Commit Graph

  • 951604e29f Remove invalid fps_max on Mac paradust7 2022-06-06 03:05:42 +0000
  • 381f84ee27
    Bug report template: ask contributors to provide a code snippet (#12405) Zughy 2022-06-05 22:12:39 +0200
  • 14c283a623 Fix crash in commit a69b7abe00 sfan5 2022-06-05 18:59:53 +0200
  • 4baf56520d
    Android: Add support for sharing debug.txt (#12370) rubenwardy 2022-06-05 17:42:09 +0100
  • a69b7abe00 Improve LBMManager::applyLBMs() code sfan5 2022-06-05 16:58:48 +0200
  • 03d86ea0b4
    Add register dialog to separate login/register (#12185) rubenwardy 2022-06-05 16:47:38 +0100
  • 21323ef1ff
    Hide "Autosave Screen Size" on Android ROllerozxa 2022-06-05 15:20:39 +0200
  • 1f39948bc3
    Fix BSD iconv declaration savilli 2022-06-05 16:20:29 +0300
  • e82985c0a1 Document itemstrings with metadata Lars Mueller 2022-06-03 13:09:03 +0200
  • 8e5bd82c4d
    fix integer overflow in mapgen (#11641) JosiahWI 2022-06-03 19:51:58 -0500
  • 575caa8015 Properly keep noclip state in Game and ClientMap sfan5 2022-05-21 20:29:44 +0200
  • 5f3af7d18b Remove obsolete eye_height related workaround sfan5 2022-05-21 19:27:35 +0200
  • 6a6b579c54
    Add helper functions to make tool usable n times (#12047) Wuzzy 2022-06-03 19:47:04 +0000
  • 6d163b72dc
    Rework main menu confirmation dialogs (#12356) ROllerozxa 2022-06-03 21:46:37 +0200
  • b72932b445 Docs: remove unimplemented `preserve` field in crafting recipes Zughy 2022-06-03 12:08:58 +0200
  • 9fc018ded1 Fix use-after-free in node meta cleanup sfan5 2022-05-29 16:00:44 +0200
  • a9a207685a Reject registering node with empty name sfan5 2022-05-26 22:28:33 +0200
  • c1d03695d4 Minor code improvements around active block keeping sfan5 2022-05-26 22:22:48 +0200
  • ea74680df4 Immediately activate blocks when a player joins sfan5 2022-05-26 22:14:22 +0200
  • bb671c3089 Remove debug.get/setmetatable from security whitelist stefan 2022-05-25 11:46:12 +0200
  • 1b68fb7683 Don't allow banning in singleplayer sfan5 2022-05-26 21:36:58 +0200
  • 303329f2d6 Handle lua entity HP changes correctly (like punches) sfan5 2022-05-26 21:32:51 +0200
  • 85c824ed13 Make sure real disconnect reason isn't overwritten sfan5 2022-05-26 20:47:16 +0200
  • 998e4820c9 Fix linking with Postgres libs on older cmake versions sfan5 2022-05-26 18:01:37 +0200
  • 5cd7b0c6e4 Remove remains of video mode querying sfan5 2022-05-26 17:41:23 +0200
  • 8908a91016 Get rid of node metadata when it becomes empty sfan5 2022-05-26 15:45:34 +0200
  • 261a8db9dd Optimize Server::sendMetadataChanged a bit sfan5 2022-05-26 14:40:00 +0200
  • f195db2d14 Add API function to invoke player respawn sfan5 2022-05-25 19:29:11 +0200
  • da71e86633 Protect a few more settings from being set from mods sfan5 2022-05-25 19:07:49 +0200
  • bccaf5fc2d Map opaque waving leaves to allfaces drawtype sfan5 2022-05-25 19:00:34 +0200
  • 0c6a029413 Improve a translation string sfan5 2022-05-25 18:27:34 +0200
  • 25ba9d848d
    Default settings, presets and configuration for dynamic shadows (#12359) x2048 2022-05-29 13:58:57 +0200
  • 76000e676b
    Lua workflow: Use Leafo's Luarocks action Lars Müller 2022-05-28 11:31:56 +0200
  • e8b2954586
    Builtin: Optimize misc helpers (#12377) Lars Müller 2022-05-27 21:40:38 +0200
  • fe299e24d6
