Commit Graph

90 Commits (master)

Author SHA1 Message Date
sfan5 14c283a623 Fix crash in commit a69b7abe00 2022-06-05 19:00:14 +02:00
sfan5 a69b7abe00 Improve LBMManager::applyLBMs() code
Fixes a possible bug for lbms on content ID zero and removes unsafe casts.
2022-06-05 17:48:51 +02:00
sfan5 c1d03695d4 Minor code improvements around active block keeping 2022-05-29 14:00:19 +02:00
sfan5 ea74680df4 Immediately activate blocks when a player joins
issue: #10884
This makes it possible for objects to immediately be activated,
but doesn't guarantee it since blocks may still need be emerged.
2022-05-29 14:00:19 +02:00
sfan5 f5a8593b11
Add more Prometheus metrics (#12274) 2022-05-09 21:20:58 +02:00
sfan5 e7659883cc Async environment for mods to do concurrent tasks (#11131) 2022-05-02 20:56:06 +02:00
sfan5 a65f6f07f3 Clean up some auth packet handling related code 2022-04-28 20:05:26 +02:00
ShadowNinja 7993909fab Spacing fixes 2022-04-08 14:55:21 +01:00
sfence b10091be9b
Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
This check can be used by ABM to reduce CPU usage.
2021-06-20 17:21:35 +02:00
SmallJoker c9144ae5e2
Add core.compare_block_status function (#11247)
Makes it possible to check the status of the mapblock in a future-extensible way.
2021-05-30 20:24:12 +02:00
SmallJoker 37a05ec8d6 Settings: Proper priority hierarchy
Remove old defaults system
Introduce priority-based fallback list
Use new functions for map_meta special functions
Change groups to use end tags

Unittest changes:
 * Adapt unittest to the new code
 * Compare Settings objects
2021-01-29 17:32:35 +01:00
hecks dd5a732fa9
Add on_deactivate callback for luaentities (#10723) 2021-01-02 15:14:29 +01:00
sfan5 4f2303849e
Implement unloading of static_save=false objects according to existing docs (#10485) 2020-10-19 20:38:33 +02:00
HybridDog 2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
Lars 649211bf27 Allow the ABM time budget to be configurable. 2020-08-18 16:04:32 -07:00
rubenwardy 6e4d8de104 Revert "Verify database connection on interval (#9665)"
Fixes #10113

This reverts commit 5c588f89e7.
2020-07-07 17:50:52 +01:00
luk3yx 982a030f33
Add LevelDB player database (#9982) 2020-06-12 18:54:20 +02:00
sfan5 471e567657 Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
sfan5 0fc51db772 Add missing sao->isGone() checks
fixes #9883
2020-05-18 23:23:25 +02:00
sfan5 650168cada Fix Server triggering wrong errors if environment init fails 2020-05-07 22:02:22 +02:00
Loïc Blot e564bf8ead
Add PostgreSQL authentication backend (#9756)
* Add PostgreSQL authentication backend
2020-04-27 06:54:48 +02:00
luk3yx 914dbeaa0b
Add LevelDB auth database. (#9476)
* Add leveldb auth database.
2020-04-23 13:07:19 +02:00
Loïc Blot e8ac5a31cf
Optimize get_objects_inside_radius calls (#9671)
* Optimize getObjectsInsideRadius calls

our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object
Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba.

This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results
2020-04-16 08:25:48 +02:00
Loïc Blot 5c588f89e7
Verify database connection on interval (#9665) 2020-04-15 08:01:11 +02:00
Loic Blot 5146086a64 Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
2020-04-11 16:07:17 +02:00
Loic Blot 894a34aef4 Move PlayerSAO to dedicated files 2020-04-11 16:07:17 +02:00
sfan5 054c5dfaa3 scriptapi: Sort out ServerEnvironment / Environment distinction properly
The API implementation is shared between CSM and SSM.
Functions should retrieve a plain env when they do not
need any server-specific functions.
2020-04-11 13:12:51 +02:00
Loïc Blot f648fb76ae
Drop genericobject.{cpp,h} (#9629)
* Drop genericobject.{cpp,h}

This file is not for generic object but for ActiveObject message passing.
Put ownership of the various commands to the right objects and cleanup the related code.

