Clang-format: fix some header files and remove them from whitelist

master
Loic Blot 2017-04-07 08:50:17 +02:00
parent b751c59f43
commit f7088f69ab
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GPG Key ID: EFAA458E8C153987
12 changed files with 161 additions and 169 deletions

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@ -68,15 +68,9 @@ public:
*ratio = m_day_night_ratio;
}
void setHotbarImage(const std::string &name)
{
hud_hotbar_image = name;
}
void setHotbarImage(const std::string &name) { hud_hotbar_image = name; }
std::string getHotbarImage() const
{
return hud_hotbar_image;
}
std::string getHotbarImage() const { return hud_hotbar_image; }
void setHotbarSelectedImage(const std::string &name)
{
@ -130,6 +124,7 @@ public:
void setDirty(bool dirty) { m_dirty = true; }
u16 protocol_version;
private:
/*
serialize() writes a bunch of text that can contain

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@ -22,7 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
class ModApiMapgen : public ModApiBase {
class ModApiMapgen : public ModApiBase
{
private:
// get_biome_id(biomename)
// returns the biome id used in biomemap

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@ -23,12 +23,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
class ModApiSound : public ModApiBase
{
private:
static int l_sound_play(lua_State *L);
static int l_sound_stop(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};

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@ -21,8 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef __L_STORAGE_H__
#define __L_STORAGE_H__
#include "lua_api/l_base.h"
#include "l_metadata.h"
#include "lua_api/l_base.h"
class ModMetadata;
@ -30,9 +30,9 @@ class ModApiStorage: public ModApiBase
{
protected:
static int l_get_mod_storage(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};
class StorageRef : public MetaDataRef
@ -48,6 +48,7 @@ private:
// garbage collector
static int gc_object(lua_State *L);
public:
StorageRef(ModMetadata *object);
~StorageRef() {}

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@ -24,7 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class AsyncEngine;
class ModApiUtil : public ModApiBase {
class ModApiUtil : public ModApiBase
{
private:
/*
NOTE:
@ -113,8 +114,6 @@ public:
static void InitializeClient(lua_State *L, int top);
static void InitializeAsync(AsyncEngine &engine);
};
#endif /* L_UTIL_H_ */

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@ -20,9 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef L_VMANIP_H_
#define L_VMANIP_H_
#include "lua_api/l_base.h"
#include "irr_v3d.h"
#include <map>
#include "irr_v3d.h"
#include "lua_api/l_base.h"
class Map;
class MapBlock;
@ -31,7 +31,8 @@ class MMVManip;
/*
VoxelManip
*/
class LuaVoxelManip : public ModApiBase {
class LuaVoxelManip : public ModApiBase
{
private:
std::map<v3s16, MapBlock *> modified_blocks;
bool is_mapgen_vm;

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@ -17,9 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "irrlichttypes_extrabloated.h"
#include <ISceneNode.h>
#include "camera.h"
#include "irrlichttypes_extrabloated.h"
#ifndef SKY_HEADER
#define SKY_HEADER
@ -42,20 +42,16 @@ public:
//! renders the node.
virtual void render();
virtual const aabb3f &getBoundingBox() const
{ return m_box; }
virtual const aabb3f &getBoundingBox() const { return m_box; }
// Used by Irrlicht for optimizing rendering
virtual video::SMaterial& getMaterial(u32 i)
{ return m_materials[i]; }
virtual video::SMaterial &getMaterial(u32 i) { return m_materials[i]; }
// Used by Irrlicht for optimizing rendering
virtual u32 getMaterialCount() const
{ return SKY_MATERIAL_COUNT; }
virtual u32 getMaterialCount() const { return SKY_MATERIAL_COUNT; }
void update(float m_time_of_day, float time_brightness,
float direct_brightness, bool sunlight_seen, CameraMode cam_mode,
float yaw, float pitch);
void update(float m_time_of_day, float time_brightness, float direct_brightness,
bool sunlight_seen, CameraMode cam_mode, float yaw, float pitch);
float getBrightness() { return m_brightness; }
@ -73,7 +69,8 @@ public:
const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
void setVisible(bool visible) { m_visible = visible; }
void setFallbackBgColor(const video::SColor &fallback_bg_color){
void setFallbackBgColor(const video::SColor &fallback_bg_color)
{
m_fallback_bg_color = fallback_bg_color;
}
@ -86,7 +83,8 @@ private:
{
if (!m_sunlight_seen)
return 0;
float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2 : m_time_of_day * 2;
float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2
: m_time_of_day * 2;
if (x <= 0.3)
return 0;
@ -109,8 +107,8 @@ private:
}
video::SColorf m_mix_scolorf(video::SColorf col1, video::SColorf col2, f32 factor)
{
video::SColorf result = video::SColorf(
col1.r * (1 - factor) + col2.r * factor,
video::SColorf result =
video::SColorf(col1.r * (1 - factor) + col2.r * factor,
col1.g * (1 - factor) + col2.g * factor,
col1.b * (1 - factor) + col2.b * factor,
col1.a * (1 - factor) + col2.a * factor);
@ -142,4 +140,3 @@ private:
};
#endif

