Mainmenu game-related changes (#11887)

fixes:
* Switching between games does not immediately hide creative mode / damage buttons if so specified
* World creation menu has a game selection list even though the menu already provides a gamebar
* Showing gameid in world list is unnecessary
* Choice of mapgen parameters in menu persists between games (and was half-broken)
master
sfan5 2022-01-09 21:15:35 +01:00 committed by GitHub
parent b164e16d1b
commit 4c8c649779
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 262 additions and 210 deletions

View File

@ -125,17 +125,21 @@ os.tmpname = function()
end end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
function menu_render_worldlist() function menu_render_worldlist(show_gameid)
local retval = "" local retval = {}
local current_worldlist = menudata.worldlist:get_list() local current_worldlist = menudata.worldlist:get_list()
local row
for i, v in ipairs(current_worldlist) do for i, v in ipairs(current_worldlist) do
if retval ~= "" then retval = retval .. "," end row = v.name
retval = retval .. core.formspec_escape(v.name) .. if show_gameid == nil or show_gameid == true then
" \\[" .. core.formspec_escape(v.gameid) .. "\\]" row = row .. " [" .. v.gameid .. "]"
end
retval[#retval+1] = core.formspec_escape(row)
end end
return retval return table.concat(retval, ",")
end end
function menu_handle_key_up_down(fields, textlist, settingname) function menu_handle_key_up_down(fields, textlist, settingname)

View File

@ -15,7 +15,8 @@
--with this program; if not, write to the Free Software Foundation, Inc., --with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local worldname = "" -- cf. tab_local, the gamebar already provides game selection so we hide the list from here
local hide_gamelist = PLATFORM ~= "Android"
local function table_to_flags(ftable) local function table_to_flags(ftable)
-- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves" -- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves"
@ -31,9 +32,8 @@ local function strflag(flags, flag)
return (flags[flag] == true) and "true" or "false" return (flags[flag] == true) and "true" or "false"
end end
local cb_caverns = { "caverns", fgettext("Caverns"), "caverns", local cb_caverns = { "caverns", fgettext("Caverns"),
fgettext("Very large caverns deep in the underground") } fgettext("Very large caverns deep in the underground") }
local tt_sea_rivers = fgettext("Sea level rivers")
local flag_checkboxes = { local flag_checkboxes = {
v5 = { v5 = {
@ -41,39 +41,38 @@ local flag_checkboxes = {
}, },
v7 = { v7 = {
cb_caverns, cb_caverns,
{ "ridges", fgettext("Rivers"), "ridges", tt_sea_rivers }, { "ridges", fgettext("Rivers"), fgettext("Sea level rivers") },
{ "mountains", fgettext("Mountains"), "mountains" }, { "mountains", fgettext("Mountains") },
{ "floatlands", fgettext("Floatlands (experimental)"), "floatlands", { "floatlands", fgettext("Floatlands (experimental)"),
fgettext("Floating landmasses in the sky") }, fgettext("Floating landmasses in the sky") },
}, },
carpathian = { carpathian = {
cb_caverns, cb_caverns,
{ "rivers", fgettext("Rivers"), "rivers", tt_sea_rivers }, { "rivers", fgettext("Rivers"), fgettext("Sea level rivers") },
}, },
valleys = { valleys = {
{ "altitude-chill", fgettext("Altitude chill"), "altitude_chill", { "altitude_chill", fgettext("Altitude chill"),
fgettext("Reduces heat with altitude") }, fgettext("Reduces heat with altitude") },
{ "altitude-dry", fgettext("Altitude dry"), "altitude_dry", { "altitude_dry", fgettext("Altitude dry"),
fgettext("Reduces humidity with altitude") }, fgettext("Reduces humidity with altitude") },
{ "humid-rivers", fgettext("Humid rivers"), "humid_rivers", { "humid_rivers", fgettext("Humid rivers"),
fgettext("Increases humidity around rivers") }, fgettext("Increases humidity around rivers") },
{ "vary-river-depth", fgettext("Vary river depth"), "vary_river_depth", { "vary_river_depth", fgettext("Vary river depth"),
fgettext("Low humidity and high heat causes shallow or dry rivers") }, fgettext("Low humidity and high heat causes shallow or dry rivers") },
}, },
flat = { flat = {
cb_caverns, cb_caverns,
{ "hills", fgettext("Hills"), "hills" }, { "hills", fgettext("Hills") },
{ "lakes", fgettext("Lakes"), "lakes" }, { "lakes", fgettext("Lakes") },
