MultiCraft/doc/menu_lua_api.md

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Minetest Lua Mainmenu API Reference 5.4.0

Introduction

The main menu is defined as a formspec by Lua in builtin/mainmenu/ Description of formspec language to show your menu is in lua_api.txt

Callbacks

core.button_handler(fields): called when a button is pressed. ^ fields = {name1 = value1, name2 = value2, ...} core.event_handler(event) ^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"

Gamedata

The "gamedata" table is read when calling core.start(). It should contain: { playername = , password = , address = <IP/adress>, port = , selected_world = , -- 0 for client mode singleplayer = <true/false>, }

Functions

core.start() core.close() core.get_min_supp_proto() ^ returns the minimum supported network protocol version core.get_max_supp_proto() ^ returns the maximum supported network protocol version core.open_url(url) ^ opens the URL in a web browser, returns false on failure. ^ Must begin with http:// or https:// core.open_dir(path) ^ opens the path in the system file browser/explorer, returns false on failure. ^ Must be an existing directory. core.get_version() (possible in async calls) ^ returns current core version

Filesystem

core.get_builtin_path() ^ returns path to builtin root core.create_dir(absolute_path) (possible in async calls) ^ absolute_path to directory to create (needs to be absolute) ^ returns true/false core.delete_dir(absolute_path) (possible in async calls) ^ absolute_path to directory to delete (needs to be absolute) ^ returns true/false core.copy_dir(source,destination,keep_soure) (possible in async calls) ^ source folder ^ destination folder ^ keep_source DEFAULT true --> if set to false source is deleted after copying ^ returns true/false core.is_dir(path) (possible in async calls) ^ returns true if path is a valid dir core.extract_zip(zipfile,destination) [unzip within path required] ^ zipfile to extract ^ destination folder to extract to ^ returns true/false core.sound_play(spec, looped) -> handle ^ spec = SimpleSoundSpec (see lua-api.txt) ^ looped = bool core.sound_stop(handle) core.get_video_drivers() ^ get list of video drivers supported by engine (not all modes are guaranteed to work) ^ returns list of available video drivers' settings name and 'friendly' display name ^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} } ^ first element of returned list is guaranteed to be the NULL driver core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms registered in the core (possible in async calls) core.get_cache_path() -> path of cache core.get_temp_path() -> path of temp folder

HTTP Requests

  • core.download_file(url, target) (possible in async calls)
    • url to download, and target to store to
    • returns true/false
  • minetest.get_http_api() (possible in async calls)
    • returns HTTPApiTable containing http functions.
    • The returned table contains the functions fetch_sync, fetch_async and fetch_async_get described below.
    • Function only exists if minetest server was built with cURL support.
  • HTTPApiTable.fetch_sync(HTTPRequest req): returns HTTPRequestResult
    • Performs given request synchronously
  • HTTPApiTable.fetch_async(HTTPRequest req): returns handle
    • Performs given request asynchronously and returns handle for HTTPApiTable.fetch_async_get
  • HTTPApiTable.fetch_async_get(handle): returns HTTPRequestResult
    • Return response data for given asynchronous HTTP request

HTTPRequest definition

Used by HTTPApiTable.fetch and HTTPApiTable.fetch_async.

{
    url = "http://example.org",

    timeout = 10,
    -- Timeout for connection in seconds. Default is 3 seconds.

    post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"},
    -- Optional, if specified a POST request with post_data is performed.
    -- Accepts both a string and a table. If a table is specified, encodes
    -- table as x-www-form-urlencoded key-value pairs.
    -- If post_data is not specified, a GET request is performed instead.

    user_agent = "ExampleUserAgent",
    -- Optional, if specified replaces the default minetest user agent with
    -- given string

    extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },
    -- Optional, if specified adds additional headers to the HTTP request.
    -- You must make sure that the header strings follow HTTP specification
    -- ("Key: Value").

    multipart = boolean
    -- Optional, if true performs a multipart HTTP request.
    -- Default is false.
}

HTTPRequestResult definition

Passed to HTTPApiTable.fetch callback. Returned by HTTPApiTable.fetch_async_get.

{
    completed = true,
    -- If true, the request has finished (either succeeded, failed or timed
    -- out)

    succeeded = true,
    -- If true, the request was successful

    timeout = false,
    -- If true, the request timed out

    code = 200,
    -- HTTP status code

    data = "response"
}

Formspec

core.update_formspec(formspec) core.get_table_index(tablename) -> index ^ can also handle textlists core.formspec_escape(string) -> string ^ escapes characters [ ] \ , ; that can not be used in formspecs core.explode_table_event(string) -> table ^ returns e.g. {type="CHG", row=1, column=2} ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click) core.explode_textlist_event(string) -> table ^ returns e.g. {type="CHG", index=1} ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click) core.set_formspec_prepend(formspec) ^ string to be added to every mainmenu formspec, to be used for theming.

