Commit Graph

10268 Commits (master)

Author SHA1 Message Date
paradust7 951604e29f Remove invalid fps_max on Mac 2022-06-06 12:03:28 +02:00
Zughy 381f84ee27
Bug report template: ask contributors to provide a code snippet (#12405) 2022-06-05 16:12:39 -04:00
sfan5 14c283a623 Fix crash in commit a69b7abe00 2022-06-05 19:00:14 +02:00
rubenwardy 4baf56520d
Android: Add support for sharing debug.txt (#12370) 2022-06-05 17:42:09 +01:00
sfan5 a69b7abe00 Improve LBMManager::applyLBMs() code
Fixes a possible bug for lbms on content ID zero and removes unsafe casts.
2022-06-05 17:48:51 +02:00
rubenwardy 03d86ea0b4
Add register dialog to separate login/register (#12185)
New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.

The old registration confirmation dialog is removed in
favour of the new dialog.

Fixes #8138
2022-06-05 17:47:38 +02:00
ROllerozxa 21323ef1ff
Hide "Autosave Screen Size" on Android 2022-06-05 15:20:39 +02:00
savilli 1f39948bc3
Fix BSD iconv declaration 2022-06-05 15:20:29 +02:00
Lars Mueller e82985c0a1 Document itemstrings with metadata 2022-06-05 15:20:13 +02:00
JosiahWI 8e5bd82c4d
fix integer overflow in mapgen (#11641)
* fix integer overflow in mapgen

Some calculations involving the magic seed had overflow because the result of an intermediate arithmetic step could not fit in an s32. By making the magic seed unsigned, the other operand in the equation will be cast to unsigned, and possibly other operands or intermediate operands. This will result in unexpected behavior if an operand is negative, which is technically possible, but logically should not happen.

* comment noise2d bitshift

While working through the code I was momentarily concerned that the right bitshift in noise2d could fill ones in some cases. It turns out that with signed integers, this is indeed true, but this one is shifting an unsigned integer, so the behavior is as expected. I put a comment here to clarify this, in case someone else wonders the same thing down the line.

* noise2d and noise3d unittests

I have added 3 tests each for noise2d and noise3d, testing all zero inputs, a very large seed (case which caused UB in the old implementation) and some fun primes I picked for no particular reason. This should be sufficient to demonstrate that the behavior of the new implementation has not changed. I used uniform initialization because it is a good feature of C++11. Please do not explode.

* uncomment the noise2d bitshift

This reverts commit 583b77ee9f1ad6bb77340ebb5ba51eb9a88ff51c. It's a
well-defined language semantic; it doesn't need to be commented.