    DevTest: Add nodes and items for testing overlays (#12304) Wuzzy 2022-05-27 19:39:36 +0000
  • ef22c0206f
    Force-update shadows when the world is changed (#12364) x2048 2022-05-26 22:28:34 +0200
  • 8b74257bf3 Reduce size of ContentFeatures structure sfan5 2022-05-09 20:59:28 +0200
  • 9a01581cdd Get rid of global buffer that would ruin concurrent MapBlock serialization sfan5 2022-05-09 20:00:22 +0200
  • 5d26ac0088 Improve code in mapblock_mesh.cpp a bit sfan5 2022-05-09 19:28:27 +0200
  • ed26ed5a1f
    Quantize light frustum calculations (#12357) x2048 2022-05-23 23:45:18 +0200
  • 16a30556df Formally drop support for building with upstream Irrlicht sfan5 2022-05-22 00:52:11 +0200
  • 5daafc9d33 Fix hash implementation for SerializedBlockCache sfan5 2022-05-22 00:37:58 +0200
  • e16a470d59
    Use unordered_map instead of map for MapSectors Richard Try 2022-05-23 23:50:49 +0300
  • 367a2d4b29
    Add missing concurrency protection in logger (#12325) paradust7 2022-05-23 13:50:25 -0700
  • 0f9c78c3eb
    Fix no_texture.png for unknown nodes with ID < 125 (#12329) Wuzzy 2022-05-23 20:50:10 +0000
  • c660218e43
    Docs: clarify spawn_by for decorations Zughy 2022-05-23 22:49:48 +0200
  • fa682270a9
    Add missing comma in example in lua_api.txt (#12339) Wuzzy 2022-05-22 19:23:04 +0000
  • ac5e8176b9
    Add relative numbers for commands by prepending ~ (#9588) Wuzzy 2022-05-22 14:28:24 +0000
  • 9f338f5a56
    Replace all uses of core::list with std::list (#12313) paradust7 2022-05-21 15:11:59 -0700
  • 2742fef458
    Fixes needed to use irrArray backed by std::vector (#12263) paradust7 2022-05-21 15:11:49 -0700
  • bc59fcf5c5 Bump IrrlichtMt version in CI sfan5 2022-05-22 00:11:22 +0200
  • 2f32044273 Don't ignore server disconnects in client code sfan5 2022-05-06 20:13:45 +0200
  • 371f21fb35 Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#12334) paradust7 2022-05-21 08:48:40 -0700
  • 8edc0fae5f
    Make no_screenshot image more clear (#12346) Zughy 2022-05-21 17:48:28 +0200
  • e1f707d7e1
    Patch built-in Lua to fix miscompile on Android (#12347) paradust7 2022-05-21 08:46:50 -0700
  • 9ee3dc71f1 Optimize JSON string (de)serialization routines sfan5 2022-05-01 13:44:42 +0200
  • 70dc23f996 Improve testSerializeJsonString unit tests sfan5 2022-05-01 13:43:29 +0200
  • 4e9e230e34
    Deprecate game.conf name, use title instead (#12030) rubenwardy 2022-05-21 16:23:30 +0100
  • dc45b85a54
    Improve shadow filters (#12195) x2048 2022-05-21 16:49:30 +0200
  • a4ef62f5b2
    Fix lighting of upright_sprite entities (#12336) x2048 2022-05-20 22:35:03 +0200
  • 604fb2b738
    Fix lighting of the wield mesh (#12341) x2048 2022-05-20 22:33:52 +0200
  • 273bfee9a1
    Use std::map instead of core::map (#12301) paradust7 2022-05-18 03:31:49 -0700
  • af37f9dc54
    Remove confusing message in keybindings menu savilli 2022-05-17 21:11:08 +0300
  • db9b3aff75
    Add vcs-browser and contribute URLs to Appdata JakobDev 2022-05-17 20:08:32 +0200
  • eabf05758e
    DevTest: Fix broken PNG textures Wuzzy 2022-05-17 18:06:15 +0000
  • 8756b7a735 Initialize wield mesh color when wield_image is set Dmitry Kostenko 2022-05-15 21:44:55 +0200
  • ec9f157512 Use native packer to transfer globals into async env(s) sfan5 2022-05-09 18:20:10 +0200
  • 7f58887ae3
