11 KiB
Minetest Lua Mainmenu API Reference 5.4.0
Introduction
The main menu is defined as a formspec by Lua in builtin/mainmenu/ Description of formspec language to show your menu is in lua_api.txt
Callbacks
core.button_handler(fields): called when a button is pressed. ^ fields = {name1 = value1, name2 = value2, ...} core.event_handler(event) ^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
Gamedata
The "gamedata" table is read when calling core.start(). It should contain: { playername = , password = , address = <IP/adress>, port = , selected_world = , -- 0 for client mode singleplayer = <true/false>, }
Functions
core.start() core.close() core.get_min_supp_proto() ^ returns the minimum supported network protocol version core.get_max_supp_proto() ^ returns the maximum supported network protocol version core.open_url(url) ^ opens the URL in a web browser, returns false on failure. ^ Must begin with http:// or https:// core.open_dir(path) ^ opens the path in the system file browser/explorer, returns false on failure. ^ Must be an existing directory. core.get_version() (possible in async calls) ^ returns current core version
Filesystem
core.get_builtin_path() ^ returns path to builtin root core.create_dir(absolute_path) (possible in async calls) ^ absolute_path to directory to create (needs to be absolute) ^ returns true/false core.delete_dir(absolute_path) (possible in async calls) ^ absolute_path to directory to delete (needs to be absolute) ^ returns true/false core.copy_dir(source,destination,keep_soure) (possible in async calls) ^ source folder ^ destination folder ^ keep_source DEFAULT true --> if set to false source is deleted after copying ^ returns true/false core.is_dir(path) (possible in async calls) ^ returns true if path is a valid dir core.extract_zip(zipfile,destination) [unzip within path required] ^ zipfile to extract ^ destination folder to extract to ^ returns true/false core.sound_play(spec, looped) -> handle ^ spec = SimpleSoundSpec (see lua-api.txt) ^ looped = bool core.sound_stop(handle) core.get_video_drivers() ^ get list of video drivers supported by engine (not all modes are guaranteed to work) ^ returns list of available video drivers' settings name and 'friendly' display name ^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} } ^ first element of returned list is guaranteed to be the NULL driver core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms registered in the core (possible in async calls) core.get_cache_path() -> path of cache core.get_temp_path() -> path of temp folder
HTTP Requests
- core.download_file(url, target) (possible in async calls)
- url to download, and target to store to
- returns true/false
minetest.get_http_api()
(possible in async calls)- returns
HTTPApiTable
containing http functions. - The returned table contains the functions
fetch_sync
,fetch_async
andfetch_async_get
described below. - Function only exists if minetest server was built with cURL support.
- returns
HTTPApiTable.fetch_sync(HTTPRequest req)
: returns HTTPRequestResult- Performs given request synchronously
HTTPApiTable.fetch_async(HTTPRequest req)
: returns handle- Performs given request asynchronously and returns handle for
HTTPApiTable.fetch_async_get
- Performs given request asynchronously and returns handle for
HTTPApiTable.fetch_async_get(handle)
: returns HTTPRequestResult- Return response data for given asynchronous HTTP request
HTTPRequest
definition
Used by HTTPApiTable.fetch
and HTTPApiTable.fetch_async
.
{
url = "http://example.org",
timeout = 10,
-- Timeout for connection in seconds. Default is 3 seconds.
post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"},
-- Optional, if specified a POST request with post_data is performed.
-- Accepts both a string and a table. If a table is specified, encodes
-- table as x-www-form-urlencoded key-value pairs.
-- If post_data is not specified, a GET request is performed instead.
user_agent = "ExampleUserAgent",
-- Optional, if specified replaces the default minetest user agent with
-- given string
extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },
-- Optional, if specified adds additional headers to the HTTP request.
-- You must make sure that the header strings follow HTTP specification
-- ("Key: Value").
multipart = boolean
-- Optional, if true performs a multipart HTTP request.
-- Default is false.
}
HTTPRequestResult
definition
Passed to HTTPApiTable.fetch
callback. Returned by
HTTPApiTable.fetch_async_get
.
{
completed = true,
-- If true, the request has finished (either succeeded, failed or timed
-- out)
succeeded = true,
-- If true, the request was successful
timeout = false,
-- If true, the request timed out
code = 200,
-- HTTP status code
data = "response"
}
Formspec
core.update_formspec(formspec) core.get_table_index(tablename) -> index ^ can also handle textlists core.formspec_escape(string) -> string ^ escapes characters [ ] \ , ; that can not be used in formspecs core.explode_table_event(string) -> table ^ returns e.g. {type="CHG", row=1, column=2} ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click) core.explode_textlist_event(string) -> table ^ returns e.g. {type="CHG", index=1} ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click) core.set_formspec_prepend(formspec) ^ string to be added to every mainmenu formspec, to be used for theming.