}, },
fractal = { fractal = {
{ "terrain", fgettext("Additional terrain"), "terrain", { "terrain", fgettext("Additional terrain"),
fgettext("Generate non-fractal terrain: Oceans and underground") }, fgettext("Generate non-fractal terrain: Oceans and underground") },
}, },
v6 = { v6 = {
{ "trees", fgettext("Trees and jungle grass"), "trees" }, { "trees", fgettext("Trees and jungle grass") },
{ "flat", fgettext("Flat terrain"), "flat" }, { "flat", fgettext("Flat terrain") },
{ "mudflow", fgettext("Mud flow"), "mudflow", { "mudflow", fgettext("Mud flow"), fgettext("Terrain surface erosion") },
fgettext("Terrain surface erosion") },
-- Biome settings are in mgv6_biomes below -- Biome settings are in mgv6_biomes below
}, },
} }
@ -105,38 +104,26 @@ local function create_world_formspec(dialogdata)
"button[4.75,2.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" "button[4.75,2.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
end end
local current_mg = dialogdata.mg
local mapgens = core.get_mapgen_names() local mapgens = core.get_mapgen_names()
local current_seed = core.settings:get("fixed_map_seed") or ""
local current_mg = core.settings:get("mg_name")
local gameid = core.settings:get("menu_last_game") local gameid = core.settings:get("menu_last_game")
local flags = { local flags = dialogdata.flags
main = core.settings:get_flags("mg_flags"),
v5 = core.settings:get_flags("mgv5_spflags"),
v6 = core.settings:get_flags("mgv6_spflags"),
v7 = core.settings:get_flags("mgv7_spflags"),
fractal = core.settings:get_flags("mgfractal_spflags"),
carpathian = core.settings:get_flags("mgcarpathian_spflags"),
valleys = core.settings:get_flags("mgvalleys_spflags"),
flat = core.settings:get_flags("mgflat_spflags"),
}
local gameidx = 0 local game, gameidx = pkgmgr.find_by_gameid(gameid)
if gameid ~= nil then if game == nil and hide_gamelist then
local _ -- should never happen but just pick the first game
_, gameidx = pkgmgr.find_by_gameid(gameid) game = pkgmgr.get_game(1)
gameidx = 1
if gameidx == nil then core.settings:set("menu_last_game", game.id)
gameidx = 0 elseif game == nil then
end gameidx = 0
end end
local game_by_gameidx = core.get_game(gameidx)
local disallowed_mapgen_settings = {} local disallowed_mapgen_settings = {}
if game_by_gameidx ~= nil then if game ~= nil then
local gamepath = game_by_gameidx.path local gameconfig = Settings(game.path.."/game.conf")
local gameconfig = Settings(gamepath.."/game.conf")
local allowed_mapgens = (gameconfig:get("allowed_mapgens") or ""):split() local allowed_mapgens = (gameconfig:get("allowed_mapgens") or ""):split()
for key, value in pairs(allowed_mapgens) do for key, value in pairs(allowed_mapgens) do
@ -156,7 +143,7 @@ local function create_world_formspec(dialogdata)
end end
end end
if disallowed_mapgens then if #disallowed_mapgens > 0 then
for i = #mapgens, 1, -1 do for i = #mapgens, 1, -1 do
if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then
table.remove(mapgens, i) table.remove(mapgens, i)
@ -172,23 +159,29 @@ local function create_world_formspec(dialogdata)
local mglist = "" local mglist = ""
local selindex local selindex
local i = 1 do -- build the list of mapgens
local first_mg local i = 1
for k,v in pairs(mapgens) do local first_mg
if not first_mg then for k, v in pairs(mapgens) do
first_mg = v if not first_mg then
first_mg = v
end
if current_mg == v then
selindex = i
end
i = i + 1
mglist = mglist .. core.formspec_escape(v) .. ","
end end
if current_mg == v then if not selindex then
selindex = i selindex = 1
current_mg = first_mg
end end
i = i + 1 mglist = mglist:sub(1, -2)
mglist = mglist .. v .. ","
end end
if not selindex then
selindex = 1 -- The logic of the flag element IDs is as follows:
current_mg = first_mg -- "flag_main_foo-bar-baz" controls dialogdata.flags["main"]["foo_bar_baz"]
end -- see the buttonhandler for the implementation of this
mglist = mglist:sub(1, -2)
local mg_main_flags = function(mapgen, y) local mg_main_flags = function(mapgen, y)
if mapgen == "singlenode" then if mapgen == "singlenode" then
@ -198,11 +191,11 @@ local function create_world_formspec(dialogdata)
return "", y return "", y
end end
local form = "checkbox[0," .. y .. ";flag_mg_caves;" .. local form = "checkbox[0," .. y .. ";flag_main_caves;" ..
