block->stepObjects(dtime, true, server->getDayNightRatio());
stepped_blocks.insert(p, true);
block->setChangedFlag();
}
// Skip block if there are no objects
if(block->getObjectCount() == 0)
continue;
/*
Write objects
*/

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@ -398,6 +398,18 @@ public:
//void SendSectorMeta(u16 peer_id, core::list<v2s16> ps, u8 ver);
core::list<PlayerInfo> getPlayerInfo();
u32 getDayNightRatio()
{
s32 d = 8;
s32 t = (((m_time_of_day.get() + 24000/d/2)%24000)/(24000/d));
if(t == d/4 || t == (d-d/4))
return 600;
else if(t < d/4 || t > (d-d/4))
return 300;
else
return 1000;
}
private:

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@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/*
=============================== NOTES ==============================
TODO: Move the default settings into some separate file
*/
@ -49,15 +48,6 @@ TODO: Move the default settings into some separate file
#pragma comment(lib, "zlibwapi.lib")
#endif
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define sleep_ms(x) Sleep(x)
#else
#include <unistd.h>
#define sleep_ms(x) usleep(x*1000)
#endif
#include <iostream>
#include <fstream>
#include <time.h>
@ -75,9 +65,7 @@ TODO: Move the default settings into some separate file
#include "constants.h"
#include "strfnd.h"
#include "porting.h"
// Dummy variable
IrrlichtDevice *g_device = NULL;
//#include "irrlichtwrapper.h"
/*
Settings.
@ -106,21 +94,15 @@ std::ostream *derr_client_ptr = &dstream;
/*
Timestamp stuff
gettime.h implementation
*/
JMutex g_timestamp_mutex;
std::string getTimestamp()
u32 getTimeMs()
{
if(g_timestamp_mutex.IsInitialized()==false)
return "";
JMutexAutoLock lock(g_timestamp_mutex);
time_t t = time(NULL);
struct tm *tm = localtime(&t);
char cs[20];
strftime(cs, 20, "%H:%M:%S", tm);
return cs;
/*
Use imprecise system calls directly (from porting.h)
*/
return porting::getTimeMs();
}
int main(int argc, char *argv[])
@ -211,9 +193,6 @@ int main(int argc, char *argv[])
sockets_init();
atexit(sockets_cleanup);
// Initialize timestamp mutex
g_timestamp_mutex.Init();
/*
Initialization
*/

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@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "tile.h"
#include "irrlichtwrapper.h"
#include "main.h"
// A mapping from tiles to paths of textures
const char * g_tile_texture_paths[TILES_COUNT] =

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@ -23,33 +23,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "utility.h"
#include "irrlichtwrapper.h"
#include "gettime.h"
TimeTaker::TimeTaker(const char *name, IrrlichtWrapper *irrlicht, u32 *result)
TimeTaker::TimeTaker(const char *name, u32 *result)
{
m_name = name;
m_irrlicht = irrlicht;
m_result = result;
m_running = true;
if(irrlicht == NULL)
{
m_time1 = 0;
return;
}
m_time1 = m_irrlicht->getTime();
m_time1 = getTimeMs();
}
u32 TimeTaker::stop(bool quiet)
{
if(m_running)
{
if(m_irrlicht == NULL)
{
/*if(quiet == false)
std::cout<<"Couldn't measure time for "<<m_name
<<": irrlicht==NULL"<<std::endl;*/
return 0;
}
u32 time2 = m_irrlicht->getTime();
u32 time2 = getTimeMs();
u32 dtime = time2 - m_time1;
if(m_result != NULL)
{

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@ -28,18 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <jmutex.h>
#include <jmutexautolock.h>
#ifdef _WIN32
#include <windows.h>
#define sleep_ms(x) Sleep(x)
#else
#include <unistd.h>
#define sleep_ms(x) usleep(x*1000)
#endif
#include "common_irrlicht.h"
#include "debug.h"
#include "strfnd.h"
#include "exceptions.h"
#include "porting.h"
extern const v3s16 g_26dirs[26];
@ -404,7 +397,7 @@ class IrrlichtWrapper;
class TimeTaker
{
public:
TimeTaker(const char *name, IrrlichtWrapper *irrlicht, u32 *result=NULL);
TimeTaker(const char *name, u32 *result=NULL);
~TimeTaker()
{
@ -415,7 +408,6 @@ public:
private:
const char *m_name;
IrrlichtWrapper *m_irrlicht;
u32 m_time1;
bool m_running;
u32 *m_result;

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@ -21,8 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
// For TimeTaker
#include "main.h"
#include "utility.h"
#include "gettime.h"
/*
Debug stuff
@ -138,7 +138,7 @@ void VoxelManipulator::addArea(VoxelArea area)
if(m_area.contains(area))
return;
TimeTaker timer("addArea", g_irrlicht, &addarea_time);
TimeTaker timer("addArea", &addarea_time);
// Calculate new area
VoxelArea new_area;
@ -290,7 +290,7 @@ void VoxelManipulator::interpolate(VoxelArea area)
void VoxelManipulator::clearFlag(u8 flags)
{
// 0-1ms on moderate area
TimeTaker timer("clearFlag", g_irrlicht, &clearflag_time);
TimeTaker timer("clearFlag", &clearflag_time);
v3s16 s = m_area.getExtent();
@ -539,8 +539,7 @@ void VoxelManipulator::updateAreaWaterPressure(VoxelArea a,
core::map<v3s16, u8> &active_nodes,
bool checked3_is_clear)
{
TimeTaker timer("updateAreaWaterPressure", g_irrlicht,
&updateareawaterpressure_time);
TimeTaker timer("updateAreaWaterPressure", &updateareawaterpressure_time);
emerge(a, 3);
@ -653,7 +652,7 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
//dstream<<"s1="<<s1<<", s2="<<s2<<std::endl;
{
TimeTaker timer1("flowWater pre", g_irrlicht, &flowwater_pre_time);
TimeTaker timer1("flowWater pre", &flowwater_pre_time);
// Load neighboring nodes
emerge(VoxelArea(removed_pos - v3s16(1,1,1), removed_pos + v3s16(1,1,1)), 4);
@ -802,9 +801,9 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
debugprint, stoptime);
}
if(stoptime != 0 && g_irrlicht != NULL)
if(stoptime != 0)
{
u32 timenow = g_irrlicht->getTime();
u32 timenow = getTimeMs();
if(timenow >= stoptime ||
(stoptime < 0x80000000 && timenow > 0x80000000))
{
@ -876,10 +875,7 @@ void VoxelManipulator::flowWater(
u32 stoptime = 0;
if(g_irrlicht != NULL)
{
stoptime = g_irrlicht->getTime() + timelimit;
}
stoptime = getTimeMs() + timelimit;
// Count of handled active nodes
u32 handled_count = 0;