minetest/src/client
ShadowNinja 29d2b2ccd0
Print announce error response (#11878)
Fix HTTPFetch caller and request ID to 64 bits
Check that allocated caller ID is not DISCARD
Print body if serverlist request returns error
Don't print control characters from HTTP responses
Document special HTTPFetch caller IDs
Allow unicode to be printed
2022-01-01 22:44:56 +01:00
..
meshgen Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
render Move updating shadows outside of RenderingCore::drawAll. (#11491) 2021-08-12 20:07:09 +02:00
shadows Reduce shadow jitter (#11668) 2021-10-05 21:54:01 +02:00
CMakeLists.txt Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
activeobjectmgr.cpp ContentCAO: Fix segfault on quit (attached) 2019-10-09 20:03:31 +02:00
activeobjectmgr.h Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
camera.cpp Localize error messages in mainmenu (#11495) 2021-11-01 12:27:46 +00:00
camera.h Localize error messages in mainmenu (#11495) 2021-11-01 12:27:46 +00:00
client.cpp Add more neighbors on mesh update (#6765) 2021-12-29 22:59:53 +01:00
client.h Restore GCC 5 compatibility (#11778) 2021-12-28 14:05:49 +01:00
clientenvironment.cpp Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) 2021-10-01 16:21:24 +02:00
clientenvironment.h Attachments: Fix attachments to temporary removed objects (#8989) 2019-10-02 19:11:27 +02:00
clientevent.h Add bold, italic and monospace font styling for HUD text elements (#11478) 2021-07-27 19:11:46 +02:00
clientlauncher.cpp Touch UI support for desktop builds (#10729) 2021-09-26 18:04:09 +02:00
clientlauncher.h Drop --videomodes, fullscreen_bpp and high_precision_fpu settings 2021-06-16 17:41:34 +02:00
clientmap.cpp Improvements to colored shadows (#11516) 2021-10-01 16:21:53 +02:00
clientmap.h Order drawlist by distance to the camera when rendering (#11651) 2021-09-27 17:46:08 +02:00
clientmedia.cpp Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
clientmedia.h Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
clientobject.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientobject.h fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Fix cloud fog being broken for high clouds 2021-05-29 11:44:31 +02:00
clouds.h fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
content_cao.cpp Fix various code & correctness issues (#11815) 2021-12-05 14:40:30 +01:00
content_cao.h fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
content_cso.cpp Merge pull request #8776 from osjc/FixGetNode 2019-08-10 19:45:44 +02:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) 2021-07-15 21:19:59 +02:00
content_mapblock.h Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) 2021-07-15 21:19:59 +02:00
event_manager.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp Improve TTF support for pixel-style fonts (#11848) 2021-12-30 12:54:21 -08:00
fontengine.h Protect font initialization with mutex 2021-12-18 20:38:33 +01:00
game.cpp Socket-related cleanups 2021-12-29 23:01:26 +01:00
game.h refacto: RenderingEngine is now better hidden 2021-05-03 19:49:19 +02:00
gameui.cpp Fix client-side performance of chat UI (#11612) 2021-09-19 20:23:35 +02:00
gameui.h Various code improvements 2021-09-27 17:45:44 +02:00
guiscalingfilter.cpp Use Irrlicht functions to query npot texture support 2021-05-05 22:49:44 +02:00
guiscalingfilter.h Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
hud.cpp Fix segfault in drawItems() due to missing inventory list 2021-12-29 19:20:49 +01:00
hud.h Show status message when changing block bounds (#11556) 2021-08-21 13:53:49 +02:00
imagefilters.cpp Fix compiling on Windows with Visual Studio 2021-10-15 18:16:09 +02:00
imagefilters.h Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
inputhandler.cpp Fix movement in random_input mode (#11592) 2021-09-05 19:58:50 +02:00
inputhandler.h Fix movement in random_input mode (#11592) 2021-09-05 19:58:50 +02:00
joystick_controller.cpp Add joystick layout for DragonRise GameCube controller (#11467) 2021-10-31 19:17:47 +01:00
joystick_controller.h Joystick sensitivity for player movement (#11262) 2021-08-27 20:24:24 +02:00
keycode.cpp Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
keycode.h Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) 2020-11-12 19:16:02 +01:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) 2021-10-01 16:21:24 +02:00
localplayer.h Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) 2021-10-01 16:21:24 +02:00
mapblock_mesh.cpp Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes 2021-08-19 20:14:04 +02:00
mapblock_mesh.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
mesh.cpp Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
mesh.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
mesh_generator_thread.cpp Add more neighbors on mesh update (#6765) 2021-12-29 22:59:53 +01:00
mesh_generator_thread.h Add more neighbors on mesh update (#6765) 2021-12-29 22:59:53 +01:00
minimap.cpp refacto: RenderingEngine is now better hidden 2021-05-03 19:49:19 +02:00
minimap.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
particles.cpp refacto: RenderingEngine::get_scene_manager() is now not callable from singleton 2021-05-03 19:49:19 +02:00
particles.h Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
renderingengine.cpp Touch UI support for desktop builds (#10729) 2021-09-26 18:04:09 +02:00
renderingengine.h Refactor video driver name retrieval (#11413) 2021-07-11 09:50:34 +02:00
shader.cpp Fix GLES2 discard behaviour (texture transparency) 2021-09-17 18:13:50 +02:00
shader.h Fix deprecated calls with Irrlicht 1.9 2021-03-16 23:27:15 +01:00
sky.cpp Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
sky.h Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
sound.cpp Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound_openal.cpp OpenAL: Free buffers on quit 2021-08-03 20:29:55 +02:00
sound_openal.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
tile.cpp Minimap: gamma-correct average texture colour calculation (#9249) 2021-11-26 19:30:49 +01:00
tile.h Use Irrlicht functions to query npot texture support 2021-05-05 22:49:44 +02:00
wieldmesh.cpp Add no_texture.png as fallback for unspecified textures 2021-10-20 21:50:16 +02:00
wieldmesh.h Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00