fgettext("Caves") .. ";"..strflag(flags.main, "caves").."]" fgettext("Caves") .. ";"..strflag(flags.main, "caves").."]"
y = y + 0.5 y = y + 0.5
form = form .. "checkbox[0,"..y..";flag_mg_dungeons;" .. form = form .. "checkbox[0,"..y..";flag_main_dungeons;" ..
fgettext("Dungeons") .. ";"..strflag(flags.main, "dungeons").."]" fgettext("Dungeons") .. ";"..strflag(flags.main, "dungeons").."]"
y = y + 0.5 y = y + 0.5
@ -213,7 +206,7 @@ local function create_world_formspec(dialogdata)
else else
d_tt = fgettext("Structures appearing on the terrain, typically trees and plants") d_tt = fgettext("Structures appearing on the terrain, typically trees and plants")
end end
form = form .. "checkbox[0,"..y..";flag_mg_decorations;" .. form = form .. "checkbox[0,"..y..";flag_main_decorations;" ..
d_name .. ";" .. d_name .. ";" ..
strflag(flags.main, "decorations").."]" .. strflag(flags.main, "decorations").."]" ..
"tooltip[flag_mg_decorations;" .. "tooltip[flag_mg_decorations;" ..
@ -221,7 +214,7 @@ local function create_world_formspec(dialogdata)
"]" "]"
y = y + 0.5 y = y + 0.5
form = form .. "tooltip[flag_mg_caves;" .. form = form .. "tooltip[flag_main_caves;" ..
fgettext("Network of tunnels and caves") fgettext("Network of tunnels and caves")
.. "]" .. "]"
return form, y return form, y
@ -235,13 +228,13 @@ local function create_world_formspec(dialogdata)
return "", y return "", y
end end
local form = "" local form = ""
for _,tab in pairs(flag_checkboxes[mapgen]) do for _, tab in pairs(flag_checkboxes[mapgen]) do
local id = "flag_mg"..mapgen.."_"..tab[1] local id = "flag_"..mapgen.."_"..tab[1]:gsub("_", "-")
form = form .. ("checkbox[0,%f;%s;%s;%s]"): form = form .. ("checkbox[0,%f;%s;%s;%s]"):
format(y, id, tab[2], strflag(flags[mapgen], tab[3])) format(y, id, tab[2], strflag(flags[mapgen], tab[1]))
if tab[4] then if tab[3] then
form = form .. "tooltip["..id..";"..tab[4].."]" form = form .. "tooltip["..id..";"..tab[3].."]"
end end
y = y + 0.5 y = y + 0.5
end end
@ -277,16 +270,14 @@ local function create_world_formspec(dialogdata)
-- biomeblend -- biomeblend
y = y + 0.55 y = y + 0.55
form = form .. "checkbox[0,"..y..";flag_mgv6_biomeblend;" .. form = form .. "checkbox[0,"..y..";flag_v6_biomeblend;" ..
fgettext("Biome blending") .. ";"..strflag(flags.v6, "biomeblend").."]" .. fgettext("Biome blending") .. ";"..strflag(flags.v6, "biomeblend").."]" ..