    Support packing arbitrary graphs (#12289) Jude Melton-Houghton 2022-05-10 16:37:33 -0400
  • d17d7eba14 Fix cooking and fuel crafts with aliases Jude Melton-Houghton 2022-05-09 18:21:08 -0400
  • 4fb4991f5e
    Add doc to list breaking changes for the next major release Zughy 2022-05-10 22:36:50 +0200
  • 0f8c46771e Fix possible unreliable behavior due to uninitialized variables Octavian 2022-05-10 13:34:59 +0300
  • f5a8593b11
    Add more Prometheus metrics (#12274) sfan5 2022-05-09 21:20:58 +0200
  • c2898f53bc
    HUD: Update selection mesh every frame (#12270) Lars Müller 2022-05-09 20:43:47 +0200
  • 089797dbe6
    Fix Minetest blaming the wrong mod for errors (#12241) Lars Müller 2022-05-09 20:42:43 +0200
  • 53c70b5f27
    Docs: Recommend `self.name` (#12239) Lars Müller 2022-05-09 20:41:47 +0200
  • a66e6d4dff Consolidate some data structures in MapBlockMesh sfan5 2022-05-06 09:54:04 +0200
  • 1fa4f58080 Cache serialized mapblocks during sending sfan5 2022-05-05 22:03:49 +0200
  • 7fff9da71d item_entity: Cache collisionbox for use in on_step sfan5 2022-05-05 20:49:57 +0200
  • f128f4cba1 Fix mapblock geometry optimisation not working ROllerozxa 2022-05-07 19:41:11 +0200
  • 6f0c966877
    Remove unused variable WARN_INIT Zughy 2022-05-08 19:11:15 +0200
  • f10a260301
    Enable dependencies when enabling modpacks (#12202) Jude Melton-Houghton 2022-05-08 11:21:59 -0400
  • 54bc8a7627
    Fix enabling of dependencies with identical names (#12253) Jude Melton-Houghton 2022-05-08 09:14:14 -0400
  • 9824a451bb Fix mods not being recursively enabled rubenwardy 2022-05-08 14:01:32 +0100
  • e0e897832c Fix texture packs showing as "Nil (enabled)" in Content tab rubenwardy 2022-05-07 23:05:24 +0100
  • 87472150bc
    Add benchmarks for json string serialize/deserialize (#12258) paradust7 2022-05-06 13:17:16 -0700
  • 45d318a773
    Enable chat clickable weblinks by default (#12115) Froggo 2022-05-06 15:15:16 -0500
  • 4e1de06782 Bump IrrlichtMt to 1.9.0mt5 in CI sfan5 2022-05-06 14:45:59 +0200
  • 8735a85a30 Declare all bundled libs as static sfan5 2022-05-06 14:42:56 +0200
  • e108954633 Sort out some issues with our CI setup sfan5 2022-05-01 14:44:48 +0200
  • 47cf257c40
    Fix Windows Visual Studio actions (#11176) LoneWolfHT 2022-05-04 14:55:02 -0700
  • cc56ebd90d
    Avoid rendering invisible faces of simple nodeboxes (#12262) x2048 2022-05-04 23:44:55 +0200
  • 89c82035d8
    hud_get: Return precision field for waypoints (#12215) Lars Müller 2022-05-04 20:55:20 +0200
  • 3ce5a68cd1
    guiScalingFilter: Fix most memory leaks (#12256) SmallJoker 2022-05-04 20:55:13 +0200
  • 0704ca0550
    Make logging cost free when there is no output target (#12247) paradust7 2022-05-04 11:55:01 -0700
  • ae7664597e
    Add vector.combine (#11920) Lars Müller 2022-05-04 13:44:14 +0200
  • e9e671078c ContentDB: Fix ungraceful crash on aliases when list download fails rubenwardy 2022-04-25 20:43:09 +0100
  • 71a56c3552 Fix broken FPS/dtime counters in debug info sfan5 2022-05-03 20:14:34 +0200
  • e7659883cc Async environment for mods to do concurrent tasks (#11131) sfan5 2022-05-02 20:55:04 +0200
  • 663c936428 Fix synchronization issue at thread start sfan5 2022-04-30 16:04:19 +0200
  • 56a558baf8 Refactor some Lua API functions in preparation for async env sfan5 2022-04-09 14:47:59 +0200