* Protect ServerActiveObject::m_messages_out

* typo fix
2020-04-10 19:49:20 +02:00
SmallJoker fae6242d4e Send cumulated inventory changes only each step (#8856)
Applies to player and detached inventories
2019-09-09 19:19:54 +02:00
SmallJoker 539f016c1b
Better F6 profiler (#8750)
Update the profiler names to make more sense of what they actually represent
Move the profiler code from header to its source file
Use monospace font to align lines
Format the statistics line to align better with surrounding values
Refresh the profiler each 3 seconds (roughly)
2019-08-13 19:56:55 +02:00
Jozef Behran 86d7f84b89 Merge pull request #8776 from osjc/FixGetNode
Finish getNode cleanup
2019-08-10 19:45:44 +02:00
Lars Hofhansl 0971a14a57 Improve ABM time budget handling. #8645 2019-07-07 23:23:00 -07:00
Loïc Blot 70672e1cb7
Force player save before kicking on player shutdown (#8157) 2019-02-03 09:11:45 +01:00
Paul Ouellette 3fce27ece5 Fix some misspellings (#8104) 2019-01-16 13:39:13 +01:00
Loïc Blot 022b1eca0b
Make sqlite3 default auth & player backends for new worlds (#8043)
* Make sqlite3 default auth & player backends for new worlds

Also notify about auth backend depreciation
2019-01-04 12:55:07 +01:00
Loïc Blot 0717719073 Player file directory must be only created when using file backend.
Also ensure on each player save that the directory exists
2019-01-04 10:06:46 +01:00
Loïc Blot eda35100b6
Add an activeobject manager to hold active objects (#7939)
* Add an activeobject manager to hold active objects
* Add unittests
2018-12-13 20:18:54 +01:00
CoderForTheBetter faa358e797 Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
2018-11-28 09:38:50 +01:00
Ben Deutsch 153fb211ac Replace auth.txt with SQLite auth database (#7279)
* Replace auth.txt with SQLite auth database
2018-08-05 13:13:38 +02:00
nOOb3167 9537cfd3f8 Add a MSVC / Windows compatible snprintf function (#7353)
Use sizeof where applicable for mt_snprintf
2018-07-22 21:56:06 +02:00
Lars Hofhansl 25cc5d1a32 Optimize ABM checks.
See #7555

Cache (up to 64) node types for each active block.
Check this cache first to see whether any ABM needs to be triggered for a block.
2018-07-21 03:09:39 -07:00
lhofhansl 94cd2bfeac Revert 6587 - Optimize entity-entity collision (#7539) 2018-07-08 21:30:55 +01:00
rubenwardy 91615f9588 Add player:get_meta(), deprecate player attributes (#7202)
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Loïc Blot 392e80e3f1
Huge LBM lookup performance improvement on mapblock loading (#7195)
* Huge LBM lookup performance improvement on mapblock loading
2018-04-04 10:56:46 +02:00
Vitaliy 528908a4c3 Optimize entity-entity collision (#6587)
* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
2018-04-03 08:23:46 +02:00
Loic Blot 95ce5583a9
ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for ServerEnv itself 2018-03-16 08:52:42 +01:00
Loic Blot 12d1e4ff04 VoxelArea: add_{x,y,z,p} must be static
Fix some documentations issues
Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
2018-03-09 23:27:26 +01:00
Loic Blot 2c860a6a42 ServerEnvironment & StaticObject cleanups
* isFreeServerActiveObjectId is now part of ServerEnvironment
* getFreeServerActiveObjectId is now part of ServerEnvironment
* StaticObject constructor now take ServerActiveObject instead of type + string. This permits to remove a big string copy in some code parts
2018-03-09 23:27:26 +01:00
paramat 359a940dde SAO limits: Allow SAOs to exist outside the set 'mapgen limit' 2018-02-26 17:21:45 +00:00
Dániel Juhász 3face01a20 Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00