"tooltip[flag_mgv6_biomeblend;" .. "tooltip[flag_v6_biomeblend;" ..
fgettext("Smooth transition between biomes") .. "]" fgettext("Smooth transition between biomes") .. "]"
return form, y return form, y
end end
current_seed = core.formspec_escape(current_seed)
local y_start = 0.0 local y_start = 0.0
local y = y_start local y = y_start
local str_flags, str_spflags local str_flags, str_spflags
@ -323,21 +314,27 @@ local function create_world_formspec(dialogdata)
"container[0,0]".. "container[0,0]"..
"field[0.3,0.6;6,0.5;te_world_name;" .. "field[0.3,0.6;6,0.5;te_world_name;" ..
fgettext("World name") .. fgettext("World name") ..
";" .. core.formspec_escape(worldname) .. "]" .. ";" .. core.formspec_escape(dialogdata.worldname) .. "]" ..
"set_focus[te_world_name;false]" ..
"field[0.3,1.7;6,0.5;te_seed;" .. "field[0.3,1.7;6,0.5;te_seed;" ..
fgettext("Seed") .. fgettext("Seed") ..
";".. current_seed .. "]" .. ";".. core.formspec_escape(dialogdata.seed) .. "]" ..
"label[0,2;" .. fgettext("Mapgen") .. "]".. "label[0,2;" .. fgettext("Mapgen") .. "]"..
"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" .. "dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]"
"label[0,3.35;" .. fgettext("Game") .. "]".. if not hide_gamelist or devtest_only ~= "" then
"textlist[0,3.85;5.8,"..gamelist_height..";games;" .. retval = retval ..
pkgmgr.gamelist() .. ";" .. gameidx .. ";false]" .. "label[0,3.35;" .. fgettext("Game") .. "]"..
"container[0,4.5]" .. "textlist[0,3.85;5.8,"..gamelist_height..";games;" ..
devtest_only .. pkgmgr.gamelist() .. ";" .. gameidx .. ";false]" ..
"container_end[]" .. "container[0,4.5]" ..
devtest_only ..
"container_end[]"
end
retval = retval ..
"container_end[]" .. "container_end[]" ..
-- Right side -- Right side
@ -360,9 +357,20 @@ local function create_world_buttonhandler(this, fields)
fields["key_enter"] then fields["key_enter"] then
local worldname = fields["te_world_name"] local worldname = fields["te_world_name"]
local gameindex = core.get_textlist_index("games") local game, gameindex
if hide_gamelist then
game, gameindex = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
else
gameindex = core.get_textlist_index("games")
game = pkgmgr.get_game(gameindex)
end
if gameindex ~= nil then local message
if game == nil then
message = fgettext("No game selected")
end
if message == nil then
-- For unnamed worlds use the generated name 'world<number>', -- For unnamed worlds use the generated name 'world<number>',
-- where the number increments: it is set to 1 larger than the largest -- where the number increments: it is set to 1 larger than the largest
-- generated name number found. -- generated name number found.