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@ -20,9 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef SOUND_HEADER
#define SOUND_HEADER
#include "irrlichttypes_bloated.h"
#include <string>
#include <set>
#include <string>
#include "irrlichttypes_bloated.h"
class OnDemandSoundFetcher
{
@ -36,10 +36,9 @@ struct SimpleSoundSpec
{
std::string name;
float gain;
SimpleSoundSpec(std::string name="", float gain=1.0):
name(name),
gain(gain)
{}
SimpleSoundSpec(std::string name = "", float gain = 1.0) : name(name), gain(gain)
{
}
bool exists() { return name != ""; }
// Serialization intentionally left out
};
@ -52,43 +51,51 @@ public:
// Multiple sounds can be loaded per name; when played, the sound
// should be chosen randomly from alternatives
// Return value determines success/failure
virtual bool loadSoundFile(const std::string &name,
const std::string &filepath) = 0;
virtual bool loadSoundData(const std::string &name,
const std::string &filedata) = 0;
virtual bool loadSoundFile(
const std::string &name, const std::string &filepath) = 0;
virtual bool loadSoundData(
const std::string &name, const std::string &filedata) = 0;
virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
virtual void setListenerGain(float gain) = 0;
// playSound functions return -1 on failure, otherwise a handle to the
// sound. If name=="", call should be ignored without error.
virtual int playSound(const std::string &name, bool loop,
float volume) = 0;
virtual int playSoundAt(const std::string &name, bool loop,
float volume, v3f pos) = 0;
virtual int playSound(const std::string &name, bool loop, float volume) = 0;
virtual int playSoundAt(
const std::string &name, bool loop, float volume, v3f pos) = 0;
virtual void stopSound(int sound) = 0;
virtual bool soundExists(int sound) = 0;
virtual void updateSoundPosition(int sound, v3f pos) = 0;
int playSound(const SimpleSoundSpec &spec, bool loop)
{ return playSound(spec.name, loop, spec.gain); }
{
return playSound(spec.name, loop, spec.gain);
}
int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos)
{ return playSoundAt(spec.name, loop, spec.gain, pos); }
{
return playSoundAt(spec.name, loop, spec.gain, pos);
}
};
class DummySoundManager : public ISoundManager
{
public:
virtual bool loadSoundFile(const std::string &name,
const std::string &filepath) {return true;}
virtual bool loadSoundData(const std::string &name,
const std::string &filedata) {return true;}
virtual bool loadSoundFile(const std::string &name, const std::string &filepath)
{
return true;
}
virtual bool loadSoundData(const std::string &name, const std::string &filedata)
{
return true;
}
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
void setListenerGain(float gain) {}
int playSound(const std::string &name, bool loop,
float volume) {return 0;}
int playSoundAt(const std::string &name, bool loop,
float volume, v3f pos) {return 0;}
int playSound(const std::string &name, bool loop, float volume) { return 0; }
int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
{
return 0;
}
void stopSound(int sound) {}
bool soundExists(int sound) { return false; }
void updateSoundPosition(int sound, v3f pos) {}
@ -98,4 +105,3 @@ public:
extern DummySoundManager dummySoundManager;
#endif

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@ -30,8 +30,7 @@ static inline std::string hex_encode(const char *data, unsigned int data_size)
char buf2[3];
buf2[2] = '\0';
for(unsigned int i = 0; i < data_size; i++)
{
for (unsigned int i = 0; i < data_size; i++) {
unsigned char c = (unsigned char)data[i];
buf2[0] = hex_chars[(c & 0xf0) >> 4];
buf2[1] = hex_chars[c & 0x0f];