GUI
core.set_background(type, texturepath,[tile],[minsize])
^ type: "background", "overlay", "header" or "footer"
^ tile: tile the image instead of scaling (background only)
^ minsize: minimum tile size, images are scaled to at least this size prior
^ doing tiling (background only)
core.set_clouds(<true/false>)
core.set_topleft_text(text)
core.show_keys_menu()
core.show_path_select_dialog(formname, caption, is_file_select)
^ shows a path select dialog
^ formname is base name of dialog response returned in fields
^ -if dialog was accepted "_accepted"
^ will be added to fieldname containing the path
^ -if dialog was canceled "_cancelled"
^ will be added to fieldname value is set to formname itself
^ if is_file_select
is true
, a file and not a folder will be selected
^ returns nil or selected file/folder
core.get_screen_info()
^ returns {
density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
display_width = ,
display_height = ,
window_width = ,
window_height =
}
Content and Packages
Content - an installed mod, modpack, game, or texture pack (txt) Package - content which is downloadable from the content db, may or may not be installed.
-
core.get_user_path() (possible in async calls)
- returns path to global user data, the directory that contains user-provided mods, worlds, games, and texture packs.
-
core.get_modpath() (possible in async calls)
- returns path to global modpath
-
core.get_clientmodpath() (possible in async calls)
- returns path to global client-side modpath
-
core.get_gamepath() (possible in async calls)
- returns path to global gamepath
-
core.get_texturepath() (possible in async calls)
- returns path to default textures
-
core.get_game(index)
-
returns:
{ id = , path = , gamemods_path = , name = , menuicon_path = , author = "author", DEPRECATED: addon_mods_paths = {[1] = ,}, }
-
-
core.get_games() -> table of all games in upper format (possible in async calls)
-
core.get_content_info(path)
-
returns
{ name = "name of content", type = "mod" or "modpack" or "game" or "txp", description = "description", author = "author", path = "path/to/content", depends = {"mod", "names"}, -- mods only optional_depends = {"mod", "names"}, -- mods only }
-
Logging
core.debug(line) (possible in async calls) ^ Always printed to stderr and logfile (print() is redirected here) core.log(line) (possible in async calls) core.log(loglevel, line) (possible in async calls) ^ loglevel one of "error", "action", "info", "verbose"
Settings
core.settings:set(name, value) core.settings:get(name) -> string or nil (possible in async calls) core.settings:set_bool(name, value) core.settings:get_bool(name) -> bool or nil (possible in async calls) core.settings:save() -> nil, save all settings to config file
For a complete list of methods of the Settings object see lua_api.txt
Worlds
core.get_worlds() -> list of worlds (possible in async calls) ^ returns { [1] = { path = , name = , gameid = , }, } core.create_world(worldname, gameid) core.delete_world(index)
Helpers
core.get_us_time() ^ returns time with microsecond precision core.gettext(string) -> string ^ look up the translation of a string in the gettext message catalog fgettext_ne(string, ...) ^ call core.gettext(string), replace "$1"..."$9" with the given ^ extra arguments and return the result fgettext(string, ...) -> string ^ same as fgettext_ne(), but calls core.formspec_escape before returning result core.parse_json(string[, nullvalue]) -> something (possible in async calls) ^ see core.parse_json (lua_api.txt) dump(obj, dumped={}) ^ Return object serialized as a string string:split(separator) ^ eg. string:split("a,b", ",") == {"a","b"} string:trim() ^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar" core.is_yes(arg) (possible in async calls) ^ returns whether arg can be interpreted as yes minetest.encode_base64(string) (possible in async calls) ^ Encodes a string in base64. minetest.decode_base64(string) (possible in async calls) ^ Decodes a string encoded in base64.
Async
core.handle_async(async_job,parameters,finished) ^ execute a function asynchronously ^ async_job is a function receiving one parameter and returning one parameter ^ parameters parameter table passed to async_job ^ finished function to be called once async_job has finished ^ the result of async_job is passed to this function
Limitations of Async operations -No access to global lua variables, don't even try -Limited set of available functions e.g. No access to functions modifying menu like core.start,core.close, core.show_path_select_dialog
Background music
The main menu supports background music.
It looks for a main_menu
sound in $USER_PATH/sounds
. The same naming
conventions as for normal sounds apply.
This means the player can add a custom sound.
It will be played in the main menu (gain = 1.0), looped.