GUI

core.set_background(type, texturepath,[tile],[minsize]) ^ type: "background", "overlay", "header" or "footer" ^ tile: tile the image instead of scaling (background only) ^ minsize: minimum tile size, images are scaled to at least this size prior ^ doing tiling (background only) core.set_clouds(<true/false>) core.set_topleft_text(text) core.show_keys_menu() core.show_path_select_dialog(formname, caption, is_file_select) ^ shows a path select dialog ^ formname is base name of dialog response returned in fields ^ -if dialog was accepted "_accepted" ^ will be added to fieldname containing the path ^ -if dialog was canceled "_cancelled" ^ will be added to fieldname value is set to formname itself ^ if is_file_select is true, a file and not a folder will be selected ^ returns nil or selected file/folder core.get_screen_info() ^ returns { density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>, display_width = , display_height = , window_width = , window_height = }

Content and Packages

Content - an installed mod, modpack, game, or texture pack (txt) Package - content which is downloadable from the content db, may or may not be installed.

  • core.get_user_path() (possible in async calls)

    • returns path to global user data, the directory that contains user-provided mods, worlds, games, and texture packs.
  • core.get_modpath() (possible in async calls)

    • returns path to global modpath
  • core.get_clientmodpath() (possible in async calls)

    • returns path to global client-side modpath
  • core.get_gamepath() (possible in async calls)

    • returns path to global gamepath
  • core.get_texturepath() (possible in async calls)

    • returns path to default textures
  • core.get_game(index)

    • returns:

      { id = , path = , gamemods_path = , name = , menuicon_path = , author = "author", DEPRECATED: addon_mods_paths = {[1] = ,}, }

  • core.get_games() -> table of all games in upper format (possible in async calls)

  • core.get_content_info(path)

    • returns

      { name = "name of content", type = "mod" or "modpack" or "game" or "txp", description = "description", author = "author", path = "path/to/content", depends = {"mod", "names"}, -- mods only optional_depends = {"mod", "names"}, -- mods only }

Logging

core.debug(line) (possible in async calls) ^ Always printed to stderr and logfile (print() is redirected here) core.log(line) (possible in async calls) core.log(loglevel, line) (possible in async calls) ^ loglevel one of "error", "action", "info", "verbose"

Settings

core.settings:set(name, value) core.settings:get(name) -> string or nil (possible in async calls) core.settings:set_bool(name, value) core.settings:get_bool(name) -> bool or nil (possible in async calls) core.settings:save() -> nil, save all settings to config file

For a complete list of methods of the Settings object see lua_api.txt

Worlds

core.get_worlds() -> list of worlds (possible in async calls) ^ returns { [1] = { path = , name = , gameid = , }, } core.create_world(worldname, gameid) core.delete_world(index)

Helpers

core.get_us_time() ^ returns time with microsecond precision core.gettext(string) -> string ^ look up the translation of a string in the gettext message catalog fgettext_ne(string, ...) ^ call core.gettext(string), replace "$1"..."$9" with the given ^ extra arguments and return the result fgettext(string, ...) -> string ^ same as fgettext_ne(), but calls core.formspec_escape before returning result core.parse_json(string[, nullvalue]) -> something (possible in async calls) ^ see core.parse_json (lua_api.txt) dump(obj, dumped={}) ^ Return object serialized as a string string:split(separator) ^ eg. string:split("a,b", ",") == {"a","b"} string:trim() ^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar" core.is_yes(arg) (possible in async calls) ^ returns whether arg can be interpreted as yes minetest.encode_base64(string) (possible in async calls) ^ Encodes a string in base64. minetest.decode_base64(string) (possible in async calls) ^ Decodes a string encoded in base64.

Async

core.handle_async(async_job,parameters,finished) ^ execute a function asynchronously ^ async_job is a function receiving one parameter and returning one parameter ^ parameters parameter table passed to async_job ^ finished function to be called once async_job has finished ^ the result of async_job is passed to this function

Limitations of Async operations -No access to global lua variables, don't even try -Limited set of available functions e.g. No access to functions modifying menu like core.start,core.close, core.show_path_select_dialog

Background music

The main menu supports background music. It looks for a main_menu sound in $USER_PATH/sounds. The same naming conventions as for normal sounds apply. This means the player can add a custom sound. It will be played in the main menu (gain = 1.0), looped.