@ -377,36 +385,48 @@ local function create_world_buttonhandler(this, fields)
worldname = "world" .. worldnum_max + 1 worldname = "world" .. worldnum_max + 1
end end
core.settings:set("fixed_map_seed", fields["te_seed"]) if menudata.worldlist:uid_exists_raw(worldname) then
local message
if not menudata.worldlist:uid_exists_raw(worldname) then
core.settings:set("mg_name",fields["dd_mapgen"])
message = core.create_world(worldname,gameindex)
else
message = fgettext("A world named \"$1\" already exists", worldname) message = fgettext("A world named \"$1\" already exists", worldname)
end end
if message ~= nil then
gamedata.errormessage = message
else
core.settings:set("menu_last_game",pkgmgr.games[gameindex].id)
if this.data.update_worldlist_filter then
menudata.worldlist:set_filtercriteria(pkgmgr.games[gameindex].id)
mm_game_theme.update("singleplayer", pkgmgr.games[gameindex].id)
end
menudata.worldlist:refresh()
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:raw_index_by_uid(worldname))
end
else
gamedata.errormessage = fgettext("No game selected")
end end
if message == nil then
this.data.seed = fields["te_seed"]
this.data.mg = fields["dd_mapgen"]
-- actual names as used by engine
local settings = {
fixed_map_seed = this.data.seed,
mg_name = this.data.mg,
mg_flags = table_to_flags(this.data.flags.main),
mgv5_spflags = table_to_flags(this.data.flags.v5),
mgv6_spflags = table_to_flags(this.data.flags.v6),
mgv7_spflags = table_to_flags(this.data.flags.v7),
mgfractal_spflags = table_to_flags(this.data.flags.fractal),
mgcarpathian_spflags = table_to_flags(this.data.flags.carpathian),
mgvalleys_spflags = table_to_flags(this.data.flags.valleys),
mgflat_spflags = table_to_flags(this.data.flags.flat),
}
message = core.create_world(worldname, gameindex, settings)
end
if message == nil then
core.settings:set("menu_last_game", game.id)
if this.data.update_worldlist_filter then
menudata.worldlist:set_filtercriteria(game.id)
end
menudata.worldlist:refresh()
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:raw_index_by_uid(worldname))
end
gamedata.errormessage = message
this:delete() this:delete()
return true return true
end end
worldname = fields.te_world_name this.data.worldname = fields["te_world_name"]
this.data.seed = fields["te_seed"]
if fields["games"] then if fields["games"] then
local gameindex = core.get_textlist_index("games") local gameindex = core.get_textlist_index("games")
@ -417,22 +437,11 @@ local function create_world_buttonhandler(this, fields)
for k,v in pairs(fields) do for k,v in pairs(fields) do
local split = string.split(k, "_", nil, 3) local split = string.split(k, "_", nil, 3)
if split and split[1] == "flag" then if split and split[1] == "flag" then
local setting
if split[2] == "mg" then
setting = "mg_flags"
else
setting = split[2].."_spflags"
end
-- We replaced the underscore of flag names with a dash. -- We replaced the underscore of flag names with a dash.
local flag = string.gsub(split[3], "-", "_") local flag = string.gsub(split[3], "-", "_")
local ftable = core.settings:get_flags(setting) local ftable = this.data.flags[split[2]]
if v == "true" then assert(ftable)
ftable[flag] = true ftable[flag] = v == "true"
else
ftable[flag] = false
end
local flags = table_to_flags(ftable)
core.settings:set(setting, flags)
return true return true
end end
end end
@ -446,18 +455,16 @@ local function create_world_buttonhandler(this, fields)
local entry = core.formspec_escape(fields["mgv6_biomes"]) local entry = core.formspec_escape(fields["mgv6_biomes"])
for b=1, #mgv6_biomes do for b=1, #mgv6_biomes do
if entry == mgv6_biomes[b][1] then if entry == mgv6_biomes[b][1] then
local ftable = core.settings:get_flags("mgv6_spflags") local ftable = this.data.flags.v6
ftable.jungles = mgv6_biomes[b][2].jungles ftable.jungles = mgv6_biomes[b][2].jungles
ftable.snowbiomes = mgv6_biomes[b][2].snowbiomes ftable.snowbiomes = mgv6_biomes[b][2].snowbiomes
local flags = table_to_flags(ftable)
core.settings:set("mgv6_spflags", flags)
return true return true
end end
end end
end end
if fields["dd_mapgen"] then if fields["dd_mapgen"] then
core.settings:set("mg_name", fields["dd_mapgen"]) this.data.mg = fields["dd_mapgen"]
return true return true
end end
@ -466,12 +473,27 @@ end
function create_create_world_dlg(update_worldlistfilter) function create_create_world_dlg(update_worldlistfilter)
worldname = ""
local retval = dialog_create("sp_create_world", local retval = dialog_create("sp_create_world",
create_world_formspec, create_world_formspec,
