Leveled nodebox

master
proller 2013-07-13 21:48:14 +04:00
parent a70993d6d2
commit 9733dd5b5e
6 changed files with 46 additions and 4 deletions

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@ -163,7 +163,7 @@ static std::vector<aabb3f> transformNodeBox(const MapNode &n,
const NodeBox &nodebox, INodeDefManager *nodemgr)
{
std::vector<aabb3f> boxes;
if(nodebox.type == NODEBOX_FIXED)
if(nodebox.type == NODEBOX_FIXED || nodebox.type == NODEBOX_LEVELED)
{
const std::vector<aabb3f> &fixed = nodebox.fixed;
int facedir = n.getFaceDir(nodemgr);
@ -174,6 +174,11 @@ static std::vector<aabb3f> transformNodeBox(const MapNode &n,
i != fixed.end(); i++)
{
aabb3f box = *i;
if (nodebox.type == NODEBOX_LEVELED) {
box.MaxEdge.Y = -BS/2 + BS*((float)1/LEVELED_MAX) * n.getLevel(nodemgr);
}
switch (axisdir)
{
case 0:
@ -354,6 +359,24 @@ std::vector<aabb3f> MapNode::getSelectionBoxes(INodeDefManager *nodemgr) const
return transformNodeBox(*this, f.selection_box, nodemgr);
}
u8 MapNode::getLevel(INodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
if(f.liquid_type == LIQUID_SOURCE)
return LIQUID_LEVEL_SOURCE;
if (f.param_type_2 == CPT2_FLOWINGLIQUID)
return getParam2() & LIQUID_LEVEL_MASK;
if(f.liquid_type == LIQUID_FLOWING) // can remove if all param_type_2 setted
return getParam2() & LIQUID_LEVEL_MASK;
if(f.leveled || f.param_type_2 == CPT2_LEVELED) {
u8 level = getParam2() & LEVELED_MASK;
if(level) return level;
if(f.leveled > LEVELED_MAX) return LEVELED_MAX;
return f.leveled; //default
}
return 0;
}
u32 MapNode::serializedLength(u8 version)
{
if(!ser_ver_supported(version))

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@ -87,6 +87,10 @@ enum Rotation {
#define LIQUID_INFINITY_MASK 0x80 //0b10000000
// mask for param2, now as for liquid
#define LEVELED_MASK 0x07
#define LEVELED_MAX LEVELED_MASK
/*
This is the stuff what the whole world consists of.
*/
@ -206,6 +210,9 @@ struct MapNode
*/
std::vector<aabb3f> getSelectionBoxes(INodeDefManager *nodemgr) const;
/* Liquid helpers */
u8 getLevel(INodeDefManager *nodemgr) const;
/*
Serialization functions
*/

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@ -50,7 +50,7 @@ void NodeBox::serialize(std::ostream &os) const
writeU8(os, 1); // version
writeU8(os, type);
if(type == NODEBOX_FIXED)
if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
{
writeU16(os, fixed.size());
for(std::vector<aabb3f>::const_iterator
@ -82,7 +82,7 @@ void NodeBox::deSerialize(std::istream &is)
type = (enum NodeBoxType)readU8(is);
if(type == NODEBOX_FIXED)
if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
{
u16 fixed_count = readU16(is);
while(fixed_count--)
@ -206,6 +206,7 @@ void ContentFeatures::reset()
climbable = false;
buildable_to = false;
rightclickable = true;
leveled = 0;
liquid_type = LIQUID_NONE;
liquid_alternative_flowing = "";
liquid_alternative_source = "";
@ -281,6 +282,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
// Stuff below should be moved to correct place in a version that otherwise changes
// the protocol version
writeU8(os, drowning);
writeU8(os, leveled);
}
void ContentFeatures::deSerialize(std::istream &is)
@ -346,6 +348,7 @@ void ContentFeatures::deSerialize(std::istream &is)
// Stuff below should be moved to correct place in a version that
// otherwise changes the protocol version
drowning = readU8(is);
leveled = readU8(is);
}catch(SerializationError &e) {};
}

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@ -56,13 +56,15 @@ enum ContentParamType2
CPT2_FACEDIR,
// Direction for signs, torches and such
CPT2_WALLMOUNTED,
// Block level like FLOWINGLIQUID
CPT2_LEVELED,
};
enum LiquidType
{
LIQUID_NONE,
LIQUID_FLOWING,
LIQUID_SOURCE
LIQUID_SOURCE,
};
enum NodeBoxType
@ -70,6 +72,7 @@ enum NodeBoxType
NODEBOX_REGULAR, // Regular block; allows buildable_to
NODEBOX_FIXED, // Static separately defined box(es)
NODEBOX_WALLMOUNTED, // Box for wall mounted nodes; (top, bottom, side)
NODEBOX_LEVELED, // Same as fixed, but with dynamic height from param2. for snow, ...
};
struct NodeBox
@ -207,6 +210,8 @@ struct ContentFeatures
bool buildable_to;
// Player cannot build to these (placement prediction disabled)
bool rightclickable;
// Flowing liquid or snow, value = default level
u8 leveled;
// Whether the node is non-liquid, source liquid or flowing liquid
enum LiquidType liquid_type;
// If the content is liquid, this is the flowing version of the liquid.

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@ -389,6 +389,8 @@ ContentFeatures read_content_features(lua_State *L, int index)
// the slowest possible
f.liquid_viscosity = getintfield_default(L, index,
"liquid_viscosity", f.liquid_viscosity);
f.leveled = getintfield_default(L, index, "leveled", f.leveled);
getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
getboolfield(L, index, "drowning", f.drowning);
// Amount of light the node emits

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@ -50,6 +50,7 @@ struct EnumString ScriptApiNode::es_ContentParamType2[] =
{CPT2_FLOWINGLIQUID, "flowingliquid"},
{CPT2_FACEDIR, "facedir"},
{CPT2_WALLMOUNTED, "wallmounted"},
{CPT2_LEVELED, "leveled"},
{0, NULL},
};
@ -73,6 +74,7 @@ struct EnumString ScriptApiNode::es_NodeBoxType[] =
{NODEBOX_REGULAR, "regular"},
{NODEBOX_FIXED, "fixed"},
{NODEBOX_WALLMOUNTED, "wallmounted"},
{NODEBOX_LEVELED, "leveled"},
{0, NULL},
};