* code cleanliness
2022-06-03 20:51:58 -04:00
sfan5 575caa8015 Properly keep noclip state in Game and ClientMap 2022-06-03 21:48:52 +02:00
sfan5 5f3af7d18b Remove obsolete eye_height related workaround
This was added a long time ago in 42bbd5c9ae
and meant to fix prevent the view becoming black when jumping into a
ceiling, this no longer happens today.
2022-06-03 21:48:52 +02:00
Wuzzy 6a6b579c54
Add helper functions to make tool usable n times (#12047) 2022-06-03 21:47:04 +02:00
ROllerozxa 6d163b72dc
Rework main menu confirmation dialogs (#12356) 2022-06-03 21:46:37 +02:00
Zughy b72932b445 Docs: remove unimplemented `preserve` field in crafting recipes 2022-06-03 21:46:26 +02:00
sfan5 9fc018ded1 Fix use-after-free in node meta cleanup
bug introduced in 8908a91016
2022-05-29 16:30:13 +02:00
sfan5 a9a207685a Reject registering node with empty name
fixes #10769
2022-05-29 14:00:19 +02:00
sfan5 c1d03695d4 Minor code improvements around active block keeping 2022-05-29 14:00:19 +02:00
sfan5 ea74680df4 Immediately activate blocks when a player joins
issue: #10884
This makes it possible for objects to immediately be activated,
but doesn't guarantee it since blocks may still need be emerged.
2022-05-29 14:00:19 +02:00
stefan bb671c3089 Remove debug.get/setmetatable from security whitelist
fixes #12216
2022-05-29 14:00:19 +02:00
sfan5 1b68fb7683 Don't allow banning in singleplayer
fixes #11819
2022-05-29 14:00:19 +02:00
sfan5 303329f2d6 Handle lua entity HP changes correctly (like punches)
fixes #11975
2022-05-29 14:00:19 +02:00
sfan5 85c824ed13 Make sure real disconnect reason isn't overwritten
bug introduced in 2f32044273
2022-05-29 14:00:19 +02:00
sfan5 998e4820c9 Fix linking with Postgres libs on older cmake versions
closes #12149
2022-05-29 14:00:19 +02:00
sfan5 5cd7b0c6e4 Remove remains of video mode querying 2022-05-29 14:00:19 +02:00
sfan5 8908a91016 Get rid of node metadata when it becomes empty
fixes #8943
2022-05-29 14:00:19 +02:00
sfan5 261a8db9dd Optimize Server::sendMetadataChanged a bit
The distance check also never worked as intended, now fixed.
2022-05-29 14:00:19 +02:00
sfan5 f195db2d14 Add API function to invoke player respawn
closes #12272
2022-05-29 14:00:19 +02:00
sfan5 da71e86633 Protect a few more settings from being set from mods
Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution.
2022-05-29 14:00:19 +02:00
sfan5 bccaf5fc2d Map opaque waving leaves to allfaces drawtype
fixes #9842
2022-05-29 14:00:19 +02:00
sfan5 0c6a029413 Improve a translation string
fixes #11442
2022-05-29 14:00:19 +02:00
x2048 25ba9d848d
Default settings, presets and configuration for dynamic shadows (#12359) 2022-05-29 13:58:57 +02:00
Lars Müller 76000e676b
Lua workflow: Use Leafo's Luarocks action
instead of installing outdated packages which lead to failing workflows
2022-05-28 11:31:56 +02:00
Lars Müller e8b2954586
Builtin: Optimize misc helpers (#12377)
Also add formspec_escape unit test
2022-05-27 21:40:38 +02:00
Wuzzy fe299e24d6
DevTest: Add nodes and items for testing overlays (#12304) 2022-05-27 21:39:36 +02:00
x2048 ef22c0206f
Force-update shadows when the world is changed (#12364) 2022-05-26 22:28:34 +02:00
sfan5 8b74257bf3 Reduce size of ContentFeatures structure
On my system this is a reduction from 4664 to 3704 bytes.
This is not for the sake of saving RAM but ensuring
commonly used structures fit into caches better.
2022-05-26 15:49:12 +02:00
sfan5 9a01581cdd Get rid of global buffer that would ruin concurrent MapBlock serialization 2022-05-26 15:49:12 +02:00
sfan5 5d26ac0088 Improve code in mapblock_mesh.cpp a bit 2022-05-26 15:49:12 +02:00
x2048 ed26ed5a1f
Quantize light frustum calculations (#12357)
* Quantize light frustum calculations

Reduces shadow flicker

* Fix function name to match conventions
2022-05-23 23:45:18 +02:00
sfan5 16a30556df Formally drop support for building with upstream Irrlicht
It stopped working with (at least) the last commit.
2022-05-23 22:50:58 +02:00
sfan5 5daafc9d33 Fix hash implementation for SerializedBlockCache 2022-05-23 22:50:58 +02:00
Richard Try e16a470d59
Use unordered_map instead of map for MapSectors 2022-05-23 22:50:49 +02:00
paradust7 367a2d4b29
Add missing concurrency protection in logger (#12325) 2022-05-23 22:50:25 +02:00
Wuzzy 0f9c78c3eb
Fix no_texture.png for unknown nodes with ID < 125 (#12329) 2022-05-23 22:50:10 +02:00
Zughy c660218e43
Docs: clarify spawn_by for decorations 2022-05-23 22:49:48 +02:00
Wuzzy fa682270a9
Add missing comma in example in lua_api.txt (#12339) 2022-05-22 15:23:04 -04:00
Wuzzy ac5e8176b9
Add relative numbers for commands by prepending ~ (#9588)
* Add relative numbers for commands by prepending ~

* Some builtin code cleanup

* Disallow nan and inf in minetest.string_to_area

* Remove unused local variable teleportee (makes Luacheck happy)

* Clean up core.string_to_pos

* Make area parsing less permissive

* Rewrite tests as busted tests

* /time: Fix negative minutes not working

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2022-05-22 10:28:24 -04:00
paradust7 9f338f5a56
Replace all uses of core::list with std::list (#12313) 2022-05-22 00:11:59 +02:00
paradust7 2742fef458
Fixes needed to use irrArray backed by std::vector (#12263) 2022-05-22 00:11:49 +02:00