create_world_buttonhandler, create_world_buttonhandler,
nil) nil)
retval.update_worldlist_filter = update_worldlistfilter retval.data = {
update_worldlist_filter = update_worldlistfilter,
worldname = "",
-- settings the world is created with:
seed = core.settings:get("fixed_map_seed") or "",
mg = core.settings:get("mg_name"),
flags = {
main = core.settings:get_flags("mg_flags"),
v5 = core.settings:get_flags("mgv5_spflags"),
v6 = core.settings:get_flags("mgv6_spflags"),
v7 = core.settings:get_flags("mgv7_spflags"),
fractal = core.settings:get_flags("mgfractal_spflags"),
carpathian = core.settings:get_flags("mgcarpathian_spflags"),
valleys = core.settings:get_flags("mgvalleys_spflags"),
flat = core.settings:get_flags("mgflat_spflags"),
}
}
return retval return retval
end end

View File

@ -33,10 +33,30 @@ if enable_gamebar then
return game return game
end end
-- Apply menu changes from given game
function apply_game(game)
core.set_topleft_text(game.name)
core.settings:set("menu_last_game", game.id)
menudata.worldlist:set_filtercriteria(game.id)
mm_game_theme.update("singleplayer", game) -- this refreshes the formspec
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world")))
if not index or index < 1 then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and selected < #menudata.worldlist:get_list() then
index = selected
else
index = #menudata.worldlist:get_list()
end
end
menu_worldmt_legacy(index)
end
function singleplayer_refresh_gamebar() function singleplayer_refresh_gamebar()
local old_bar = ui.find_by_name("game_button_bar") local old_bar = ui.find_by_name("game_button_bar")
if old_bar ~= nil then if old_bar ~= nil then
old_bar:delete() old_bar:delete()
end end
@ -51,26 +71,10 @@ if enable_gamebar then
return true return true
end end
for key,value in pairs(fields) do for _, game in ipairs(pkgmgr.games) do
for j=1,#pkgmgr.games,1 do if fields["game_btnbar_" .. game.id] then
if ("game_btnbar_" .. pkgmgr.games[j].id == key) then apply_game(game)
mm_game_theme.update("singleplayer", pkgmgr.games[j]) return true
core.set_topleft_text(pkgmgr.games[j].name)
core.settings:set("menu_last_game",pkgmgr.games[j].id)
menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world")))
if not index or index < 1 then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and selected < #menudata.worldlist:get_list() then
index = selected
else
index = #menudata.worldlist:get_list()
end
end
menu_worldmt_legacy(index)
return true
end
end end
end end
end end
@ -79,25 +83,22 @@ if enable_gamebar then
game_buttonbar_button_handler, game_buttonbar_button_handler,
{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15}) {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
for i=1,#pkgmgr.games,1 do for _, game in ipairs(pkgmgr.games) do
local btn_name = "game_btnbar_" .. pkgmgr.games[i].id local btn_name = "game_btnbar_" .. game.id
local image = nil local image = nil
local text = nil local text = nil
local tooltip = core.formspec_escape(pkgmgr.games[i].name) local tooltip = core.formspec_escape(game.name)
if pkgmgr.games[i].menuicon_path ~= nil and if (game.menuicon_path or "") ~= "" then
pkgmgr.games[i].menuicon_path ~= "" then image = core.formspec_escape(game.menuicon_path)
image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
else else
local part1 = game.id:sub(1,5)
local part1 = pkgmgr.games[i].id:sub(1,5) local part2 = game.id:sub(6,10)
local part2 = pkgmgr.games[i].id:sub(6,10) local part3 = game.id:sub(11)
local part3 = pkgmgr.games[i].id:sub(11)
text = part1 .. "\n" .. part2 text = part1 .. "\n" .. part2
if part3 ~= nil and if part3 ~= "" then
part3 ~= "" then
text = text .. "\n" .. part3 text = text .. "\n" .. part3
end end
end end
@ -147,8 +148,12 @@ local function get_formspec(tabview, name, tabdata)
tonumber(core.settings:get("mainmenu_last_selected_world"))) tonumber(core.settings:get("mainmenu_last_selected_world")))
local list = menudata.worldlist:get_list() local list = menudata.worldlist:get_list()
local world = list and index and list[index] local world = list and index and list[index]
local gameid = world and world.gameid local game
local game = gameid and pkgmgr.find_by_gameid(gameid) if world then
game = pkgmgr.find_by_gameid(world.gameid)
else
game = current_game()
end
local disabled_settings = get_disabled_settings(game) local disabled_settings = get_disabled_settings(game)
local creative, damage, host = "", "", "" local creative, damage, host = "", "", ""
@ -182,7 +187,7 @@ local function get_formspec(tabview, name, tabdata)
damage .. damage ..
host .. host ..