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@ -36,6 +36,7 @@ class SHA1
int unprocessedBytes;
Uint32 size;
void process();
public:
SHA1();
~SHA1();

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@ -81,8 +81,7 @@ extern "C" {
#define fips_md_init(alg) fips_md_init_ctx(alg, alg)
# define fips_md_init_ctx(alg, cx) \
int alg##_Init(cx##_CTX *c)
#define fips_md_init_ctx(alg, cx) int alg##_Init(cx##_CTX *c)
#define fips_cipher_abort(alg) while (0)
/*-
@ -102,26 +101,30 @@ extern "C" {
#endif
#define SHA_LBLOCK 16
# define SHA_CBLOCK (SHA_LBLOCK*4)/* SHA treats input data as a
* contiguous array of 32 bit wide
#define SHA_CBLOCK \
(SHA_LBLOCK * 4) /* SHA treats input data as a \
* contiguous array of 32 bit wide \
* big-endian values. */
#define SHA_LAST_BLOCK (SHA_CBLOCK - 8)
#define SHA_DIGEST_LENGTH 20
typedef struct SHAstate_st {
typedef struct SHAstate_st
{
SHA_LONG h0, h1, h2, h3, h4;
SHA_LONG Nl, Nh;
SHA_LONG data[SHA_LBLOCK];
unsigned int num;
} SHA_CTX;
# define SHA256_CBLOCK (SHA_LBLOCK*4)/* SHA-256 treats input data as a
* contiguous array of 32 bit wide
#define SHA256_CBLOCK \
(SHA_LBLOCK * 4) /* SHA-256 treats input data as a \
* contiguous array of 32 bit wide \
* big-endian values. */
#define SHA224_DIGEST_LENGTH 28
#define SHA256_DIGEST_LENGTH 32
typedef struct SHA256state_st {
typedef struct SHA256state_st
{
SHA_LONG h[8];
SHA_LONG Nl, Nh;
SHA_LONG data[SHA_LBLOCK];

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@ -229,7 +229,6 @@ src/raycast.h
src/reflowscan.cpp
src/reflowscan.h
src/remoteplayer.cpp
src/remoteplayer.h
src/rollback.cpp
src/rollback.h
src/rollback_interface.cpp
@ -291,7 +290,6 @@ src/script/lua_api/l_itemstackmeta.h
src/script/lua_api/l_mainmenu.cpp
src/script/lua_api/l_mainmenu.h
src/script/lua_api/l_mapgen.cpp
src/script/lua_api/l_mapgen.h
src/script/lua_api/l_metadata.cpp
src/script/lua_api/l_metadata.h
src/script/lua_api/l_minimap.cpp
@ -313,13 +311,9 @@ src/script/lua_api/l_server.h
src/script/lua_api/l_settings.cpp
src/script/lua_api/l_settings.h
src/script/lua_api/l_sound.cpp
src/script/lua_api/l_sound.h
src/script/lua_api/l_storage.cpp
src/script/lua_api/l_storage.h
src/script/lua_api/l_util.cpp
src/script/lua_api/l_util.h
src/script/lua_api/l_vmanip.cpp
src/script/lua_api/l_vmanip.h
src/script/scripting_mainmenu.cpp
src/script/scripting_mainmenu.h
src/script/serverscripting.cpp
@ -340,11 +334,9 @@ src/settings_translation_file.cpp
src/shader.cpp
src/shader.h
src/sky.cpp
src/sky.h
src/socket.cpp
src/socket.h
src/sound.cpp
src/sound.h
src/sound_openal.cpp
src/sound_openal.h
src/staticobject.cpp
@ -411,7 +403,6 @@ src/util/directiontables.cpp
src/util/directiontables.h
src/util/enriched_string.cpp
src/util/enriched_string.h
src/util/hex.h
src/util/md32_common.h
src/util/numeric.cpp
src/util/numeric.h
@ -421,8 +412,6 @@ src/util/pointer.h
src/util/serialize.cpp
src/util/serialize.h
src/util/sha1.cpp
src/util/sha1.h
src/util/sha2.h
src/util/srp.cpp
src/util/srp.h
src/util/strfnd.h