"textlist[3.9,0.4;7.9,3.45;sp_worlds;" .. "textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
menu_render_worldlist() .. menu_render_worldlist(not enable_gamebar) ..
";" .. index .. "]" ";" .. index .. "]"
if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then
@ -319,7 +324,7 @@ local function main_button_handler(this, fields, name, tabdata)
end end
if fields["world_create"] ~= nil then if fields["world_create"] ~= nil then
local create_world_dlg = create_create_world_dlg(true) local create_world_dlg = create_create_world_dlg(enable_gamebar)
create_world_dlg:set_parent(this) create_world_dlg:set_parent(this)
this:hide() this:hide()
create_world_dlg:show() create_world_dlg:show()
@ -371,11 +376,8 @@ if enable_gamebar then
function on_change(type, old_tab, new_tab) function on_change(type, old_tab, new_tab)
if (type == "ENTER") then if (type == "ENTER") then
local game = current_game() local game = current_game()
if game then if game then
menudata.worldlist:set_filtercriteria(game.id) apply_game(game)
core.set_topleft_text(game.name)
mm_game_theme.update("singleplayer",game)
end end
singleplayer_refresh_gamebar() singleplayer_refresh_gamebar()

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@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h" #include "log.h"
#include "util/strfnd.h" #include "util/strfnd.h"
#include "defaultsettings.h" // for set_default_settings #include "defaultsettings.h" // for set_default_settings
#include "mapgen/mapgen.h" // for MapgenParams #include "map_settings_manager.h"
#include "util/string.h" #include "util/string.h"
#ifndef SERVER #ifndef SERVER
@ -370,19 +370,12 @@ void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
// Create map_meta.txt if does not already exist // Create map_meta.txt if does not already exist
std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt"; std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt";
if (!fs::PathExists(map_meta_path)) { if (!fs::PathExists(map_meta_path)) {
verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" MapSettingsManager mgr(map_meta_path);
<< std::endl;
std::ostringstream oss(std::ios_base::binary);
Settings conf; mgr.setMapSetting("seed", g_settings->get("fixed_map_seed"));
MapgenParams params;
params.readParams(g_settings); mgr.makeMapgenParams();
params.writeParams(&conf); mgr.saveMapMeta();
conf.writeLines(oss);
oss << "[end_of_params]\n";
fs::safeWriteToFile(map_meta_path, oss.str());
} }
// The Settings object is no longer needed for created worlds // The Settings object is no longer needed for created worlds

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@ -52,14 +52,7 @@ MapSettingsManager::~MapSettingsManager()
bool MapSettingsManager::getMapSetting( bool MapSettingsManager::getMapSetting(
const std::string &name, std::string *value_out) const std::string &name, std::string *value_out)
{ {
// Try getting it normally first return m_map_settings->getNoEx(name, *value_out);
if (m_map_settings->getNoEx(name, *value_out))
return true;
// If not we may have to resolve some compatibility kludges
if (name == "seed")
return Settings::getLayer(SL_GLOBAL)->getNoEx("fixed_map_seed", *value_out);
return false;
} }

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@ -1018,10 +1018,11 @@ MapgenParams::~MapgenParams()
void MapgenParams::readParams(const Settings *settings) void MapgenParams::readParams(const Settings *settings)
{ {
std::string seed_str; // should always be used via MapSettingsManager
const char *seed_name = (settings == g_settings) ? "fixed_map_seed" : "seed"; assert(settings != g_settings);
if (settings->getNoEx(seed_name, seed_str)) { std::string seed_str;
if (settings->getNoEx("seed", seed_str)) {
if (!seed_str.empty()) if (!seed_str.empty())
seed = read_seed(seed_str.c_str()); seed = read_seed(seed_str.c_str());
else else

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@ -414,25 +414,53 @@ int ModApiMainMenu::l_create_world(lua_State *L)
const char *name = luaL_checkstring(L, 1); const char *name = luaL_checkstring(L, 1);
int gameidx = luaL_checkinteger(L,2) -1; int gameidx = luaL_checkinteger(L,2) -1;
StringMap use_settings;
luaL_checktype(L, 3, LUA_TTABLE);
lua_pushnil(L);
while (lua_next(L, 3) != 0) {
// key at index -2 and value at index -1
use_settings[luaL_checkstring(L, -2)] = luaL_checkstring(L, -1);
lua_pop(L, 1);
}
lua_pop(L, 1);
std::string path = porting::path_user + DIR_DELIM std::string path = porting::path_user + DIR_DELIM
"worlds" + DIR_DELIM "worlds" + DIR_DELIM
+ sanitizeDirName(name, "world_"); + sanitizeDirName(name, "world_");
std::vector<SubgameSpec> games = getAvailableGames(); std::vector<SubgameSpec> games = getAvailableGames();
if (gameidx < 0 || gameidx >= (int) games.size()) {
if ((gameidx >= 0) &&
(gameidx < (int) games.size())) {
// Create world if it doesn't exist
try {
loadGameConfAndInitWorld(path, name, games[gameidx], true);
lua_pushnil(L);
} catch (const BaseException &e) {
lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str());
}
} else {
lua_pushstring(L, "Invalid game index"); lua_pushstring(L, "Invalid game index");
return 1;
} }
// Set the settings for world creation
// this is a bad hack but the best we have right now..
StringMap backup;
for (auto it : use_settings) {
if (g_settings->existsLocal(it.first))
backup[it.first] = g_settings->get(it.first);
g_settings->set(it.first, it.second);
}
// Create world if it doesn't exist
try {
loadGameConfAndInitWorld(path, name, games[gameidx], true);
lua_pushnil(L);
} catch (const BaseException &e) {
auto err = std::string("Failed to initialize world: ") + e.what();
lua_pushstring(L, err.c_str());
}
// Restore previous settings
for (auto it : use_settings) {
auto it2 = backup.find(it.first);
if (it2 == backup.end())
g_settings->remove(it.first); // wasn't set before
else
g_settings->set(it.first, it2->second); // was set before
}
return 1; return 1;
} }

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@ -659,9 +659,7 @@ bool Settings::getNoiseParamsFromGroup(const std::string &name,
bool Settings::exists(const std::string &name) const bool Settings::exists(const std::string &name) const
{ {
MutexAutoLock lock(m_mutex); if (existsLocal(name))
if (m_settings.find(name) != m_settings.end())
return true; return true;
if (auto parent = getParent()) if (auto parent = getParent())
return parent->exists(name); return parent->exists(name);
@ -669,6 +667,14 @@ bool Settings::exists(const std::string &name) const
} }
bool Settings::existsLocal(const std::string &name) const
{
MutexAutoLock lock(m_mutex);
return m_settings.find(name) != m_settings.end();
}
std::vector<std::string> Settings::getNames() const std::vector<std::string> Settings::getNames() const
{ {
MutexAutoLock lock(m_mutex); MutexAutoLock lock(m_mutex);

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@ -172,9 +172,12 @@ public:
bool getNoiseParamsFromValue(const std::string &name, NoiseParams &np) const; bool getNoiseParamsFromValue(const std::string &name, NoiseParams &np) const;
bool getNoiseParamsFromGroup(const std::string &name, NoiseParams &np) const; bool getNoiseParamsFromGroup(const std::string &name, NoiseParams &np) const;
// return all keys used // return all keys used in this object
std::vector<std::string> getNames() const; std::vector<std::string> getNames() const;
// check if setting exists anywhere in the hierarchy
bool exists(const std::string &name) const; bool exists(const std::string &name) const;
// check if setting exists in this object ("locally")
bool existsLocal(const std::string &name) const;
/*************************************** /***************************************